Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Rallyalicante vs Game_Over

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:15
Savannah map preview
Map Savannah
Winner
RallyalicanteTsukuyomi
Pre-match Elo972
Win probability50.1%
14:15 Match length Rallyalicante favored
Defeated
Game_OverZeus
Pre-match Elo971
Win probability49.9%

Match at a glance

Rallyalicante vs Game_Over

WinnerRallyalicante
MapSavannah
QueueRanked 1v1 Supremacy
Duration14:15
Started
Ended
Elo favorite50.1%Rallyalicante
Fastest Classical4:02*Game_Over
First pressure4:29Game_Over · Military Academy
First extra TC8:37Rallyalicante · Town Center
Market timing7:44Game_Over · Market
Most military units29Game_Over
Highest EAPM32.4Rallyalicante

Rallyalicante

Tsukuyomi

Victory
Elo972+18
EAPM32.4
Military units23
First pressure4:30Stable Japanese
First expansion8:37
Market volume0
Total score 20,182
Military score 8,680
Economic score 10,799
Kills score 703
Units killed 26
Units lost 5
Buildings razed 1
Largest army 23
Favorite unit Naginata Rider 6 fielded
Classical 4:08* Estimated start 3:23
Heroic 9:04* Estimated start 8:08
Mythic Not reached

Game_Over

Zeus

Defeat
Elo971-18
EAPM25.8
Military units29
First pressure4:29Military Academy
First expansion
Market volume0
Total score 12,692
Military score 3,479
Economic score 9,060
Kills score 153
Units killed 5
Units lost 25
Buildings razed 0
Largest army 29
Favorite unit Hoplite 10 fielded
Classical 4:02* Research start 3:02
Heroic 13:52* Estimated start 12:37
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Athena
Hachiman
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

RallyalicanteTsukuyomi
Match time
Game_OverZeus
First military pressureStable Japanese
Key technologyHand Axe
Key technologyPickaxe
Naginata Rider4 training queues
Key technologyMedium Stable Soldiers
ArmoryArmory
Samurai3 training queues
Key technologyMedium Dojo Soldiers
Town CenterAdditional center
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
God powerSwampland
Yumi Archer2 training queues
Key technologyMedium Guardhouse Soldiers
Samurai2 training queues
Naginata Rider2 training queues
Bushi4 training queues
Onna Musha2 training queues
Town CenterAdditional center
Key technologyBow Saw
MarketMarket
Key technologyShaft Mine
God powerShogun
Fortress-tier buildingCastle
VictoryMatch result
First military pressureMilitary Academy
God powerBolt
Minotaur2 training queues
MarketMarket
Minotaur3 training queues
Hoplite2 training queues
Toxotes4 training queues
Hoplite4 training queues
Farm transition10 farms clustered
Minotaur2 training queues
Toxotes5 training queues
Hoplite3 training queues
God powerRestoration
God powerBolt
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.1%Rallyalicante
Fastest Classical4:02*Game_Over
Fastest Heroic9:04*Rallyalicante
First pressure4:29Game_Over · Military Academy
First extra TC8:37Rallyalicante · Town Center
Fortress timing14:09Rallyalicante · Castle
Market timing7:44Game_Over · Market
Armory timing6:38Rallyalicante · Armory
Farm transition10:13–11:27Game_Over · 10 farms clustered

Player highlights

Standout performances

Highest total score20,182Rallyalicante
Highest military score8,680Rallyalicante
Highest economy score10,799Rallyalicante
Most kills703Rallyalicante
Most units killed26Rallyalicante
Most deaths25Game_Over
Most buildings razed1Rallyalicante
Largest army29Game_Over
Favorite unitHopliteGame_Over · 10 fielded

Rallyalicante

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Game_Over

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Rallyalicante

Classical timing4:08 estimated completion
Early pressure4:30 · Stable Japanese
Fast expansion8:37 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep13:00 · Market
Early armory / Heroic prep6:38 · Armory
Fortress tech path14:09 · Castle

Game_Over

Classical timing4:02 estimated completion
Early pressure4:29 · Military Academy
Early market / Heroic prep7:44 · Market
Heavy walling signal6 wall build events
Farm transition10:13–11:27 · 10 farms clustered
Rallyalicante · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Rallyalicante · Early MilitaryMeaningful trained combat units were produced during the early opening.
Rallyalicante · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Rallyalicante · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Game_Over · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Game_Over · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Rallyalicante

Army

Naginata Rider6
Bushi5
Samurai5
Onna Musha3
Yumi Archer2
Daimyo1
Yari Spearman1
Buildings12 types
House12
Watermill4
Mining Camp Japanese3
Dojo2
Guardhouse2
Shrine Japanese2
Town Center2
Armory1
Castle1
Market1
Stable Japanese1
Temple1
God powers2 invoked
Shogun1
Swampland1

Game_Over

Army

Hoplite10
Toxotes10
Minotaur7
Heracles1
Jason1
Buildings9 types
Farm16
House15
Wall6
Storehouse5
Military Academy3
Archery Range2
Granary2
Market1
Temple1
God powers2 invoked
Bolt2
Restoration1