Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Babsilon vs CostlierPlanet2

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:50
Mirage map preview
Map Mirage
Defeated
BabsilonHades
Pre-match Elo1118
Win probability51.4%
19:50 Match length UpsetThe Elo underdog won
Winner
CostlierPlanet2Loki
Pre-match Elo1108
Win probability48.6%

Match at a glance

Babsilon vs CostlierPlanet2

WinnerCostlierPlanet2
MapMirage
QueueRanked 1v1 Supremacy
Duration19:50
Started
Ended
Elo favorite51.4%Babsilon · Upset
Fastest Classical5:14*Babsilon
First pressure5:25CostlierPlanet2 · Hersir trained
Market timing14:43Babsilon · Market
First extra TC9:07CostlierPlanet2 · Town Center
Most military units134CostlierPlanet2
Highest EAPM36.6CostlierPlanet2
Market volume200Babsilon

Babsilon

Hades

Defeat
Elo1118-18
EAPM33.4
Military units106
First pressure6:48Archery Range
First expansion11:30
Market volume200
Total score 25,090
Military score 8,317
Economic score 13,695
Kills score 3,078
Units killed 104
Units lost 96
Buildings razed 1
Largest army 106
Favorite unit Toxotes 36 fielded
Classical 5:14* Estimated start 4:14
Heroic 10:18* Estimated start 9:03
Mythic Not reached
Victory
Elo1108+18
EAPM36.6
Military units134
First pressure5:25Hersir trained
First expansion9:07
Market volume0
Total score 35,397
Military score 14,700
Economic score 18,082
Kills score 2,615
Units killed 94
Units lost 107
Buildings razed 10
Largest army 134
Favorite unit Raiding Cavalry 25 fielded
Classical 6:41* Estimated start 5:41
Heroic 13:24* Estimated start 12:09
Mythic Estimated start 17:55 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Heimdall
Aphrodite
HeroicAge
Njord
No choice recorded
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

BabsilonHades
Match time
CostlierPlanet2Loki
DockDock
First military pressureArchery Range
Toxotes25 training queues
ArmoryArmory
Key technologyMedium Archers
Cyclops3 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyHeavy Archers
Town CenterAdditional center
Key technologyMedium Infantry
Hypaspist7 training queues
Hoplite13 training queues
God powerCurse
Peltast4 training queues
Key technologyCopper Armor
Key technologyHeavy Infantry
Key technologyCopper Weapons
Key technologyCopper Shields
God powerSentinel
Cyclops2 training queues
Key technologyCopper Shields
Key technologyShaft Mine
Key technologyBow Saw
MarketMarket
Key technologyBallistics
Hoplite11 training queues
Hypaspist10 training queues
Toxotes11 training queues
Peltast9 training queues
Fortress-tier buildingFortress
DefeatMatch result
DockDock
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
First military pressureHersir trained
Hersir13 training queues
DockDock
Town CenterAdditional center
Hirdman8 training queues
Einheri2 training queues
Throwing Axeman6 training queues
Berserk3 training queues
Raiding Cavalry17 training queues
Key technologyPlow
Key technologyMedium Infantry
ArmoryArmory
Throwing Axeman6 training queues
Berserk3 training queues
Einheri4 training queues
Hersir2 training queues
Farm transition4 farms clustered
God powerUndermine
Town CenterAdditional center
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Jarl9 training queues
Godi2 training queues
Einheri3 training queues
Mountain Giant2 training queues
Hirdman2 training queues
Fortress-tier buildingHill Fort
Portable Ram2 training queues
Key technologyHeavy Infantry
Key technologyMedium Cavalry
God powerWalking Woods
Key technologyBronze Shields
Key technologyBallistics
Key technologyBronze Armor
Key technologyBronze Weapons
Portable Ram5 training queues
Huskarl16 training queues
Raiding Cavalry8 training queues
Godi2 training queues
Throwing Axeman2 training queues
Einheri2 training queues
Key technologyHeavy Cavalry
Fortress-tier buildingHill Fort
Jarl4 training queues
Key technologyBow Saw
Key technologyShaft Mine
Huskarl2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.4%Babsilon · Upset
Fastest Classical5:14*Babsilon
Fastest Heroic10:18*Babsilon
First pressure5:25CostlierPlanet2 · Hersir trained
First extra TC9:07CostlierPlanet2 · Town Center
Fortress timing15:42CostlierPlanet2 · Hill Fort
Market timing14:43Babsilon · Market
Armory timing7:33Babsilon · Armory
Farm transition11:27–11:27CostlierPlanet2 · 4 farms clustered

Player highlights

Standout performances

Highest total score35,397CostlierPlanet2
Highest military score14,700CostlierPlanet2
Highest economy score18,082CostlierPlanet2
Most kills3,078Babsilon
Most units killed104Babsilon
Most deaths107CostlierPlanet2
Most buildings razed10CostlierPlanet2
Largest army134CostlierPlanet2
Favorite unitToxotesBabsilon · 36 fielded

Babsilon

Most ImprovementsMost Kills

CostlierPlanet2

Highest ScoreLargest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Babsilon

Late Classical5:14 estimated completion
Early pressure6:48 · Archery Range
Expansion signal11:30 · Town Center
Early market / Heroic prep14:43 · Market
Early armory / Heroic prep7:33 · Armory
Fortress tech path19:06 · Fortress
Water commitment signal1 dock build events
Market economy signal200 total resource volume
Large army production106 military units

CostlierPlanet2

Late Classical6:41 estimated completion
Early pressure5:25 · Hersir trained
Expansion signal9:07 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep10:39 · Armory
Fortress tech path15:42 · Hill Fort
Water commitment signal2 dock build events
Farm transition11:27–11:27 · 4 farms clustered
Large army production134 military units
Babsilon · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Babsilon · Early MilitaryMeaningful trained combat units were produced during the early opening.
Babsilon · Water BoomExisting water-opening timing signal.
CostlierPlanet2 · Early MilitaryMeaningful trained combat units were produced during the early opening.
CostlierPlanet2 · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 200 total volume

Babsilon

Bought

No buys

Sold

Food200
Total player market volume200

CostlierPlanet2

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Babsilon

Army

Toxotes36
Hoplite24
Hypaspist17
Peltast13
Cyclops8
Achilles3
Ajax3
Chiron1
Nemean Lion1
Buildings11 types
House13
Granary6
Storehouse6
Archery Range2
Military Academy2
Temple2
Armory1
Dock1
Fortress1
Market1
Town Center1
God powers2 invoked
Curse1
Sentinel1

CostlierPlanet2

Army

Raiding Cavalry25
Huskarl18
Hersir17
Jarl14
Throwing Axeman14
Einheri11
Hirdman11
Berserk9
Portable Ram8
Godi4
Mountain Giant3
Buildings10 types
Farm16
House16
Ox Cart Building10
Great Hall3
Longhouse3
Dock2
Hill Fort2
Town Center2
Armory1
Temple1
God powers2 invoked
Undermine1
Walking Woods1