Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

J.M.Y. vs Nantar08

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:17
Yellow River map preview
Map Yellow River
Winner
J.M.Y.Shennong
Pre-match Elo1444
Win probability37.5%
20:17 Match length UpsetThe Elo underdog won
Defeated
Nantar08Susanoo
Pre-match Elo1533
Win probability62.5%

Match at a glance

J.M.Y. vs Nantar08

WinnerJ.M.Y.
MapYellow River
QueueRanked 1v1 Supremacy
Duration20:17
Started
Ended
Elo favorite62.5%Nantar08 · Upset
Fastest Classical4:22*J.M.Y.
First pressure6:48Nantar08 · Stable Japanese
Market timing9:40Nantar08 · Market
First extra TC4:23J.M.Y. · Town Center
Most military units140J.M.Y.
Highest EAPM59.9Nantar08
Market volume3,900Nantar08

J.M.Y.

Shennong

Victory
Elo1444+22
EAPM49.1
Military units140
First pressure8:21Imperial Academy
First expansion4:23
Market volume400
Total score 35,450
Military score 14,726
Economic score 17,303
Kills score 3,421
Units killed 102
Units lost 120
Buildings razed 0
Largest army 140
Favorite unit Wuzu Javelineer 42 fielded
Classical 4:22* Estimated start 3:22
Heroic 13:13* Estimated start 11:58
Mythic Not reached

Nantar08

Susanoo

Defeat
Elo1533-22
EAPM59.9
Military units110
First pressure6:48Stable Japanese
First expansion4:44
Market volume3900
Total score 28,392
Military score 11,210
Economic score 13,942
Kills score 3,240
Units killed 118
Units lost 101
Buildings razed 11
Largest army 110
Favorite unit Shinobi 39 fielded
Classical 4:40* Research start 3:40
Heroic 12:25* Estimated start 11:10
Mythic 14:44* Estimated start 12:44

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Minakatatomi
Rushou
HeroicAge
Raijin
Huangdi
MythicAge
Takemikazuchi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

J.M.Y.Shennong
Match time
Nantar08Susanoo
Town CenterAdditional center
God powerEarth Wall
ArmoryArmory
Ge Halberdier2 training queues
Wuzu Javelineer13 training queues
Pioneer15 training queues
First military pressureImperial Academy
Key technologyBallistics
Farm transition4 farms clustered
God powerProsperous Seeds
Key technologyCopper Shields
Fire Archer8 training queues
Ge Halberdier2 training queues
God powerProsperous Seeds
MarketMarket
Key technologyCopper Weapons
Key technologyMedium Archers
Key technologyMedium Infantry
Ge Halberdier4 training queues
Key technologyCopper Armor
Key technologyCrenellations
Key technologyHeavy Infantry
Key technologyHeavy Archers
Key technologyHand Axe
Key technologyPickaxe
Wuzu Javelineer29 training queues
Key technologyHeavy Cavalry
God powerProsperous Seeds
God powerVenom Beast
Ge Halberdier4 training queues
White Horse Cavalry9 training queues
Key technologyShaft Mine
Dao Swordsman22 training queues
Pioneer4 training queues
Sage2 training queues
Town CenterAdditional center
Key technologyBronze Shields
Dao Swordsman10 training queues
Key technologyBronze Weapons
Key technologyBow Saw
God powerProsperous Seeds
Key technologyBronze Armor
VictoryMatch result
God powerShrine Of The Hunt
Town CenterAdditional center
First military pressureStable Japanese
Yumi Archer8 training queues
Naginata Rider8 training queues
God powerKusanagi
Wanyudo3 training queues
Bushi2 training queues
MarketMarket
God powerKusanagi
Wanyudo2 training queues
Fortress-tier buildingCastle
Key technologyPickaxe
Shinobi39 training queues
ArmoryArmory
Oyumi2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Bushi3 training queues
God powerThunder Burst
God powerDivine Slash
God powerKusanagi
Yumi Horse Archer5 training queues
Yumi Archer7 training queues
Samurai16 training queues
Farm transition7 farms clustered
Raiju3 training queues
Yumi Horse Archer2 training queues
Naginata Rider4 training queues
God powerKusanagi
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBallistics
Key technologyBronze Shields
Oyumi2 training queues
Key technologyBronze Weapons
Fortress-tier buildingCastle
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.5%Nantar08 · Upset
Fastest Classical4:22*J.M.Y.
Fastest Heroic12:25*Nantar08
Fastest Mythic14:44*Nantar08
First pressure6:48Nantar08 · Stable Japanese
First extra TC4:23J.M.Y. · Town Center
Fortress timing11:35Nantar08 · Castle
Market timing9:40Nantar08 · Market
Armory timing7:30J.M.Y. · Armory
Farm transition9:57–10:02J.M.Y. · 4 farms clustered

Player highlights

Standout performances

Highest total score35,450J.M.Y.
Highest military score14,726J.M.Y.
Highest economy score17,303J.M.Y.
Most kills3,421J.M.Y.
Most units killed118Nantar08
Most deaths120J.M.Y.
Most buildings razed11Nantar08
Largest army140J.M.Y.
Favorite unitWuzu JavelineerJ.M.Y. · 42 fielded

J.M.Y.

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Nantar08

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

J.M.Y.

Classical timing4:22 estimated completion
Delayed pressure8:21 · Imperial Academy
Fast expansion4:23 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep11:35 · Market
Early armory / Heroic prep7:30 · Armory
Heavy walling signal16 wall build events
Farm transition9:57–10:02 · 4 farms clustered
Market economy signal400 total resource volume
Large army production140 military units

Nantar08

Classical timing4:40 estimated completion
Early pressure6:48 · Stable Japanese
Fast expansion4:44 · Town Center
Early market / Heroic prep9:40 · Market
Early armory / Heroic prep13:37 · Armory
Fortress tech path11:35 · Castle
Farm transition16:10–16:14 · 7 farms clustered
Market economy signal3,900 total resource volume
Large army production110 military units
J.M.Y. · Early MilitaryMeaningful trained combat units were produced during the early opening.
J.M.Y. · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
J.M.Y. · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Nantar08 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4300 total volume

J.M.Y.

Bought

Food400

Sold

No sells

Total player market volume400

Nantar08

Bought

No buys

Sold

Food900
Wood3000
Total player market volume3900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

J.M.Y.

Army

Wuzu Javelineer42
Dao Swordsman32
Pioneer21
Ge Halberdier13
Fire Archer12
White Horse Cavalry9
Sage4
Chu Ko Nu2
Jiang Zi Ya2
Siege Crossbow2
Bai Hu1
Buildings12 types
House18
Farm16
Wall16
Silo11
Military Camp6
Machine Workshop3
Town Center2
Armory1
Baolei1
Imperial Academy1
Market1
Temple1
God powers3 invoked
Prosperous Seeds4
Earth Wall1
Venom Beast1

Nantar08

Army

Shinobi39
Samurai16
Yumi Archer15
Naginata Rider12
Yumi Horse Archer7
Bushi6
Wanyudo6
Oyumi4
Raiju3
Onmyoji1
Yari Spearman1
Buildings13 types
House17
Watermill10
Farm7
Shrine Japanese6
Dojo4
Mining Camp Japanese3
Castle2
Armory1
Guardhouse1
Market1
Stable Japanese1
Temple1
Town Center1
God powers4 invoked
Kusanagi4
Divine Slash1
Shrine Of The Hunt1
Thunder Burst1