Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

[PROSTAGMA] Dipirono vs Lots'veLust

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:22
Elysium map preview
Map Elysium
Winner
[PROSTAGMA] DipironoHades
Pre-match Elo1402
Win probability53.3%
19:22 Match length [PROSTAGMA] Dipirono favored
Defeated
Lots'veLustFuxi
Pre-match Elo1379
Win probability46.7%

Match at a glance

[PROSTAGMA] Dipirono vs Lots'veLust

Winner[PROSTAGMA] Dipirono
MapElysium
QueueRanked 1v1 Supremacy
Duration19:22
Started
Ended
Elo favorite53.3%[PROSTAGMA] Dipirono
Fastest Classical3:41*Lots'veLust
First pressure3:44Lots'veLust · Imperial Academy
Market timing13:50Lots'veLust · Market
First extra TC6:39Lots'veLust · Town Center
Most military units139Lots'veLust
Highest EAPM52.9Lots'veLust
Market volume1,700Lots'veLust
Victory
Elo1402+17
EAPM25.8
Military units101
First pressure5:57Archery Range
First expansion13:57
Market volume0
Total score 27,701
Military score 11,097
Economic score 13,837
Kills score 2,919
Units killed 98
Units lost 50
Buildings razed 12
Largest army 101
Favorite unit Toxotes 50 fielded
Classical 5:42* Research start 4:42
Heroic 14:17* Estimated start 13:02
Mythic Not reached
Defeat
Elo1379-17
EAPM52.9
Military units139
First pressure3:44Imperial Academy
First expansion6:39
Market volume1700
Total score 22,889
Military score 8,519
Economic score 12,890
Kills score 1,480
Units killed 50
Units lost 97
Buildings razed 0
Largest army 139
Favorite unit Wuzu Javelineer 84 fielded
Classical 3:41* Research start 2:41
Heroic 16:35* Estimated start 15:20
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Chiyou
Aphrodite
HeroicAge
Nuba
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[PROSTAGMA] DipironoHades
Match time
Lots'veLustFuxi
God powerSentinel
Ajax2 training queues
Key technologyPickaxe
Key technologyHusbandry
Key technologyHand Axe
First military pressureArchery Range
Toxotes47 training queues
Cyclops8 training queues
Key technologyMedium Archers
God powerPestilence
ArmoryArmory
Cyclops3 training queues
Key technologyCopper Shields
Key technologyBallistics
Key technologyCopper Armor
Key technologyCopper Weapons
Town CenterAdditional center
Key technologyShaft Mine
Key technologyPlow
God powerCurse
Chiron2 training queues
Peltast14 training queues
Cyclops3 training queues
Key technologyHeavy Archers
Fortress-tier buildingFortress
Key technologyBow Saw
MarketMarket
Prodromos7 training queues
Petrobolos2 training queues
Cyclops2 training queues
Key technologyMedium Cavalry
Peltast2 training queues
Toxotes3 training queues
VictoryMatch result
God powerThe Peach Blossom Spring
First military pressureImperial Academy
Dao Swordsman4 training queues
Fire Archer2 training queues
Town CenterAdditional center
Wuzu Javelineer39 training queues
Pioneer3 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyPlow
Dao Swordsman2 training queues
Fire Archer2 training queues
God powerLightning Weapons
Nezha Child2 training queues
Pioneer17 training queues
Key technologyMedium Archers
MarketMarket
ArmoryArmory
Key technologyHusbandry
Town CenterAdditional center
Wuzu Javelineer45 training queues
Pioneer11 training queues
Farm transition15 farms clustered
Key technologyCopper Shields
White Horse Cavalry8 training queues
Key technologyShaft Mine
Key technologyBallistics
Key technologyBronze Shields
Key technologyHeavy Archers
God powerDrought Land
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.3%[PROSTAGMA] Dipirono
Fastest Classical3:41*Lots'veLust
Fastest Heroic14:17*[PROSTAGMA] Dipirono
First pressure3:44Lots'veLust · Imperial Academy
First extra TC6:39Lots'veLust · Town Center
Fortress timing15:59[PROSTAGMA] Dipirono · Fortress
Market timing13:50Lots'veLust · Market
Armory timing11:32[PROSTAGMA] Dipirono · Armory
Farm transition15:34–16:30Lots'veLust · 15 farms clustered

Player highlights

Standout performances

Highest total score27,701[PROSTAGMA] Dipirono
Highest military score11,097[PROSTAGMA] Dipirono
Highest economy score13,837[PROSTAGMA] Dipirono
Most kills2,919[PROSTAGMA] Dipirono
Most units killed98[PROSTAGMA] Dipirono
Most deaths97Lots'veLust
Most buildings razed12[PROSTAGMA] Dipirono
Largest army139Lots'veLust
Favorite unitWuzu JavelineerLots'veLust · 84 fielded

[PROSTAGMA] Dipirono

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Lots'veLust

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[PROSTAGMA] Dipirono

Late Classical5:42 estimated completion
Early pressure5:57 · Archery Range
Expansion signal13:57 · Town Center
Early market / Heroic prep17:24 · Market
Early armory / Heroic prep11:32 · Armory
Fortress tech path15:59 · Fortress
Large army production101 military units

Lots'veLust

Fast Classical3:41 estimated completion
Early pressure3:44 · Imperial Academy
Fast expansion6:39 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep13:50 · Market
Early armory / Heroic prep13:56 · Armory
Heavy walling signal8 wall build events
Farm transition15:34–16:30 · 15 farms clustered
Market economy signal1,700 total resource volume
Large army production139 military units
[PROSTAGMA] Dipirono · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
[PROSTAGMA] Dipirono · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
[PROSTAGMA] Dipirono · Early MilitaryMeaningful trained combat units were produced during the early opening.
[PROSTAGMA] Dipirono · Late ClassicalClassical completed after 5:00 on a standard land opening.
[PROSTAGMA] Dipirono · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Lots'veLust · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Lots'veLust · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Lots'veLust · Early MilitaryMeaningful trained combat units were produced during the early opening.
Lots'veLust · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Lots'veLust · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1700 total volume

[PROSTAGMA] Dipirono

Bought

No buys

Sold

No sells

Total player market volume0

Lots'veLust

Bought

No buys

Sold

Food1600
Wood100
Total player market volume1700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[PROSTAGMA] Dipirono

Army

Toxotes50
Cyclops17
Peltast16
Prodromos7
Chiron3
Petrobolos3
Achilles2
Ajax2
Nemean Lion1
Buildings10 types
House16
Granary8
Archery Range4
Storehouse4
Stable2
Armory1
Fortress1
Market1
Temple1
Town Center1
God powers3 invoked
Curse1
Pestilence1
Sentinel1

Lots'veLust

Army

Wuzu Javelineer84
Pioneer32
White Horse Cavalry8
Dao Swordsman7
Fire Archer4
Nezha Child4
Buildings12 types
House17
Silo17
Farm15
Wall8
Military Camp6
Machine Workshop3
Town Center2
Armory1
Baolei1
Imperial Academy1
Market1
Temple1
God powers3 invoked
Drought Land1
Lightning Weapons1
The Peach Blossom Spring1