Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Sqanto vs sickplayer69

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:55
Megalopolis map preview
Map Megalopolis
Winner
SqantoThor
Pre-match Elo1483
Win probability49.4%
23:55 Match length UpsetThe Elo underdog won
Defeated
sickplayer69Huitzilopochtli
Pre-match Elo1487
Win probability50.6%

Match at a glance

Sqanto vs sickplayer69

WinnerSqanto
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration23:55
Started
Ended
Elo favorite50.6%sickplayer69 · Upset
Fastest Classical4:53*sickplayer69
First pressure2:39sickplayer69 · Warrior Priest trained
First extra TC15:03Sqanto · Town Center
Market timing14:53sickplayer69 · Market
Most military units231Sqanto
Highest EAPM71.4sickplayer69
Market volume400sickplayer69

Sqanto

Thor

Victory
Elo1483+18
EAPM59.0
Military units231
First pressure4:07Hersir trained
First expansion15:03
Market volume0
Total score 42,231
Military score 18,018
Economic score 20,936
Kills score 3,277
Units killed 146
Units lost 85
Buildings razed 5
Largest army 231
Favorite unit Jarl 77 fielded
Classical 5:01* Research start 4:01
Heroic 7:37* Estimated start 6:22
Mythic Estimated start 22:15 · not reached

sickplayer69

Huitzilopochtli

Defeat
Elo1487-18
EAPM71.4
Military units113
First pressure2:39Warrior Priest trained
First expansion16:43
Market volume400
Total score 25,551
Military score 8,044
Economic score 14,599
Kills score 2,940
Units killed 84
Units lost 151
Buildings razed 5
Largest army 113
Favorite unit Eagle Warrior 43 fielded
Classical 4:53* Research start 3:53
Heroic 10:33* Estimated start 9:18
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Malinalxochitl
Skadi
HeroicAge
Coatlicue
Tyr
MythicAge
Tlaloc

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SqantoThor
Match time
sickplayer69Huitzilopochtli
ArmoryDwarven Armory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
First military pressureHersir trained
Hersir12 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyBronze Weapons
Throwing Axeman13 training queues
Key technologyHusbandry
Key technologyMedium Infantry
Hersir7 training queues
Key technologyBallistics
Berserk13 training queues
Valkyrie4 training queues
Key technologyPickaxe
Throwing Axeman15 training queues
Key technologyShaft Mine
Key technologyHeavy Infantry
Hersir13 training queues
Throwing Axeman24 training queues
Jarl2 training queues
Town CenterAdditional center
Town CenterAdditional center
Hersir2 training queues
Key technologyMedium Cavalry
Town CenterAdditional center
Key technologyPlow
Fortress-tier buildingHill Fort
Key technologyHeavy Cavalry
Jarl45 training queues
Farm transition26 farms clustered
Key technologyHand Axe
ArmoryDwarven Armory
Huskarl3 training queues
Key technologyBronze Shields
Portable Ram2 training queues
Hersir9 training queues
Key technologyIron Shields
Town CenterAdditional center
Jarl5 training queues
Town CenterAdditional center
Key technologyBronze Weapons
Throwing Axeman9 training queues
Key technologyBow Saw
Portable Ram3 training queues
Fortress-tier buildingHill Fort
Jarl25 training queues
Key technologyIron Weapons
Huskarl3 training queues
Hersir5 training queues
Key technologyBronze Armor
Portable Ram15 training queues
VictoryMatch result
God powerBlood Pact
First military pressureWarrior Priest trained
Warrior Priest3 training queues
God powerInfestation
Key technologyPickaxe
Tequihua Archer3 training queues
Warrior Priest2 training queues
ArmoryArmory
Ocelotl Warrior2 training queues
Tequihua Archer6 training queues
Key technologyHusbandry
Ocelotl Warrior12 training queues
God powerEarth Monster
Eagle Warrior26 training queues
Warrior Priest7 training queues
God powerBlood Pact
Key technologyBallistics
MarketMarket
Key technologyShaft Mine
Town CenterAdditional center
Key technologyPlow
Farm transition3 farms clustered
Warrior Priest3 training queues
Key technologyHand Axe
Ocelotl Warrior3 training queues
Key technologyMedium Nobles Hut Soldiers
Ayotochtli2 training queues
God powerBlood Pact
Tlamanih Spearman8 training queues
Shorn One6 training queues
Ocelotl Warrior2 training queues
Eagle Warrior17 training queues
Otontin2 training queues
Tequihua Archer2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.6%sickplayer69 · Upset
Fastest Classical4:53*sickplayer69
Fastest Heroic7:37*Sqanto
First pressure2:39sickplayer69 · Warrior Priest trained
First extra TC15:03Sqanto · Town Center
Fortress timing16:56Sqanto · Hill Fort
Market timing14:53sickplayer69 · Market
Armory timing0:07Sqanto · Dwarven Armory
Farm transition16:54–17:11sickplayer69 · 3 farms clustered

Player highlights

Standout performances

Highest total score42,231Sqanto
Highest military score18,018Sqanto
Highest economy score20,936Sqanto
Most kills3,277Sqanto
Most units killed146Sqanto
Most deaths151sickplayer69
Most buildings razed5Sqanto
Largest army231Sqanto
Favorite unitJarlSqanto · 77 fielded

Sqanto

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

sickplayer69

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Sqanto

Late Classical5:01 estimated completion
Early pressure4:07 · Hersir trained
Expansion signal15:03 · Town Center
Multi-TC boom signal5 expansion build events
Early armory / Heroic prep0:07 · Dwarven Armory
Fortress tech path16:56 · Hill Fort
Farm transition17:08–18:07 · 26 farms clustered
Large army production231 military units

sickplayer69

Classical timing4:53 estimated completion
Early pressure2:39 · Warrior Priest trained
Expansion signal16:43 · Town Center
Early market / Heroic prep14:53 · Market
Early armory / Heroic prep7:48 · Armory
Heavy walling signal15 wall build events
Farm transition16:54–17:11 · 3 farms clustered
Market economy signal400 total resource volume
Large army production113 military units
Sqanto · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sqanto · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Sqanto · Late ClassicalClassical completed after 5:00 on a standard land opening.
Sqanto · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
sickplayer69 · Eagle Warrior CoreEagle Warriors were the dominant military unit.
sickplayer69 · Early MilitaryMeaningful trained combat units were produced during the early opening.
sickplayer69 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 400 total volume

Sqanto

Bought

No buys

Sold

No sells

Total player market volume0

sickplayer69

Bought

Food200

Sold

Wood200
Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sqanto

Army

Jarl77
Throwing Axeman61
Hersir48
Portable Ram20
Berserk13
Huskarl6
Valkyrie4
Godi1
Raiding Cavalry1
Buildings10 types
Farm46
House20
Great Hall7
Ox Cart Building6
Town Center5
Wall5
Longhouse4
Dwarven Armory2
Hill Fort2
Temple1

sickplayer69

Army

Eagle Warrior43
Ocelotl Warrior20
Warrior Priest16
Tequihua Archer11
Tlamanih Spearman10
Shorn One6
Ayotochtli3
Coyote Warrior2
Otontin2
Buildings13 types
Farm17
Wall15
House12
Calpulli9
Spike Trap6
Nobles Hut3
Great Temple2
Temple2
Armory1
Market1
Smoke Trap1
Town Center1
War Hut1
God powers3 invoked
Blood Pact3
Earth Monster1
Infestation1