Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Lots'veLust vs alexej

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:16
Megalopolis map preview
Map Megalopolis
Winner
Lots'veLustFuxi
Pre-match Elo1396
Win probability70.9%
12:16 Match length Lots'veLust favored
Defeated
alexejShennong
Pre-match Elo1241
Win probability29.1%

Match at a glance

Lots'veLust vs alexej

WinnerLots'veLust
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration12:16
Started
Ended
Elo favorite70.9%Lots'veLust
Fastest Classical4:12*alexej
First pressure4:43Lots'veLust · Imperial Academy
First extra TC4:40alexej · Town Center
Market timing10:06alexej · Market
Most military units40Lots'veLust
Highest EAPM44.8alexej
Victory
Elo1396+10
EAPM43.9
Military units40
First pressure4:43Imperial Academy
First expansion
Market volume0
Total score 16,942
Military score 8,301
Economic score 7,494
Kills score 1,147
Units killed 28
Units lost 8
Buildings razed 11
Largest army 40
Favorite unit Wuzu Javelineer 14 fielded
Classical 4:22* Research start 3:22
Heroic 8:00* Estimated start 6:45
Mythic Not reached

alexej

Shennong

Defeat
Elo1241-10
EAPM44.8
Military units26
First pressure5:00Pioneer produced
First expansion4:40
Market volume0
Total score 12,017
Military score 3,368
Economic score 8,450
Kills score 199
Units killed 6
Units lost 28
Buildings razed 0
Largest army 26
Favorite unit Dao Swordsman 16 fielded
Classical 4:12* Research start 3:12
Heroic Estimated start 11:36 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Chiyou
ClassicalAge
Houtu
Nuba
HeroicAge
Rushou
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Lots'veLustFuxi
Match time
alexejShennong
God powerThe Peach Blossom Spring
Key technologyHand Axe
Key technologyPickaxe
Pioneer3 training queues
First military pressureImperial Academy
Fire Archer2 training queues
ArmoryArmory
Key technologyHusbandry
Siege Crossbow6 training queues
Wuzu Javelineer14 training queues
Sage3 training queues
Fire Archer5 training queues
God powerDrought Land
God powerLightning Weapons
Dao Swordsman2 training queues
VictoryMatch result
Town CenterAdditional center
Farm transition3 farms clustered
First military pressurePioneer produced
God powerProsperous Seeds
Pioneer5 training queues
God powerEarth Wall
Key technologyPickaxe
God powerProsperous Seeds
Key technologyMedium Infantry
Dao Swordsman5 training queues
MarketMarket
Dao Swordsman11 training queues
ArmoryArmory
Wuzu Javelineer3 training queues
Pioneer2 training queues
God powerVenom Beast
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite70.9%Lots'veLust
Fastest Classical4:12*alexej
Fastest Heroic8:00*Lots'veLust
First pressure4:43Lots'veLust · Imperial Academy
First extra TC4:40alexej · Town Center
Market timing10:06alexej · Market
Armory timing5:15Lots'veLust · Armory
Farm transition4:56–5:02alexej · 3 farms clustered

Player highlights

Standout performances

Highest total score16,942Lots'veLust
Highest military score8,301Lots'veLust
Highest economy score8,450alexej
Most kills1,147Lots'veLust
Most units killed28Lots'veLust
Most deaths28alexej
Most buildings razed11Lots'veLust
Largest army40Lots'veLust
Favorite unitDao Swordsmanalexej · 16 fielded

Lots'veLust

Highest ScoreLargest ArmyMost KillsMost Resources

alexej

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Lots'veLust

Classical timing4:22 estimated completion
Early pressure4:43 · Imperial Academy
Early armory / Heroic prep5:15 · Armory

alexej

Classical timing4:12 estimated completion
Early pressure5:00 · Pioneer produced
Fast expansion4:40 · Town Center
Early market / Heroic prep10:06 · Market
Early armory / Heroic prep11:03 · Armory
Heavy walling signal17 wall build events
Farm transition4:56–5:02 · 3 farms clustered
Lots'veLust · Early MilitaryMeaningful trained combat units were produced during the early opening.
Lots'veLust · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Lots'veLust · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
alexej · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
alexej · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Lots'veLust

Army

Wuzu Javelineer14
Fire Archer7
Siege Crossbow6
Sage4
Dao Swordsman3
Pioneer3
Jiang Zi Ya1
Nezha Child1
Nezha Youth1
Buildings8 types
House10
Silo5
Machine Workshop2
Wall2
Armory1
Imperial Academy1
Military Camp1
Temple1
God powers3 invoked
Drought Land1
Lightning Weapons1
The Peach Blossom Spring1

alexej

Army

Dao Swordsman16
Pioneer7
Wuzu Javelineer3
Buildings9 types
Wall17
House11
Farm6
Military Camp5
Silo5
Armory1
Market1
Temple1
Town Center1
God powers3 invoked
Prosperous Seeds2
Earth Wall1
Venom Beast1