Advanced match analysis
Ck vs Cobra
Ranked 1v1 SupremacyStarted 3 days ago
Map
Alfheim
Match at a glance
Ck vs Cobra
Elo favorite66.5%Cobra
Fastest Classical3:56*Ck
First pressure4:04Cobra · Warrior Priest trained
Market timing18:08Ck · Market
First extra TC5:15Cobra · Town Center
Most military units231Ck
Highest EAPM82.0Cobra
Ck
Gaia
Defeat
Elo1362-12
EAPM46.1
Military units231
First pressure4:17Military Barracks
First expansion13:54
Market volume0
Total score
36,079
Military score
11,771
Economic score
20,200
Kills score
4,108
Units killed
152
Units lost
188
Buildings razed
0
Largest army
231
Classical
3:56*
Estimated start 2:56
Cobra
Huitzilopochtli
Victory
Elo1481+12
EAPM82.0
Military units179
First pressure4:04Warrior Priest trained
First expansion5:15
Market volume0
Total score
54,201
Military score
19,885
Economic score
28,631
Kills score
5,685
Units killed
193
Units lost
156
Buildings razed
7
Largest army
179
Classical
5:14*
Estimated start 4:14
Mythic
—
Not reached
Age progression
Minor God Paths
Resolved replay choices and each player's estimated Age completion.
Chronology
Timeline
Events share one match clock; Age bands show each player's progression.
Match time
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match highlights
Replay-derived moments
Elo favorite66.5%Cobra
Fastest Classical3:56*Ck
Fastest Heroic12:19*Cobra
Fastest Mythic22:57*Ck
First pressure4:04Cobra · Warrior Priest trained
First extra TC5:15Cobra · Town Center
Fortress timing19:57Ck · Palace
Market timing18:08Ck · Market
Armory timing5:11Cobra · Armory
Farm transition13:16–14:26Cobra · 17 farms clustered
Player highlights
Standout performances
Highest total score54,201Cobra
Highest military score19,885Cobra
Highest economy score28,631Cobra
Most kills5,685Cobra
Most units killed193Cobra
Most deaths188Ck
Most buildings razed7Cobra
Largest army231Ck
Favorite unitArcusCk · 63 fielded
Ck
Most Deaths
Cobra
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Observed patterns
Building intent signals
Signals describe replay evidence, not guaranteed strategic intent.
Ck
Fast Classical3:56 estimated completionMulti-TC boom signal2 expansion build events
Heavy walling signal13 wall build events
Large army production231 military units
Cobra
Late Classical5:14 estimated completionMulti-TC boom signal3 expansion build events
Large army production179 military units
Match flow
Military production
Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.