Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Pxcv vs Cactus with spiked peanut flips

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:59
Steppe map preview
Map Steppe
Defeated
PxcvZeus
Pre-match Elo991
Win probability30.6%
18:59 Match length Cactus with spiked peanut flips favored
Winner
Cactus with spiked peanut flipsGaia
Pre-match Elo1133
Win probability69.4%

Match at a glance

Pxcv vs Cactus with spiked peanut flips

WinnerCactus with spiked peanut flips
MapSteppe
QueueRanked 1v1 Supremacy
Duration18:59
Started
Ended
Elo favorite69.4%Cactus with spiked peanut flips
Fastest Classical3:37*Pxcv
First pressure4:28Cactus with spiked peanut flips · Military Barracks
First extra TC14:26Pxcv · Town Center
Market timing13:22Cactus with spiked peanut flips · Market
Most military units69Cactus with spiked peanut flips
Highest EAPM37.6Pxcv
Market volume1,600Cactus with spiked peanut flips

Pxcv

Zeus

Defeat
Elo991-11
EAPM37.6
Military units31
First pressure6:57Stable
First expansion14:26
Market volume1500
Total score 11,869
Military score 3,630
Economic score 6,913
Kills score 1,364
Units killed 47
Units lost 45
Buildings razed 0
Largest army 31
Favorite unit Manticore 15 fielded
Classical 3:37* Research start 2:37
Heroic 12:27* Research start 11:12
Mythic Not reached
Victory
Elo1133+11
EAPM28.7
Military units69
First pressure4:28Military Barracks
First expansion16:12
Market volume1600
Total score 23,003
Military score 9,235
Economic score 12,173
Kills score 1,595
Units killed 45
Units lost 44
Buildings razed 4
Largest army 69
Favorite unit Murmillo 28 fielded
Classical 4:07* Research start 3:07
Heroic 15:30* Research start 14:16
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Oceanus
Apollo
HeroicAge
Rheia
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

PxcvZeus
Match time
Cactus with spiked peanut flipsGaia
God powerRestoration
God powerBolt
First military pressureStable
ArmoryArmory
Hippeus9 training queues
Farm transition6 farms clustered
Key technologyPlow
ArmoryArmory
Key technologyHand Axe
God powerRestoration
MarketMarket
Town CenterAdditional center
Manticore15 training queues
Key technologyBow Saw
God powerUnderworld Passage
DefeatMatch result
God powerGaia Forest
First military pressureMilitary Barracks
Murmillo2 training queues
God powerCarnivora
Murmillo4 training queues
Farm transition3 farms clustered
Key technologyMedium Infantry
Murmillo12 training queues
Turma2 training queues
ArmoryArmory
God powerCarnivora
Katapeltes15 training queues
Key technologyCopper Shields
Key technologyCopper Armor
MarketMarket
God powerCarnivora
Murmillo5 training queues
Katapeltes3 training queues
Key technologyMedium Archers
Key technologyCopper Weapons
Key technologyBallistics
Contarius12 training queues
Town CenterAdditional center
Fortress-tier buildingPalace
Key technologyHeavy Cavalry
God powerGaia Forest
Key technologyHeavy Infantry
God powerCarnivora
Destroyer5 training queues
God powerTraitor
Murmillo5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.4%Cactus with spiked peanut flips
Fastest Classical3:37*Pxcv
Fastest Heroic12:27*Pxcv
First pressure4:28Cactus with spiked peanut flips · Military Barracks
First extra TC14:26Pxcv · Town Center
Fortress timing16:34Cactus with spiked peanut flips · Palace
Market timing13:22Cactus with spiked peanut flips · Market
Armory timing7:46Pxcv · Armory
Farm transition8:00–8:52Cactus with spiked peanut flips · 3 farms clustered

Player highlights

Standout performances

Highest total score23,003Cactus with spiked peanut flips
Highest military score9,235Cactus with spiked peanut flips
Highest economy score12,173Cactus with spiked peanut flips
Most kills1,595Cactus with spiked peanut flips
Most units killed47Pxcv
Most deaths45Pxcv
Most buildings razed4Cactus with spiked peanut flips
Largest army69Cactus with spiked peanut flips
Favorite unitMurmilloCactus with spiked peanut flips · 28 fielded

Pxcv

Most DeathsMost Kills

Cactus with spiked peanut flips

Highest ScoreLargest ArmyMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Pxcv

Fast Classical3:37 estimated completion
Early pressure6:57 · Stable
Expansion signal14:26 · Town Center
Early market / Heroic prep13:32 · Market
Early armory / Heroic prep7:46 · Armory
Farm transition8:57–8:58 · 6 farms clustered
Market economy signal1,500 total resource volume

Cactus with spiked peanut flips

Classical timing4:07 estimated completion
Early pressure4:28 · Military Barracks
Expansion signal16:12 · Town Center
Early market / Heroic prep13:22 · Market
Early armory / Heroic prep9:53 · Armory
Fortress tech path16:34 · Palace
Farm transition8:00–8:52 · 3 farms clustered
Market economy signal1,600 total resource volume
Pxcv · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Pxcv · Early MilitaryMeaningful trained combat units were produced during the early opening.
Pxcv · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Cactus with spiked peanut flips · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Cactus with spiked peanut flips · Early MilitaryMeaningful trained combat units were produced during the early opening.
Cactus with spiked peanut flips · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3100 total volume

Pxcv

Bought

No buys

Sold

Food300
Wood1200
Total player market volume1500

Cactus with spiked peanut flips

Bought

No buys

Sold

Food500
Wood1100
Total player market volume1600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Pxcv

Army

Manticore15
Hippeus9
Jason4
Minotaur2
Heracles1
Buildings9 types
House7
Farm6
Storehouse6
Stable4
Armory2
Granary2
Temple2
Market1
Town Center1
God powers3 invoked
Restoration2
Bolt1
Underworld Passage1

Cactus with spiked peanut flips

Army

Murmillo28
Katapeltes18
Contarius12
Destroyer5
Oracle2
Turma2
Behemoth1
Cheiroballista1
Buildings9 types
Farm10
Manor6
Military Barracks6
Counter Barracks3
Armory1
Market1
Palace1
Temple1
Town Center1
God powers3 invoked
Carnivora4
Gaia Forest2
Traitor1