Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Dr.Ash vs Antrea Trinkieri © G4

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:31
Tundra map preview
Map Tundra
Winner
Dr.AshPoseidon
Pre-match Elo1802
Win probability49.3%
21:31 Match length UpsetThe Elo underdog won
Defeated
Antrea Trinkieri © G4Quetzalcoatl
Pre-match Elo1807
Win probability50.7%

Match at a glance

Dr.Ash vs Antrea Trinkieri © G4

WinnerDr.Ash
MapTundra
QueueRanked 1v1 Supremacy
Duration21:31
Started
Ended
Elo favorite50.7%Antrea Trinkieri © G4 · Upset
Fastest Classical3:42*Dr.Ash
First pressure3:49Antrea Trinkieri © G4 · Warrior Priest trained
Market timing13:35Dr.Ash · Market
First extra TC5:45Dr.Ash · Town Center
Most military units109Dr.Ash
Highest EAPM98.3Dr.Ash
Market volume3,300Dr.Ash

Dr.Ash

Poseidon

Victory
Elo1802+18
EAPM98.3
Military units109
First pressure3:55Stable
First expansion5:45
Market volume3300
Total score 37,124
Military score 13,295
Economic score 21,257
Kills score 2,604
Units killed 88
Units lost 64
Buildings razed 3
Largest army 109
Favorite unit Hoplite 27 fielded
Classical 3:42* Research start 2:42
Heroic 16:20* Estimated start 15:05
Mythic Research start 19:56 · not reached

Antrea Trinkieri © G4

Quetzalcoatl

Defeat
Elo1807-18
EAPM61.7
Military units108
First pressure3:49Warrior Priest trained
First expansion
Market volume1600
Total score 15,093
Military score 4,588
Economic score 8,768
Kills score 1,737
Units killed 64
Units lost 91
Buildings razed 9
Largest army 108
Favorite unit Ocelotl Warrior 49 fielded
Classical 4:22* Research start 3:22
Heroic 17:51* Estimated start 16:36
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Huehuecoyotl
Aphrodite
HeroicAge
Coatlicue
Artemis
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Dr.AshPoseidon
Match time
Antrea Trinkieri © G4Quetzalcoatl
God powerLure
First military pressureStable
Hippeus2 training queues
Town CenterAdditional center
God powerCease Fire
Key technologyHand Axe
Hoplite16 training queues
Centaur2 training queues
Toxotes16 training queues
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
Key technologyMedium Archers
Centaur2 training queues
Farm transition19 farms clustered
MarketMarket
Centaur2 training queues
Key technologyPlow
Hypaspist13 training queues
Key technologyMedium Infantry
Peltast21 training queues
Fortress-tier buildingFortress
God powerCurse
ArmoryArmory
Key technologyShaft Mine
Hoplite11 training queues
Hypaspist8 training queues
Peltast5 training queues
Key technologyHeavy Infantry
Key technologyHeavy Archers
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBow Saw
Hippeus3 training queues
Fortress-tier buildingFortress
Town CenterAdditional center
VictoryMatch result
First military pressureWarrior Priest trained
Warrior Priest4 training queues
Ocelotl Warrior3 training queues
Ocelotl Warrior17 training queues
Key technologyMedium Nobles Hut Soldiers
Warrior Priest2 training queues
Coyote Warrior2 training queues
Tequihua Archer2 training queues
God powerTailwind
God powerLullaby
Tequihua Archer11 training queues
Ocelotl Warrior11 training queues
Warrior Priest2 training queues
MarketMarket
Ocelotl Warrior2 training queues
Eagle Warrior32 training queues
Ocelotl Warrior15 training queues
Key technologyHand Axe
God powerEarth Monster
Warrior Priest3 training queues
Key technologyPickaxe
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.7%Antrea Trinkieri © G4 · Upset
Fastest Classical3:42*Dr.Ash
Fastest Heroic16:20*Dr.Ash
First pressure3:49Antrea Trinkieri © G4 · Warrior Priest trained
First extra TC5:45Dr.Ash · Town Center
Fortress timing16:38Dr.Ash · Fortress
Market timing13:35Dr.Ash · Market
Armory timing17:13Dr.Ash · Armory
Farm transition12:31–12:58Dr.Ash · 19 farms clustered

Player highlights

Standout performances

Highest total score37,124Dr.Ash
Highest military score13,295Dr.Ash
Highest economy score21,257Dr.Ash
Most kills2,604Dr.Ash
Most units killed88Dr.Ash
Most deaths91Antrea Trinkieri © G4
Most buildings razed9Antrea Trinkieri © G4
Largest army109Dr.Ash
Favorite unitOcelotl WarriorAntrea Trinkieri © G4 · 49 fielded

Dr.Ash

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Antrea Trinkieri © G4

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Dr.Ash

Fast Classical3:42 estimated completion
Early pressure3:55 · Stable
Fast expansion5:45 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep13:35 · Market
Early armory / Heroic prep17:13 · Armory
Fortress tech path16:38 · Fortress
Heavy walling signal22 wall build events
Farm transition12:31–12:58 · 19 farms clustered
Market economy signal3,300 total resource volume
Large army production109 military units

Antrea Trinkieri © G4

Classical timing4:22 estimated completion
Early pressure3:49 · Warrior Priest trained
Early market / Heroic prep15:06 · Market
Heavy walling signal9 wall build events
Market economy signal1,600 total resource volume
Large army production108 military units
Dr.Ash · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Dr.Ash · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dr.Ash · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Dr.Ash · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Dr.Ash · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Antrea Trinkieri © G4 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Antrea Trinkieri © G4 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Antrea Trinkieri © G4 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4900 total volume

Dr.Ash

Bought

No buys

Sold

Food600
Wood2700
Total player market volume3300

Antrea Trinkieri © G4

Bought

No buys

Sold

Food700
Wood900
Total player market volume1600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dr.Ash

Army

Hoplite27
Peltast26
Hypaspist21
Toxotes16
Centaur7
Hippeus7
Atalanta2
Theseus2
Hippolyta1
Buildings13 types
Farm42
House22
Wall22
Storehouse11
Archery Range8
Military Academy7
Granary6
Stable5
Fortress2
Town Center2
Armory1
Market1
Temple1
God powers3 invoked
Cease Fire1
Curse1
Lure1

Antrea Trinkieri © G4

Army

Ocelotl Warrior49
Eagle Warrior32
Tequihua Archer13
Warrior Priest12
Coyote Warrior2
Buildings8 types
Calpulli13
House13
Wall9
Nobles Hut5
War Hut4
Spike Trap2
Market1
Temple1
God powers3 invoked
Earth Monster1
Lullaby1
Tailwind1