Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

The_gods_killer vs [PROSTAGMA] Dipirono

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:54
Valley Of Kings map preview
Map Valley Of Kings
Winner
The_gods_killerAmaterasu
Pre-match Elo1606
Win probability78.1%
17:54 Match length The_gods_killer favored
Defeated
[PROSTAGMA] DipironoHades
Pre-match Elo1385
Win probability21.9%

Match at a glance

The_gods_killer vs [PROSTAGMA] Dipirono

WinnerThe_gods_killer
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration17:54
Started
Ended
Elo favorite78.1%The_gods_killer
Fastest Classical4:13*The_gods_killer
First pressure4:19The_gods_killer · Stable Japanese
First extra TC10:58[PROSTAGMA] Dipirono · Town Center
Most military units98The_gods_killer
Highest EAPM36.7The_gods_killer

The_gods_killer

Amaterasu

Victory
Elo1606+8
EAPM36.7
Military units98
First pressure4:19Stable Japanese
First expansion15:18
Market volume0
Total score 28,142
Military score 16,075
Economic score 9,245
Kills score 3,044
Units killed 105
Units lost 33
Buildings razed 12
Largest army 98
Favorite unit Naginata Rider 30 fielded
Classical 4:13* Estimated start 3:13
Heroic 14:12* Estimated start 12:57
Mythic Not reached
Defeat
Elo1385-8
EAPM25.5
Military units86
First pressure5:40Archery Range
First expansion10:58
Market volume0
Total score 14,168
Military score 3,118
Economic score 10,108
Kills score 954
Units killed 39
Units lost 105
Buildings razed 0
Largest army 86
Favorite unit Toxotes 53 fielded
Classical 5:29* Research start 4:29
Heroic 13:54* Research start 12:39
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Ares
Raijin
HeroicAge
Aphrodite
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

The_gods_killerAmaterasu
Match time
[PROSTAGMA] DipironoHades
Key technologyPickaxe
Key technologyHand Axe
God powerShrine Of The Hunt
First military pressureStable Japanese
Naginata Rider8 training queues
Samurai7 training queues
Onna Musha6 training queues
Naginata Rider2 training queues
ArmoryArmory
Wanyudo2 training queues
Naginata Rider14 training queues
Key technologyCopper Shields
Key technologyHusbandry
Wanyudo2 training queues
God powerSolar Shield
Samurai15 training queues
Wanyudo12 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Onna Musha2 training queues
Naginata Rider6 training queues
Onna Musha3 training queues
Town CenterAdditional center
Samurai5 training queues
God powerThunder Burst
Shinobi11 training queues
God powerSolar Shield
Fortress-tier buildingCastle
Wanyudo2 training queues
VictoryMatch result
God powerSentinel
Key technologyPickaxe
Key technologyHusbandry
Key technologyHand Axe
First military pressureArchery Range
Toxotes32 training queues
Key technologyMedium Archers
Cyclops6 training queues
ArmoryArmory
God powerPestilence
Town CenterAdditional center
Farm transition7 farms clustered
Toxotes11 training queues
Key technologyPlow
Key technologyShaft Mine
Key technologyBow Saw
Prodromos12 training queues
Nemean Lion2 training queues
God powerCurse
Cyclops3 training queues
Toxotes10 training queues
Key technologyCrenellations
Peltast5 training queues
God powerSentinel
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite78.1%The_gods_killer
Fastest Classical4:13*The_gods_killer
Fastest Heroic13:54*[PROSTAGMA] Dipirono
First pressure4:19The_gods_killer · Stable Japanese
First extra TC10:58[PROSTAGMA] Dipirono · Town Center
Fortress timing17:04The_gods_killer · Castle
Armory timing8:25The_gods_killer · Armory
Farm transition11:45–12:45[PROSTAGMA] Dipirono · 7 farms clustered

Player highlights

Standout performances

Highest total score28,142The_gods_killer
Highest military score16,075The_gods_killer
Highest economy score10,108[PROSTAGMA] Dipirono
Most kills3,044The_gods_killer
Most units killed105The_gods_killer
Most deaths105[PROSTAGMA] Dipirono
Most buildings razed12The_gods_killer
Largest army98The_gods_killer
Favorite unitToxotes[PROSTAGMA] Dipirono · 53 fielded

The_gods_killer

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

[PROSTAGMA] Dipirono

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

The_gods_killer

Classical timing4:13 estimated completion
Early pressure4:19 · Stable Japanese
Expansion signal15:18 · Town Center
Early armory / Heroic prep8:25 · Armory
Fortress tech path17:04 · Castle
Large army production98 military units

[PROSTAGMA] Dipirono

Late Classical5:29 estimated completion
Early pressure5:40 · Archery Range
Expansion signal10:58 · Town Center
Early armory / Heroic prep9:43 · Armory
Farm transition11:45–12:45 · 7 farms clustered
Large army production86 military units
The_gods_killer · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
The_gods_killer · Early MilitaryMeaningful trained combat units were produced during the early opening.
The_gods_killer · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
[PROSTAGMA] Dipirono · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
[PROSTAGMA] Dipirono · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
[PROSTAGMA] Dipirono · Early MilitaryMeaningful trained combat units were produced during the early opening.
[PROSTAGMA] Dipirono · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

The_gods_killer

Army

Naginata Rider30
Samurai27
Wanyudo19
Onna Musha11
Shinobi11
Buildings11 types
House16
Shrine Japanese7
Dojo5
Stable Japanese5
Watermill4
Mining Camp Japanese2
Temple2
Armory1
Castle1
Guardhouse1
Town Center1
God powers3 invoked
Solar Shield2
Shrine Of The Hunt1
Thunder Burst1

[PROSTAGMA] Dipirono

Army

Toxotes53
Prodromos12
Cyclops10
Peltast5
Ajax2
Nemean Lion2
Achilles1
Chiron1
Buildings9 types
Farm17
House9
Archery Range4
Granary4
Stable2
Storehouse2
Armory1
Temple1
Town Center1
God powers3 invoked
Sentinel2
Curse1
Pestilence1