Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Pidgeoni vs Metal_Lord_BR

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 48:04
Midgard map preview
Map Midgard
Defeated
PidgeoniPoseidon
Pre-match Elo1309
Win probability47.8%
48:04 Match length Metal_Lord_BR favored
Winner
Metal_Lord_BRIsis
Pre-match Elo1324
Win probability52.2%

Match at a glance

Pidgeoni vs Metal_Lord_BR

WinnerMetal_Lord_BR
MapMidgard
QueueRanked 1v1 Supremacy
Duration48:04
Started
Ended
Elo favorite52.2%Metal_Lord_BR
Fastest Classical4:36*Metal_Lord_BR
First pressure8:50Metal_Lord_BR · Barracks
First extra TC15:54Metal_Lord_BR · Town Center
Market timing13:52Metal_Lord_BR · Market
Most military units352Pidgeoni
Highest EAPM60.4Pidgeoni
Market volume20,100Metal_Lord_BR

Pidgeoni

Poseidon

Defeat
Elo1309-17
EAPM60.4
Military units352
First pressure10:52Stable
First expansion22:14
Market volume7400
Total score 47,277
Military score 17,625
Economic score 16,613
Kills score 13,075
Units killed 456
Units lost 588
Buildings razed 52
Largest army 352
Favorite unit Prodromos 111 fielded
Classical 5:44* Estimated start 4:44
Heroic 10:48* Estimated start 9:33
Mythic 18:57* Estimated start 16:57
Victory
Elo1324+17
EAPM47.6
Military units261
First pressure8:50Barracks
First expansion15:54
Market volume20100
Total score 93,109
Military score 29,726
Economic score 47,944
Kills score 15,585
Units killed 580
Units lost 466
Buildings razed 92
Largest army 261
Favorite unit Camel Rider 74 fielded
Classical 4:36* Research start 3:36
Heroic 9:14* Research start 8:00
Mythic 14:15* Estimated start 12:15

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Anubis
Dionysus
HeroicAge
Nephthys
Artemis
MythicAge
Thoth

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

PidgeoniPoseidon
Match time
Metal_Lord_BRIsis
DockDock
DockDock
DockDock
DockDock
Key technologyPickaxe
God powerLure
Pentekonter4 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
God powerCease Fire
Scylla4 training queues
Key technologyHeavy Warships
Juggernaut3 training queues
First military pressureStable
Hippeus3 training queues
Prodromos10 training queues
Key technologyMedium Cavalry
God powerBronze
DockDock
Prodromos2 training queues
DockDock
DockDock
Fortress-tier buildingFortress
DockDock
Key technologyMedium Archers
Toxotes2 training queues
Key technologyBallistics
Key technologyBronze Weapons
Key technologyBronze Armor
Toxotes17 training queues
Key technologyHeavy Archers
Prodromos3 training queues
DockDock
Key technologyChampion Archers
Hetairos2 training queues
Fortress-tier buildingFortress
Key technologyIron Weapons
Key technologyIron Armor
Town CenterAdditional center
Key technologyHand Axe
Toxotes37 training queues
Prodromos4 training queues
Key technologyCopper Shields
God powerEarthquake
MarketMarket
Peltast10 training queues
MarketMarket
Key technologyBronze Shields
MarketMarket
Key technologyMedium Cavalry
Hippeus5 training queues
Trade route startedCaravan Greek queued
Town CenterAdditional center
Hippeus39 training queues
DockDock
Peltast15 training queues
MarketMarket
MarketMarket
DockDock
Key technologyHeavy Cavalry
Key technologyIron Shields
Peltast10 training queues
God powerBronze
Prodromos5 training queues
Fortress-tier buildingFortress
Hippeus10 training queues
Key technologyChampion Cavalry
Chimera2 training queues
Hippeus4 training queues
Peltast20 training queues
Prodromos5 training queues
Polyphemus2 training queues
Prodromos27 training queues
God powerTitan Gate
Chimera2 training queues
God powerBronze
Town CenterAdditional center
Hippolyta2 training queues
Peltast5 training queues
God powerCease Fire
Town CenterAdditional center
Prodromos50 training queues
Peltast10 training queues
Chimera3 training queues
Chimera6 training queues
Prodromos5 training queues
God powerEarthquake
DefeatMatch result
DockDock
DockDock
Key technologyHand Axe
Key technologyPickaxe
DockDock
ArmoryArmory
War Barge8 training queues
God powerPlague Of Serpents
Key technologyCopper Weapons
Kebenit2 training queues
DockDock
Ramming Galley2 training queues
God powerProsperity
Key technologyHeavy Warships
Key technologyCopper Shields
Key technologyBallistics
First military pressureBarracks
Fortress-tier buildingMigdol Stronghold
Kebenit2 training queues
Key technologyShaft Mine
Camel Rider20 training queues
ArmoryArmory
God powerAncestors
Key technologyHeavy Camel Riders
Spearman22 training queues
Key technologyMedium Spearmen
MarketMarket
Fortress-tier buildingMigdol Stronghold
Key technologyCrenellations
Key technologyBronze Shields
Chariot Archer10 training queues
Key technologyCopper Armor
Key technologyHeavy Spearmen
Town CenterAdditional center
Key technologyHeavy Chariot Archers
Key technologyPlow
Farm transition20 farms clustered
Chariot Archer9 training queues
God powerProsperity
ArmoryArmory
Key technologyBow Saw
Key technologyBronze Armor
Key technologyBronze Weapons
Spearman5 training queues
Key technologyHusbandry
Chariot Archer9 training queues
Catapult4 training queues
Key technologyChampion Spearmen
Key technologyIron Weapons
God powerMeteor
Axeman2 training queues
MarketMarket
MarketMarket
Key technologyChampion Chariot Archers
Trade route startedCaravan Egyptian queued
Town CenterAdditional center
Chariot Archer13 training queues
Spearman8 training queues
MarketMarket
MarketMarket
DockDock
Chariot Archer5 training queues
Scorpion Man4 training queues
Camel Rider5 training queues
ArmoryArmory
ArmoryArmory
ArmoryArmory
ArmoryArmory
Key technologyIron Armor
Key technologyIron Shields
Key technologyChampion Camel Riders
Spearman21 training queues
Chariot Archer8 training queues
Camel Rider24 training queues
Catapult2 training queues
Fortress-tier buildingMigdol Stronghold
Spearman5 training queues
Chariot Archer2 training queues
Camel Rider16 training queues
Siege Tower4 training queues
God powerTitan Gate
God powerMeteor
ArmoryArmory
ArmoryArmory
Camel Rider5 training queues
Chariot Archer11 training queues
Catapult3 training queues
Town CenterAdditional center
Camel Rider4 training queues
Catapult2 training queues
Chariot Archer3 training queues
Spearman11 training queues
Siege Tower2 training queues
Town CenterAdditional center
Catapult3 training queues
MarketMarket
MarketMarket
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.2%Metal_Lord_BR
Fastest Classical4:36*Metal_Lord_BR
Fastest Heroic9:14*Metal_Lord_BR
Fastest Mythic14:15*Metal_Lord_BR
First pressure8:50Metal_Lord_BR · Barracks
First extra TC15:54Metal_Lord_BR · Town Center
Fortress timing9:24Metal_Lord_BR · Migdol Stronghold
Market timing13:52Metal_Lord_BR · Market
Armory timing4:47Metal_Lord_BR · Armory
Farm transition17:40–18:55Metal_Lord_BR · 20 farms clustered
Trade route started25:12Metal_Lord_BR

