Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Dr.Ash vs Saturatedopfat

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:37
Nile Shallows map preview
Map Nile Shallows
Defeated
Dr.AshPoseidon
Pre-match Elo1791
Win probability32.9%
22:37 Match length Saturatedopfat favored
Winner
SaturatedopfatSet
Pre-match Elo1915
Win probability67.1%

Match at a glance

Dr.Ash vs Saturatedopfat

WinnerSaturatedopfat
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration22:37
Started
Ended
Elo favorite67.1%Saturatedopfat
Fastest Classical3:51*Dr.Ash
First pressure3:55Dr.Ash · Stable
Market timing7:59Saturatedopfat · Market
First extra TC15:50Dr.Ash · Town Center
Most military units220Saturatedopfat
Highest EAPM109.9Dr.Ash
Market volume4,600Saturatedopfat

Dr.Ash

Poseidon

Defeat
Elo1791-11
EAPM109.9
Military units101
First pressure3:55Stable
First expansion15:50
Market volume600
Total score 20,995
Military score 6,741
Economic score 10,782
Kills score 3,490
Units killed 162
Units lost 135
Buildings razed 2
Largest army 101
Favorite unit Hypaspist 47 fielded
Classical 3:51* Research start 2:51
Heroic 10:02* Estimated start 8:47
Mythic Not reached
Victory
Elo1915+11
EAPM64.2
Military units220
First pressure4:32Barracks
First expansion
Market volume4600
Total score 24,547
Military score 10,548
Economic score 10,798
Kills score 3,213
Units killed 136
Units lost 170
Buildings razed 7
Largest army 220
Favorite unit Spearman 124 fielded
Classical 4:20* Research start 3:20
Heroic 14:56* Estimated start 13:41
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Anubis
Dionysus
HeroicAge
Nephthys
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Dr.AshPoseidon
Match time
SaturatedopfatSet
First military pressureStable
God powerLure
Hippeus5 training queues
Key technologyHusbandry
ArmoryArmory
Hoplite2 training queues
Key technologyMedium Infantry
Key technologyPickaxe
Centaur2 training queues
Key technologyMedium Cavalry
Hypaspist27 training queues
Hippeus4 training queues
Key technologyHeavy Cavalry
God powerBronze
Fortress-tier buildingFortress
Key technologyShaft Mine
Key technologyHand Axe
Hypaspist16 training queues
Hippeus4 training queues
Centaur2 training queues
Key technologyHeavy Infantry
Town CenterAdditional center
Key technologyCopper Weapons
Key technologyCopper Armor
Centaur2 training queues
Farm transition7 farms clustered
MarketMarket
Key technologyPlow
Hippeus16 training queues
Hoplite2 training queues
Hypaspist4 training queues
Theseus4 training queues
Centaur3 training queues
DefeatMatch result
Key technologyPickaxe
God powerVision
First military pressureBarracks
Spearman56 training queues
Key technologyMedium Spearmen
Anubite2 training queues
ArmoryArmory
MarketMarket
Anubite9 training queues
Axeman31 training queues
Anubite2 training queues
God powerPlague Of Serpents
Key technologyPlow
Key technologyHusbandry
Farm transition4 farms clustered
Key technologyCopper Armor
Key technologyCopper Weapons
Anubite4 training queues
Key technologyMedium Axemen
Key technologyHeavy Axemen
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Spearmen
Chariot Archer10 training queues
Anubite2 training queues
Siege Tower4 training queues
Key technologyBallistics
Camel Rider7 training queues
Spearman68 training queues
Anubite5 training queues
Chariot Archer7 training queues
Siege Tower2 training queues
Anubite4 training queues
Chariot Archer4 training queues
Siege Tower2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.1%Saturatedopfat
Fastest Classical3:51*Dr.Ash
Fastest Heroic10:02*Dr.Ash
First pressure3:55Dr.Ash · Stable
First extra TC15:50Dr.Ash · Town Center
Fortress timing12:52Dr.Ash · Fortress
Market timing7:59Saturatedopfat · Market
Armory timing7:17Dr.Ash · Armory
Farm transition14:04–14:51Saturatedopfat · 4 farms clustered

Player highlights

Standout performances

Highest total score24,547Saturatedopfat
Highest military score10,548Saturatedopfat
Highest economy score10,798Saturatedopfat
Most kills3,490Dr.Ash
Most units killed162Dr.Ash
Most deaths170Saturatedopfat
Most buildings razed7Saturatedopfat
Largest army220Saturatedopfat
Favorite unitSpearmanSaturatedopfat · 124 fielded

Dr.Ash

Most Kills

Saturatedopfat

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Dr.Ash

Fast Classical3:51 estimated completion
Early pressure3:55 · Stable
Expansion signal15:50 · Town Center
Early market / Heroic prep18:21 · Market
Early armory / Heroic prep7:17 · Armory
Fortress tech path12:52 · Fortress
Farm transition16:52–16:53 · 7 farms clustered
Market economy signal600 total resource volume
Large army production101 military units

Saturatedopfat

Classical timing4:20 estimated completion
Early pressure4:32 · Barracks
Early market / Heroic prep7:59 · Market
Early armory / Heroic prep7:59 · Armory
Fortress tech path15:49 · Migdol Stronghold
Heavy walling signal32 wall build events
Farm transition14:04–14:51 · 4 farms clustered
Market economy signal4,600 total resource volume
Large army production220 military units
Dr.Ash · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dr.Ash · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Dr.Ash · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Saturatedopfat · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Saturatedopfat · Early MilitaryMeaningful trained combat units were produced during the early opening.
Saturatedopfat · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 5200 total volume

Dr.Ash

Bought

Food500

Sold

Wood100
Total player market volume600

Saturatedopfat

Bought

Food1100
Wood100

Sold

Wood3400
Total player market volume4600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dr.Ash

Army

Hypaspist47
Hippeus29
Centaur10
Theseus6
Hoplite4
Atalanta2
Hippolyta2
Petrobolos1
Buildings12 types
Farm51
House17
Storehouse6
Military Academy4
Wall4
Stable3
Granary2
Armory1
Fortress1
Market1
Temple1
Town Center1
God powers2 invoked
Bronze1
Lure1

Saturatedopfat

Army

Spearman124
Axeman31
Anubite29
Chariot Archer21
Siege Tower8
Camel Rider7
Buildings16 types
Wall32
House16
Obelisk16
Farm12
Granary10
Barracks7
Mining Camp7
Lumber Camp5
Siege Works2
Armory1
Market1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers2 invoked
Plague Of Serpents1
Vision1