Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

LucaaS vs Pupolinsky

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 33:59
Marsh map preview
Map Marsh
Defeated
LucaaSTsukuyomi
Pre-match Elo873
Win probability59.1%
33:59 Match length UpsetThe Elo underdog won
Winner
PupolinskyOranos
Pre-match Elo809
Win probability40.9%

Match at a glance

LucaaS vs Pupolinsky

WinnerPupolinsky
MapMarsh
QueueRanked 1v1 Supremacy
Duration33:59
Started
Ended
Elo favorite59.1%LucaaS · Upset
Fastest Classical3:37*LucaaS
First pressure4:12Pupolinsky · Military Barracks
Market timing9:38LucaaS · Market
First extra TC5:52LucaaS · Town Center
Most military units478Pupolinsky
Highest EAPM30.8Pupolinsky

LucaaS

Tsukuyomi

Defeat
Elo873-77
EAPM29.3
Military units229
First pressure9:07Stable Japanese
First expansion5:52
Market volume0
Total score 65,219
Military score 20,391
Economic score 35,872
Kills score 8,956
Units killed 285
Units lost 264
Buildings razed 4
Largest army 229
Favorite unit Onna Musha 49 fielded
Classical 3:37* Estimated start 2:52
Heroic 12:05* Estimated start 11:08
Mythic 20:25* Estimated start 18:55

Pupolinsky

Oranos

Victory
Elo809+23
EAPM30.8
Military units478
First pressure4:12Military Barracks
First expansion8:21
Market volume0
Total score 62,342
Military score 29,712
Economic score 22,452
Kills score 10,400
Units killed 241
Units lost 287
Buildings razed 20
Largest army 478
Favorite unit Dryad 134 fielded
Classical 4:23* Estimated start 3:23
Heroic 13:42* Estimated start 12:26
Mythic 24:34* Research start 22:34

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Oceanus
Hachiman
HeroicAge
Theia
Watatsumi
MythicAge
Hekate

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

LucaaSTsukuyomi
Match time
PupolinskyOranos
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
Town CenterAdditional center
Bushi2 training queues
Yari Spearman5 training queues
First military pressureStable Japanese
Key technologyMedium Guardhouse Soldiers
Key technologyMedium Stable Soldiers
MarketMarket
Bushi5 training queues
Yumi Archer3 training queues
God powerSwampland
Farm transition5 farms clustered
ArmoryArmory
Onna Musha2 training queues
Key technologyMedium Dojo Soldiers
Onna Musha5 training queues
Key technologyPlow
Bushi9 training queues
Yumi Archer9 training queues
God powerNew Moon
Key technologyCopper Armor
Key technologyCrenellations
Trade route startedCaravan Japanese queued
Fortress-tier buildingCastle
Key technologyHeavy Dojo Soldiers
Key technologyHeavy Guardhouse Soldiers
Onna Musha2 training queues
Fortress-tier buildingCastle
Key technologyBronze Weapons
Onna Musha5 training queues
Bushi2 training queues
God powerDragon Typhoon
Onna Musha5 training queues
Onmyoji4 training queues
Fortress-tier buildingCastle
Town CenterAdditional center
Key technologyChampion Dojo Soldiers
Yari Spearman10 training queues
Onna Musha13 training queues
Onmyoji2 training queues
Oyumi4 training queues
Key technologyShaft Mine
Key technologyBow Saw
Key technologyBronze Armor
Onna Musha5 training queues
Bushi3 training queues
Key technologyChampion Guardhouse Soldiers
Naginata Rider16 training queues
Onmyoji3 training queues
Bushi4 training queues
Samurai23 training queues
Onna Musha12 training queues
Shinobi21 training queues
Daimyo5 training queues
Yumi Horse Archer11 training queues
God powerShogun
Town CenterAdditional center
Fortress-tier buildingCastle
Shinobi26 training queues
Daimyo3 training queues
Key technologyBronze Shields
Naginata Rider10 training queues
Fortress-tier buildingCastle
DefeatMatch result
First military pressureMilitary Barracks
Key technologyMedium Infantry
Murmillo35 training queues
Key technologyPickaxe
Key technologyHusbandry
Key technologyHand Axe
Town CenterAdditional center
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyCopper Armor
Murmillo20 training queues
God powerHesperides Tree
Dryad4 training queues
Fortress-tier buildingPalace
Stymphalian Bird2 training queues
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBallistics
God powerHesperides Tree
Dryad5 training queues
Farm transition16 farms clustered
Oracle4 training queues
Key technologyShaft Mine
Key technologyBow Saw
Key technologyPlow
Key technologyMedium Archers
Arcus30 training queues
Town CenterAdditional center
Destroyer8 training queues
Town CenterAdditional center
God powerShockwave
Arcus10 training queues
Contarius15 training queues
MarketMarket
Key technologyHeavy Archers
Trade route startedCaravan Atlantean queued
Fortress-tier buildingPalace
Dryad15 training queues
Contarius10 training queues
Arcus30 training queues
Caladria2 training queues
Stymphalian Bird2 training queues
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Key technologyChampion Infantry
Destroyer10 training queues
Key technologyChampion Cavalry
Key technologyChampion Archers
Dryad15 training queues
Destroyer35 training queues
God powerHesperides Tree
Dryad75 training queues
Fanatic20 training queues
God powerTartarian Gate
Town CenterAdditional center
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
Destroyer20 training queues
Dryad20 training queues
Arcus30 training queues
Contarius35 training queues
Destroyer25 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.1%LucaaS · Upset
Fastest Classical3:37*LucaaS
Fastest Heroic12:05*LucaaS
Fastest Mythic20:25*LucaaS
First pressure4:12Pupolinsky · Military Barracks
First extra TC5:52LucaaS · Town Center
Fortress timing14:41Pupolinsky · Palace
Market timing9:38LucaaS · Market
Armory timing9:08Pupolinsky · Armory
Farm transition10:37–11:09LucaaS · 5 farms clustered
Trade route started16:14LucaaS

