Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

KingSouza777 vs Bestlogin6567

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 35:44
Blue Lagoon map preview
Map Blue Lagoon
Defeated
KingSouza777Zeus
Pre-match Elo561
Win probability40.2%
35:44 Match length Bestlogin6567 favored
Winner
Bestlogin6567Hades
Pre-match Elo630
Win probability59.8%

Match at a glance

KingSouza777 vs Bestlogin6567

WinnerBestlogin6567
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration35:44
Started
Ended
Elo favorite59.8%Bestlogin6567
Fastest Classical3:34*Bestlogin6567
First pressure7:16Bestlogin6567 · Stable
First extra TC7:42KingSouza777 · Town Center
Market timing9:04Bestlogin6567 · Market
Most military units221Bestlogin6567
Highest EAPM27.8Bestlogin6567
Market volume7,700Bestlogin6567
Defeat
Elo561-14
EAPM22.4
Military units120
First pressure9:39Stable
First expansion7:42
Market volume1500
Total score 41,615
Military score 14,888
Economic score 21,687
Kills score 5,181
Units killed 166
Units lost 128
Buildings razed 0
Largest army 120
Favorite unit Hippeus 37 fielded
Classical 7:30* Research start 6:30
Heroic 20:05* Research start 18:50
Mythic 28:48* Research start 26:48
Victory
Elo630+14
EAPM27.8
Military units221
First pressure7:16Stable
First expansion14:07
Market volume7700
Total score 80,612
Military score 27,612
Economic score 47,451
Kills score 5,549
Units killed 133
Units lost 166
Buildings razed 72
Largest army 221
Favorite unit Hippeus 54 fielded
Classical 3:34* Estimated start 2:34
Heroic 11:49* Estimated start 10:34
Mythic 25:07* Estimated start 23:07

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Ares
Apollo
HeroicAge
Aphrodite
Hephaestus
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

KingSouza777Zeus
Match time
Bestlogin6567Hades
Key technologyHusbandry
Town CenterAdditional center
Town CenterAdditional center
Town CenterAdditional center
God powerBolt
First military pressureStable
ArmoryArmory
Hippeus2 training queues
Minotaur4 training queues
Key technologyPickaxe
Key technologyHand Axe
Hoplite6 training queues
Toxotes4 training queues
Farm transition12 farms clustered
Hoplite2 training queues
Key technologyMedium Cavalry
Key technologyMedium Archers
Key technologyMedium Infantry
Hippeus5 training queues
Toxotes3 training queues
Hoplite8 training queues
Minotaur2 training queues
God powerRestoration
ArmoryArmory
Key technologyPlow
Hoplite6 training queues
Hippeus9 training queues
Toxotes7 training queues
God powerRestoration
God powerBolt
MarketMarket
Hoplite4 training queues
Manticore2 training queues
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
Key technologyHeavy Archers
Hippeus4 training queues
Fortress-tier buildingFortress
Minotaur6 training queues
God powerPlenty Vault
ArmoryArmory
ArmoryArmory
Key technologyBallistics
Key technologyCopper Weapons
Petrobolos2 training queues
God powerTitan Gate
Manticore3 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyBronze Weapons
God powerRestoration
Hippeus12 training queues
Minotaur5 training queues
God powerPlenty Vault
Key technologyIron Weapons
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyIron Shields
Key technologyIron Armor
Hippeus4 training queues
Manticore5 training queues
Myrmidon2 training queues
Minotaur2 training queues
God powerBolt
DefeatMatch result
God powerSentinel
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
Key technologyPlow
First military pressureStable
MarketMarket
Key technologyMedium Cavalry
Key technologyMedium Archers
Toxotes14 training queues
Hippeus16 training queues
Key technologyCrenellations
Cyclops4 training queues
Town CenterAdditional center
Farm transition16 farms clustered
Nemean Lion2 training queues
Cyclops3 training queues
Key technologyHeavy Archers
God powerCurse
Hippeus17 training queues
Toxotes16 training queues
Peltast2 training queues
Prodromos5 training queues
ArmoryArmory
Key technologyHeavy Cavalry
Trade route startedCaravan Greek queued
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Prodromos2 training queues
Hoplite5 training queues
Key technologyShaft Mine
Key technologyBow Saw
Key technologyBronze Weapons
Key technologyMedium Infantry
God powerPestilence
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Fortress-tier buildingFortress
Cyclops8 training queues
Petrobolos7 training queues
Town CenterAdditional center
God powerPlenty Vault
Key technologyChampion Cavalry
Key technologyChampion Archers
Peltast14 training queues
Hippeus3 training queues
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
God powerCurse
Town CenterAdditional center
Gastraphetoros12 training queues
God powerTitan Gate
Fortress-tier buildingFortress
Key technologyHeavy Infantry
Hypaspist17 training queues
Fortress-tier buildingFortress
Colossus3 training queues
Cyclops2 training queues
Hippeus18 training queues
Toxotes18 training queues
Key technologyChampion Infantry
Hypaspist12 training queues
Helepolis2 training queues
Gastraphetoros9 training queues
God powerCurse
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.8%Bestlogin6567
Fastest Classical3:34*Bestlogin6567
Fastest Heroic11:49*Bestlogin6567
Fastest Mythic25:07*Bestlogin6567
First pressure7:16Bestlogin6567 · Stable
First extra TC7:42KingSouza777 · Town Center
Fortress timing22:07Bestlogin6567 · Fortress
Market timing9:04Bestlogin6567 · Market
Armory timing9:48KingSouza777 · Armory
Farm transition12:50–12:52KingSouza777 · 12 farms clustered
Trade route started18:19Bestlogin6567

