Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ronin vs _abacaxi_

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:53
Yellow River map preview
Map Yellow River
Winner
roninOdin
Pre-match Elo1762
Win probability69.1%
12:53 Match length ronin favored
Defeated
_abacaxi_Zeus
Pre-match Elo1622
Win probability30.9%

Match at a glance

ronin vs _abacaxi_

Winnerronin
MapYellow River
QueueRanked 1v1 Supremacy
Duration12:53
Started
Ended
Elo favorite69.1%ronin
Fastest Classical3:48*_abacaxi_
First pressure3:21ronin · Hersir trained
Most military units96ronin
Highest EAPM115.8_abacaxi_

ronin

Odin

Victory
Elo1762+11
EAPM72.7
Military units96
First pressure3:21Hersir trained
First expansion
Market volume0
Total score 12,853
Military score 5,920
Economic score 5,817
Kills score 1,116
Units killed 42
Units lost 41
Buildings razed 3
Largest army 96
Favorite unit Godi 22 fielded
Classical 4:17* Research start 3:17
Heroic Not reached
Mythic Not reached

_abacaxi_

Zeus

Defeat
Elo1622-11
EAPM115.8
Military units38
First pressure4:00Stable
First expansion
Market volume0
Total score 8,335
Military score 3,118
Economic score 4,177
Kills score 1,040
Units killed 40
Units lost 42
Buildings razed 0
Largest army 38
Favorite unit Hippeus 19 fielded
Classical 3:48* Research start 2:48
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Hermes
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

roninOdin
Match time
_abacaxi_Zeus
First military pressureHersir trained
Hersir9 training queues
God powerForest Fire
Raiding Cavalry9 training queues
Key technologyPickaxe
God powerGreat Hunt
Hirdman15 training queues
Key technologyPlow
Key technologyHusbandry
Godi22 training queues
Key technologyHand Axe
Hersir4 training queues
Valkyrie2 training queues
Throwing Axeman2 training queues
Berserk2 training queues
Hirdman5 training queues
Valkyrie4 training queues
Throwing Axeman7 training queues
Berserk8 training queues
Raiding Cavalry5 training queues
Key technologyMedium Infantry
VictoryMatch result
Jason2 training queues
Heracles2 training queues
First military pressureStable
Hippeus11 training queues
Centaur2 training queues
God powerBolt
Key technologyPickaxe
Centaur6 training queues
Key technologyHusbandry
Key technologyPickaxe
Key technologyMedium Cavalry
Jason2 training queues
Key technologyMedium Cavalry
Hippeus8 training queues
Jason4 training queues
God powerCease Fire
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.1%ronin
Fastest Classical3:48*_abacaxi_
First pressure3:21ronin · Hersir trained

Player highlights

Standout performances

Highest total score12,853ronin
Highest military score5,920ronin
Highest economy score5,817ronin
Most kills1,116ronin
Most units killed42ronin
Most deaths42_abacaxi_
Most buildings razed3ronin
Largest army96ronin
Favorite unitGodironin · 22 fielded

ronin

Highest ScoreLargest ArmyMost KillsMost Resources

_abacaxi_

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ronin

Classical timing4:17 estimated completion
Early pressure3:21 · Hersir trained
Heavy walling signal8 wall build events
Large army production96 military units

_abacaxi_

Fast Classical3:48 estimated completion
Early pressure4:00 · Stable
ronin · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ronin · Early MilitaryMeaningful trained combat units were produced during the early opening.
_abacaxi_ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
_abacaxi_ · Early MilitaryMeaningful trained combat units were produced during the early opening.
_abacaxi_ · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ronin

Army

Godi22
Hirdman20
Raiding Cavalry15
Hersir13
Berserk11
Throwing Axeman9
Valkyrie6
Buildings6 types
House23
Wall8
Ox Cart Building6
Longhouse5
Great Hall2
Temple1
God powers2 invoked
Forest Fire1
Great Hunt1

_abacaxi_

Army

Hippeus19
Centaur9
Jason8
Heracles2
Buildings6 types
House9
Granary4
Stable4
Storehouse4
Wall3
Temple1
God powers2 invoked
Bolt1
Cease Fire1