Player highlights

Standout performances

Highest total score65,219LucaaS
Highest military score29,712Pupolinsky
Highest economy score35,872LucaaS
Most kills10,400Pupolinsky
Most units killed285LucaaS
Most deaths287Pupolinsky
Most buildings razed20Pupolinsky
Largest army478Pupolinsky
Favorite unitDryadPupolinsky · 134 fielded

LucaaS

Highest ScoreMost ImprovementsMost KillsMost Resources

Pupolinsky

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

LucaaS

Fast Classical3:37 estimated completion
Delayed pressure9:07 · Stable Japanese
Fast expansion5:52 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep9:38 · Market
Early armory / Heroic prep11:49 · Armory
Fortress tech path16:48 · Castle
Heavy walling signal10 wall build events
Farm transition10:37–11:09 · 5 farms clustered
Trade route started16:14 · Caravan Japanese queued
Large army production229 military units

Pupolinsky

Classical timing4:23 estimated completion
Early pressure4:12 · Military Barracks
Fast expansion8:21 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep21:07 · Market
Early armory / Heroic prep9:08 · Armory
Fortress tech path14:41 · Palace
Farm transition16:18–17:30 · 16 farms clustered
Trade route started22:04 · Caravan Atlantean queued
Large army production478 military units
LucaaS · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
LucaaS · Fast ClassicalClassical completed before 4:00 on a standard land opening.
LucaaS · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Pupolinsky · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Pupolinsky · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Pupolinsky · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LucaaS

Army

Onna Musha49
Shinobi47
Naginata Rider26
Bushi25
Samurai23
Yari Spearman15
Yumi Archer12
Yumi Horse Archer11
Onmyoji9
Daimyo8
Oyumi4
Buildings15 types
Farm31
House21
Sentry Tower10
Wall10
Watermill10
Dojo7
Shrine Japanese7
Mining Camp Japanese6
Castle5
Stable Japanese5
Town Center3
Guardhouse2
Armory1
Market1
Temple1
God powers4 invoked
Dragon Typhoon1
New Moon1
Shogun1
Swampland1

Pupolinsky

Army

Dryad134
Arcus100
Destroyer98
Contarius61
Murmillo55
Fanatic20
Oracle4
Stymphalian Bird4
Caladria2
Buildings11 types
Farm19
Manor8
Military Barracks8
Wall5
Palace4
Town Center4
Sky Passage2
Armory1
Economic Guild1
Market1
Temple1
God powers3 invoked
Hesperides Tree3
Shockwave1
Tartarian Gate1