Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

CSR-HAWK1 vs dyru60800

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:35
Giza map preview
Map Giza
Defeated
CSR-HAWK1Zeus
Pre-match Elo648
Win probability25.7%
11:35 Match length dyru60800 favored
Winner
dyru60800Fuxi
Pre-match Elo832
Win probability74.3%

Match at a glance

CSR-HAWK1 vs dyru60800

Winnerdyru60800
MapGiza
QueueRanked 1v1 Supremacy
Duration11:35
Started
Ended
Elo favorite74.3%dyru60800
Fastest Classical4:22*dyru60800
First pressure3:00dyru60800 · Pioneer produced
Most military units22dyru60800
Highest EAPM15.5CSR-HAWK1

CSR-HAWK1

Zeus

Defeat
Elo648-9
EAPM15.5
Military units19
First pressure7:03Archery Range
First expansion
Market volume0
Total score 10,962
Military score 3,985
Economic score 6,873
Kills score 104
Units killed 3
Units lost 13
Buildings razed 0
Largest army 19
Favorite unit Toxotes 15 fielded
Classical 5:14* Research start 4:14
Heroic Not reached
Mythic Not reached

dyru60800

Fuxi

Victory
Elo832+9
EAPM12.6
Military units22
First pressure3:00Pioneer produced
First expansion
Market volume0
Total score 13,300
Military score 7,335
Economic score 5,601
Kills score 364
Units killed 13
Units lost 3
Buildings razed 0
Largest army 22
Favorite unit Dao Swordsman 12 fielded
Classical 4:22* Research start 3:22
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Chiyou
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

CSR-HAWK1Zeus
Match time
dyru60800Fuxi
Key technologyHusbandry
God powerBolt
Key technologyPickaxe
Key technologyHand Axe
First military pressureArchery Range
Key technologyMedium Archers
Minotaur3 training queues
Key technologyPlow
ArmoryArmory
Toxotes15 training queues
Key technologyBallistics
God powerRestoration
DefeatMatch result
God powerThe Peach Blossom Spring
First military pressurePioneer produced
Pioneer2 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
Key technologyPlow
Key technologyMedium Infantry
ArmoryArmory
Dao Swordsman12 training queues
Ge Halberdier7 training queues
Key technologyMedium Archers
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
God powerLightning Weapons
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite74.3%dyru60800
Fastest Classical4:22*dyru60800
First pressure3:00dyru60800 · Pioneer produced
Armory timing8:34CSR-HAWK1 · Armory

Player highlights

Standout performances

Highest total score13,300dyru60800
Highest military score7,335dyru60800
Highest economy score6,873CSR-HAWK1
Most kills364dyru60800
Most units killed13dyru60800
Most deaths13CSR-HAWK1
Most buildings razed0CSR-HAWK1
Largest army22dyru60800
Favorite unitToxotesCSR-HAWK1 · 15 fielded

CSR-HAWK1

Most Deaths

dyru60800

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

CSR-HAWK1

Late Classical5:14 estimated completion
Delayed pressure7:03 · Archery Range
Early armory / Heroic prep8:34 · Armory

dyru60800

Classical timing4:22 estimated completion
Early pressure3:00 · Pioneer produced
Early armory / Heroic prep9:02 · Armory
CSR-HAWK1 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
CSR-HAWK1 · Early MilitaryMeaningful trained combat units were produced during the early opening.
CSR-HAWK1 · Late ClassicalClassical completed after 5:00 on a standard land opening.
dyru60800 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
dyru60800 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

CSR-HAWK1

Army

Toxotes15
Minotaur3
Jason1
Buildings6 types
House10
Storehouse3
Archery Range2
Granary2
Armory1
Temple1
God powers2 invoked
Bolt1
Restoration1

dyru60800

Army

Dao Swordsman12
Ge Halberdier7
Pioneer3
Buildings7 types
House9
Silo7
Sentry Tower2
Armory1
Machine Workshop1
Military Camp1
Temple1
God powers2 invoked
Lightning Weapons1
The Peach Blossom Spring1