Player highlights

Standout performances

Highest total score93,109Metal_Lord_BR
Highest military score29,726Metal_Lord_BR
Highest economy score47,944Metal_Lord_BR
Most kills15,585Metal_Lord_BR
Most units killed580Metal_Lord_BR
Most deaths588Pidgeoni
Most buildings razed92Metal_Lord_BR
Largest army352Pidgeoni
Favorite unitProdromosPidgeoni · 111 fielded

Pidgeoni

Most Deaths

Metal_Lord_BR

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Pidgeoni

Late Classical5:44 estimated completion
Delayed pressure10:52 · Stable
Expansion signal22:14 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep24:53 · Market
Early armory / Heroic prep8:03 · Armory
Fortress tech path15:54 · Fortress
Heavy walling signal29 wall build events
Water commitment signal11 dock build events
Trade route started26:37 · Caravan Greek queued
Market economy signal7,400 total resource volume
Large army production352 military units

Metal_Lord_BR

Classical timing4:36 estimated completion
Delayed pressure8:50 · Barracks
Expansion signal15:54 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep13:52 · Market
Early armory / Heroic prep4:47 · Armory
Fortress tech path9:24 · Migdol Stronghold
Heavy walling signal8 wall build events
Water commitment signal5 dock build events
Farm transition17:40–18:55 · 20 farms clustered
Trade route started25:12 · Caravan Egyptian queued
Market economy signal20,100 total resource volume
Large army production261 military units
Pidgeoni · Early MilitaryMeaningful trained combat units were produced during the early opening.
Pidgeoni · Water BoomExisting water-opening timing signal.
Metal_Lord_BR · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 27500 total volume

Pidgeoni

Bought

Food1400

Sold

Food3400
Wood2600
Total player market volume7400

Metal_Lord_BR

Bought

No buys

Sold

Food2800
Wood17300
Total player market volume20100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Pidgeoni

Army

Prodromos111
Peltast70
Hippeus62
Toxotes56
Chimera13
Atalanta6
Hippolyta6
Scylla5
Theseus5
Juggernaut4
Pentekonter4
Polyphemus4
Helepolis2
Hetairos2
Petrobolos1
Trireme1
Buildings13 types
Wall29
House27
Stable15
Archery Range14
Dock11
Storehouse11
Market5
Temple5
Town Center4
Fortress3
Granary3
Armory1
Sentry Tower1
God powers5 invoked
Bronze3
Cease Fire2
Earthquake2
Lure1
Titan Gate1

Metal_Lord_BR

Army

Camel Rider74
Spearman72
Chariot Archer70
Catapult15
War Barge8
Siege Tower7
Scorpion Man5
Kebenit4
Axeman2
Phoenix2
Ramming Galley2
Buildings18 types
Farm27
House24
Barracks16
Armory9
Lumber Camp8
Wall8
Granary7
Market7
Obelisk7
Dock5
Siege Works5
Town Center4
Migdol Stronghold3
Mining Camp3
Sentry Tower3
Temple3
Monument To Pharaohs1
Monument To Priests1
God powers5 invoked
Meteor2
Prosperity2
Ancestors1
Plague Of Serpents1
Titan Gate1