Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Ck vs Cobra

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:55
Alfheim map preview
Map Alfheim
Defeated
CkGaia
Pre-match Elo1362
Win probability33.5%
23:55 Match length Cobra favored
Winner
CobraHuitzilopochtli
Pre-match Elo1481
Win probability66.5%

Match at a glance

Ck vs Cobra

WinnerCobra
MapAlfheim
QueueRanked 1v1 Supremacy
Duration23:55
Started
Ended
Elo favorite66.5%Cobra
Fastest Classical3:56*Ck
First pressure4:04Cobra · Warrior Priest trained
Market timing18:08Ck · Market
First extra TC5:15Cobra · Town Center
Most military units231Ck
Highest EAPM82.0Cobra

Ck

Gaia

Defeat
Elo1362-12
EAPM46.1
Military units231
First pressure4:17Military Barracks
First expansion13:54
Market volume0
Total score 36,079
Military score 11,771
Economic score 20,200
Kills score 4,108
Units killed 152
Units lost 188
Buildings razed 0
Largest army 231
Favorite unit Arcus 63 fielded
Classical 3:56* Estimated start 2:56
Heroic 15:44* Estimated start 14:29
Mythic 22:57* Estimated start 20:57

Cobra

Huitzilopochtli

Victory
Elo1481+12
EAPM82.0
Military units179
First pressure4:04Warrior Priest trained
First expansion5:15
Market volume0
Total score 54,201
Military score 19,885
Economic score 28,631
Kills score 5,685
Units killed 193
Units lost 156
Buildings razed 7
Largest army 179
Favorite unit Eagle Warrior 39 fielded
Classical 5:14* Estimated start 4:14
Heroic 12:19* Estimated start 11:04
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Patecatl
Theia
HeroicAge
Itzpapalotl
Hekate
MythicAge
Mictlantecutli

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

CkGaia
Match time
CobraHuitzilopochtli
God powerGaia Forest
God powerGaia Forest
First military pressureMilitary Barracks
Murmillo15 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
Key technologyPlow
Turma11 training queues
Key technologyMedium Infantry
Key technologyShaft Mine
Key technologyBow Saw
Oracle3 training queues
Murmillo18 training queues
Caladria2 training queues
God powerCarnivora
Katapeltes3 training queues
God powerGaia Forest
Turma6 training queues
Cheiroballista3 training queues
ArmoryArmory
Town CenterAdditional center
Cheiroballista3 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
God powerHesperides Tree
Dryad3 training queues
God powerCarnivora
God powerGaia Forest
Arcus18 training queues
Contarius9 training queues
Murmillo4 training queues
Turma13 training queues
Cheiroballista4 training queues
Farm transition8 farms clustered
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyMedium Archers
MarketMarket
Caladria3 training queues
Oracle2 training queues
Key technologyHeavy Cavalry
Contarius7 training queues
God powerHesperides Tree
Dryad5 training queues
Key technologyBronze Shields
Key technologyIron Weapons
Fortress-tier buildingPalace
Key technologyHeavy Archers
Arcus45 training queues
Fortress-tier buildingPalace
God powerCarnivora
Contarius19 training queues
Turma4 training queues
Dryad7 training queues
Contarius13 training queues
Turma2 training queues
Town CenterAdditional center
Dryad7 training queues
DefeatMatch result
First military pressureWarrior Priest trained
ArmoryArmory
Town CenterAdditional center
Warrior Priest9 training queues
Key technologyPickaxe
Tequihua Archer23 training queues
Key technologyMedium War Hut Soldiers
Key technologyHand Axe
Key technologyHusbandry
Coyote Warrior9 training queues
ArmoryArmory
God powerBlood Pact
God powerAgave Bloom
Key technologyMedium Nobles Hut Soldiers
God powerPurge
Key technologyShaft Mine
Warrior Priest3 training queues
Eagle Warrior11 training queues
Key technologyHeavy Nobles Hut Soldiers
Ocelotl Warrior8 training queues
Farm transition17 farms clustered
Otontin2 training queues
Key technologyBow Saw
Key technologyPlow
Key technologyBallistics
Warrior Priest8 training queues
Key technologyHeavy Great Temple Soldiers
Otontin4 training queues
Shorn One5 training queues
Tlamanih Spearman8 training queues
Key technologyHeavy War Hut Soldiers
Town CenterAdditional center
Town CenterAdditional center
Eagle Warrior2 training queues
Key technologyCrenellations Aztec
Eagle Warrior21 training queues
Ocelotl Warrior11 training queues
Shorn One6 training queues
Warrior Priest16 training queues
God powerVolcano
Quinametzin6 training queues
Jaguar Rider4 training queues
Key technologyChampion Nobles Hut Soldiers
Tlamanih Spearman7 training queues
Key technologyChampion Great Temple Soldiers
Jaguar Rider4 training queues
Eagle Warrior5 training queues
Ocelotl Warrior4 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.5%Cobra
Fastest Classical3:56*Ck
Fastest Heroic12:19*Cobra
Fastest Mythic22:57*Ck
First pressure4:04Cobra · Warrior Priest trained
First extra TC5:15Cobra · Town Center
Fortress timing19:57Ck · Palace
Market timing18:08Ck · Market
Armory timing5:11Cobra · Armory
Farm transition13:16–14:26Cobra · 17 farms clustered

Player highlights

Standout performances

Highest total score54,201Cobra
Highest military score19,885Cobra
Highest economy score28,631Cobra
Most kills5,685Cobra
Most units killed193Cobra
Most deaths188Ck
Most buildings razed7Cobra
Largest army231Ck
Favorite unitArcusCk · 63 fielded

Ck

Most Deaths

Cobra

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Ck

Fast Classical3:56 estimated completion
Early pressure4:17 · Military Barracks
Expansion signal13:54 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep18:08 · Market
Early armory / Heroic prep12:59 · Armory
Fortress tech path19:57 · Palace
Heavy walling signal13 wall build events
Farm transition15:48–16:55 · 8 farms clustered
Large army production231 military units

Cobra

Late Classical5:14 estimated completion
Early pressure4:04 · Warrior Priest trained
Fast expansion5:15 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep5:11 · Armory
Farm transition13:16–14:26 · 17 farms clustered
Large army production179 military units
Ck · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Ck · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Ck · Early MilitaryMeaningful trained combat units were produced during the early opening.
Ck · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Ck · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Cobra · Eagle Warrior CoreEagle Warriors were the dominant military unit.
Cobra · Early MilitaryMeaningful trained combat units were produced during the early opening.
Cobra · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Cobra · Late ClassicalClassical completed after 5:00 on a standard land opening.
Cobra · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ck

Army

Arcus63
Contarius48
Murmillo37
Turma36
Dryad22
Cheiroballista10
Caladria6
Oracle6
Katapeltes3
Buildings11 types
Farm15
Wall13
Manor9
Military Barracks9
Counter Barracks3
Palace2
Town Center2
Armory1
Economic Guild1
Market1
Temple1
God powers3 invoked
Gaia Forest4
Carnivora3
Hesperides Tree2

Cobra

Army

Eagle Warrior39
Warrior Priest37
Ocelotl Warrior23
Tequihua Archer23
Tlamanih Spearman15
Shorn One12
Coyote Warrior9
Jaguar Rider8
Otontin6
Quinametzin6
Obsidian Butterfly1
Buildings9 types
Farm76
Calpulli18
House17
Nobles Hut5
Town Center3
War Hut3
Armory2
Great Temple2
Temple2
God powers4 invoked
Agave Bloom1
Blood Pact1
Purge1
Volcano1