Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ただジムで疲れてるだ vs TATSUMI420SCOPER

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:49
Tundra map preview
Map Tundra
Defeated
ただジムで疲れてるだShennong
Pre-match Elo1260
Win probability48.6%
14:49 Match length TATSUMI420SCOPER favored
Winner
TATSUMI420SCOPERPoseidon
Pre-match Elo1270
Win probability51.4%

Match at a glance

ただジムで疲れてるだ vs TATSUMI420SCOPER

WinnerTATSUMI420SCOPER
MapTundra
QueueRanked 1v1 Supremacy
Duration14:49
Started
Ended
Elo favorite51.4%TATSUMI420SCOPER
Fastest Classical3:27*TATSUMI420SCOPER
First pressure3:00ただジムで疲れてるだ · Pioneer produced
Market timing8:55TATSUMI420SCOPER · Market
Most military units75TATSUMI420SCOPER
Highest EAPM55.7ただジムで疲れてるだ
Market volume100TATSUMI420SCOPER
Defeat
Elo1260-17
EAPM55.7
Military units46
First pressure3:00Pioneer produced
First expansion
Market volume0
Total score 12,445
Military score 3,565
Economic score 8,199
Kills score 681
Units killed 23
Units lost 61
Buildings razed 1
Largest army 46
Favorite unit Ge Halberdier 20 fielded
Classical 4:19* Estimated start 3:19
Heroic Estimated start 13:44 · not reached
Mythic Not reached

TATSUMI420SCOPER

Poseidon

Victory
Elo1270+17
EAPM54.8
Military units75
First pressure3:36Stable
First expansion
Market volume100
Total score 17,669
Military score 9,135
Economic score 7,120
Kills score 1,414
Units killed 62
Units lost 23
Buildings razed 10
Largest army 75
Favorite unit Toxotes 38 fielded
Classical 3:27* Research start 2:27
Heroic 11:52* Research start 10:37
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Chiyou
ClassicalAge
Hermes
Rushou
HeroicAge
Aphrodite
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ただジムで疲れてるだShennong
Match time
TATSUMI420SCOPERPoseidon
Key technologyHand Axe
First military pressurePioneer produced
Ge Halberdier20 training queues
Farm transition4 farms clustered
God powerProsperous Seeds
God powerProsperous Seeds
Wuzu Javelineer2 training queues
ArmoryArmory
Dao Swordsman15 training queues
Wuzu Javelineer4 training queues
God powerLightning Weapons
God powerVenom Beast
DefeatMatch result
God powerLure
Key technologyPickaxe
Key technologyHand Axe
First military pressureStable
Hippeus9 training queues
Key technologyHand Axe
Hippeus2 training queues
MarketMarket
Key technologyHusbandry
Toxotes11 training queues
Hippeus2 training queues
God powerCease Fire
Fortress-tier buildingFortress
Toxotes27 training queues
Key technologyMedium Archers
Hippeus17 training queues
Key technologyMedium Cavalry
Petrobolos2 training queues
God powerCurse
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.4%TATSUMI420SCOPER
Fastest Classical3:27*TATSUMI420SCOPER
Fastest Heroic11:52*TATSUMI420SCOPER
First pressure3:00ただジムで疲れてるだ · Pioneer produced
Fortress timing12:10TATSUMI420SCOPER · Fortress
Market timing8:55TATSUMI420SCOPER · Market
Armory timing12:14ただジムで疲れてるだ · Armory
Farm transition6:19–7:18ただジムで疲れてるだ · 4 farms clustered

Player highlights

Standout performances

Highest total score17,669TATSUMI420SCOPER
Highest military score9,135TATSUMI420SCOPER
Highest economy score8,199ただジムで疲れてるだ
Most kills1,414TATSUMI420SCOPER
Most units killed62TATSUMI420SCOPER
Most deaths61ただジムで疲れてるだ
Most buildings razed10TATSUMI420SCOPER
Largest army75TATSUMI420SCOPER
Favorite unitToxotesTATSUMI420SCOPER · 38 fielded

ただジムで疲れてるだ

Most Deaths

TATSUMI420SCOPER

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ただジムで疲れてるだ

Classical timing4:19 estimated completion
Early pressure3:00 · Pioneer produced
Early armory / Heroic prep12:14 · Armory
Heavy walling signal28 wall build events
Farm transition6:19–7:18 · 4 farms clustered

TATSUMI420SCOPER

Fast Classical3:27 estimated completion
Early pressure3:36 · Stable
Early market / Heroic prep8:55 · Market
Fortress tech path12:10 · Fortress
Market economy signal100 total resource volume
ただジムで疲れてるだ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ただジムで疲れてるだ · Early MilitaryMeaningful trained combat units were produced during the early opening.
TATSUMI420SCOPER · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
TATSUMI420SCOPER · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
TATSUMI420SCOPER · Early MilitaryMeaningful trained combat units were produced during the early opening.
TATSUMI420SCOPER · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 100 total volume

ただジムで疲れてるだ

Bought

No buys

Sold

No sells

Total player market volume0

TATSUMI420SCOPER

Bought

No buys

Sold

Wood100
Total player market volume100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ただジムで疲れてるだ

Army

Ge Halberdier20
Dao Swordsman17
Wuzu Javelineer6
Pioneer3
Buildings7 types
Wall28
House9
Farm6
Silo4
Military Camp2
Armory1
Temple1
God powers3 invoked
Prosperous Seeds2
Lightning Weapons1
Venom Beast1

TATSUMI420SCOPER

Army

Toxotes38
Hippeus30
Petrobolos2
Theseus2
Atalanta1
Centaur1
Hippolyta1
Buildings8 types
House14
Storehouse4
Archery Range3
Stable3
Granary2
Fortress1
Market1
Temple1
God powers3 invoked
Cease Fire1
Curse1
Lure1