Player highlights

Standout performances

Highest total score80,612Bestlogin6567
Highest military score27,612Bestlogin6567
Highest economy score47,451Bestlogin6567
Most kills5,549Bestlogin6567
Most units killed166KingSouza777
Most deaths166Bestlogin6567
Most buildings razed72Bestlogin6567
Largest army221Bestlogin6567
Favorite unitHippeusBestlogin6567 · 54 fielded

KingSouza777

Most Kills

Bestlogin6567

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

KingSouza777

Late Classical7:30 estimated completion
Delayed pressure9:39 · Stable
Fast expansion7:42 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep23:12 · Market
Early armory / Heroic prep9:48 · Armory
Fortress tech path26:04 · Fortress
Heavy walling signal29 wall build events
Farm transition12:50–12:52 · 12 farms clustered
Market economy signal1,500 total resource volume
Large army production120 military units

Bestlogin6567

Fast Classical3:34 estimated completion
Delayed pressure7:16 · Stable
Expansion signal14:07 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep9:04 · Market
Early armory / Heroic prep17:58 · Armory
Fortress tech path22:07 · Fortress
Farm transition14:18–14:27 · 16 farms clustered
Trade route started18:19 · Caravan Greek queued
Market economy signal7,700 total resource volume
Large army production221 military units
KingSouza777 · 3 TC BoomTwo genuine additional Town Centers were established by 8:00.
KingSouza777 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
KingSouza777 · Late ClassicalClassical completed after 5:00 on a standard land opening.
KingSouza777 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Bestlogin6567 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Bestlogin6567 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Bestlogin6567 · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 9200 total volume

KingSouza777

Bought

No buys

Sold

Food1100
Wood400
Total player market volume1500

Bestlogin6567

Bought

Food2700
Wood3100

Sold

Food1100
Wood800
Total player market volume7700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

KingSouza777

Army

Hippeus37
Hoplite26
Minotaur19
Toxotes14
Manticore11
Jason3
Bellerophon2
Heracles2
Myrmidon2
Petrobolos2
Colossus1
Odysseus1
Buildings13 types
Farm46
Wall29
House26
Temple5
Armory4
Stable4
Storehouse4
Archery Range3
Military Academy3
Town Center3
Granary2
Fortress1
Market1
God powers4 invoked
Bolt3
Restoration3
Plenty Vault2
Titan Gate1

Bestlogin6567

Army

Hippeus54
Toxotes48
Hypaspist29
Gastraphetoros21
Cyclops17
Peltast16
Petrobolos7
Prodromos7
Hoplite5
Ajax4
Achilles3
Colossus3
Chiron2
Helepolis2
Nemean Lion2
Perseus1
Buildings13 types
Farm23
House17
Storehouse9
Fortress3
Granary3
Town Center3
Sentry Tower2
Archery Range1
Armory1
Market1
Military Academy1
Stable1
Temple1
God powers5 invoked
Curse3
Pestilence1
Plenty Vault1
Sentinel1
Titan Gate1