Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Mo Long vs GabiAH5414

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:27
Savannah map preview
Map Savannah
Winner
Mo LongFreyr
Pre-match Elo1313
Win probability53.7%
19:27 Match length Mo Long favored
Defeated
GabiAH5414Hades
Pre-match Elo1287
Win probability46.3%

Match at a glance

Mo Long vs GabiAH5414

WinnerMo Long
MapSavannah
QueueRanked 1v1 Supremacy
Duration19:27
Started
Ended
Elo favorite53.7%Mo Long
Fastest Classical4:10*Mo Long
First pressure2:33Mo Long · Hersir trained
Market timing7:08Mo Long · Market
First extra TC8:08Mo Long · Town Center
Most military units90Mo Long
Highest EAPM32.8GabiAH5414
Market volume1,400Mo Long

Mo Long

Freyr

Victory
Elo1313+16
EAPM32.2
Military units90
First pressure2:33Hersir trained
First expansion8:08
Market volume1400
Total score 21,993
Military score 8,155
Economic score 11,330
Kills score 2,530
Units killed 69
Units lost 62
Buildings razed 12
Largest army 90
Favorite unit Godi 28 fielded
Classical 4:10* Estimated start 3:10
Heroic 14:12* Estimated start 12:57
Mythic Not reached

GabiAH5414

Hades

Defeat
Elo1287-16
EAPM32.8
Military units54
First pressure4:45Archery Range
First expansion16:32
Market volume0
Total score 16,758
Military score 4,792
Economic score 9,457
Kills score 2,509
Units killed 62
Units lost 68
Buildings razed 6
Largest army 54
Favorite unit Toxotes 26 fielded
Classical 4:27* Research start 3:27
Heroic 10:51* Research start 9:36
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Ares
Bragi
HeroicAge
Aphrodite
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Mo LongFreyr
Match time
GabiAH5414Hades
First military pressureHersir trained
Hersir6 training queues
Key technologyPickaxe
God powerForest Fire
Godi9 training queues
MarketMarket
Town CenterAdditional center
Godi6 training queues
Town CenterAdditional center
Godi8 training queues
ArmoryArmory
Key technologyMedium Cavalry
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyPlow
Key technologyHand Axe
Town CenterAdditional center
God powerGullinbursti
Godi5 training queues
Raiding Cavalry18 training queues
Key technologyMedium Infantry
Fortress-tier buildingHill Fort
Town CenterAdditional center
Portable Ram9 training queues
God powerFlaming Weapons
Fortress-tier buildingHill Fort
Farm transition5 farms clustered
Hirdman6 training queues
Huskarl7 training queues
Fortress-tier buildingHill Fort
Hersir8 training queues
Valkyrie6 training queues
VictoryMatch result
First military pressureArchery Range
God powerSentinel
Key technologyMedium Archers
Toxotes18 training queues
Key technologyPlow
Key technologyHusbandry
MarketMarket
ArmoryArmory
Fortress-tier buildingFortress
Key technologyHeavy Archers
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Petrobolos4 training queues
Hippeus8 training queues
Key technologyMedium Cavalry
Toxotes2 training queues
Prodromos8 training queues
God powerCurse
Town CenterAdditional center
Petrobolos3 training queues
God powerPestilence
Farm transition11 farms clustered
Toxotes5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.7%Mo Long
Fastest Classical4:10*Mo Long
Fastest Heroic10:51*GabiAH5414
First pressure2:33Mo Long · Hersir trained
First extra TC8:08Mo Long · Town Center
Fortress timing11:02GabiAH5414 · Fortress
Market timing7:08Mo Long · Market
Armory timing9:03GabiAH5414 · Armory
Farm transition16:22–17:31Mo Long · 5 farms clustered

Player highlights

Standout performances

Highest total score21,993Mo Long
Highest military score8,155Mo Long
Highest economy score11,330Mo Long
Most kills2,530Mo Long
Most units killed69Mo Long
Most deaths68GabiAH5414
Most buildings razed12Mo Long
Largest army90Mo Long
Favorite unitGodiMo Long · 28 fielded

Mo Long

Highest ScoreLargest ArmyMost KillsMost Resources

GabiAH5414

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Mo Long

Classical timing4:10 estimated completion
Early pressure2:33 · Hersir trained
Fast expansion8:08 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep7:08 · Market
Early armory / Heroic prep11:35 · Armory
Fortress tech path15:16 · Hill Fort
Farm transition16:22–17:31 · 5 farms clustered
Market economy signal1,400 total resource volume
Large army production90 military units

GabiAH5414

Classical timing4:27 estimated completion
Early pressure4:45 · Archery Range
Expansion signal16:32 · Town Center
Early market / Heroic prep8:56 · Market
Early armory / Heroic prep9:03 · Armory
Fortress tech path11:02 · Fortress
Farm transition18:17–18:41 · 11 farms clustered
Mo Long · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Mo Long · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Mo Long · Early MilitaryMeaningful trained combat units were produced during the early opening.
Mo Long · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
GabiAH5414 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
GabiAH5414 · Early MilitaryMeaningful trained combat units were produced during the early opening.
GabiAH5414 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1400 total volume

Mo Long

Bought

Food1400

Sold

No sells

Total player market volume1400

GabiAH5414

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mo Long

Army

Godi28
Raiding Cavalry18
Hersir14
Portable Ram9
Valkyrie8
Huskarl7
Hirdman6
Buildings10 types
House18
Farm13
Longhouse4
Ox Cart Building4
Town Center4
Great Hall3
Hill Fort3
Temple2
Armory1
Market1
God powers3 invoked
Flaming Weapons1
Forest Fire1
Gullinbursti1

GabiAH5414

Army

Toxotes26
Hippeus9
Prodromos8
Petrobolos7
Achilles2
Ajax1
Chiron1
Buildings11 types
House15
Farm11
Storehouse8
Archery Range4
Granary4
Stable2
Armory1
Fortress1
Market1
Temple1
Town Center1
God powers3 invoked
Curse1
Pestilence1
Sentinel1