Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ChasingTheSun vs Devil

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:02
Giza map preview
Map Giza
Winner
ChasingTheSunTsukuyomi
Pre-match Elo1936
Win probability59.4%
12:02 Match length ChasingTheSun favored
Defeated
DevilSusanoo
Pre-match Elo1870
Win probability40.6%

Match at a glance

ChasingTheSun vs Devil

WinnerChasingTheSun
MapGiza
QueueRanked 1v1 Supremacy
Duration12:02
Started
Ended
Elo favorite59.4%ChasingTheSun
Fastest Classical3:34*Devil
First pressure3:44Devil · Stable Japanese
Most military units101ChasingTheSun
Highest EAPM71.0ChasingTheSun

ChasingTheSun

Tsukuyomi

Victory
Elo1936+14
EAPM71.0
Military units101
First pressure5:48Stable Japanese
First expansion
Market volume0
Total score 15,087
Military score 8,435
Economic score 5,947
Kills score 717
Units killed 33
Units lost 24
Buildings razed 0
Largest army 101
Favorite unit Naginata Rider 73 fielded
Classical 4:03* Research start 3:18
Heroic 8:07* Research start 7:10
Mythic Not reached

Devil

Susanoo

Defeat
Elo1870-14
EAPM59.7
Military units33
First pressure3:44Stable Japanese
First expansion
Market volume0
Total score 10,972
Military score 4,855
Economic score 5,619
Kills score 498
Units killed 25
Units lost 31
Buildings razed 0
Largest army 33
Favorite unit Yumi Horse Archer 15 fielded
Classical 3:34* Research start 2:34
Heroic 9:56* Estimated start 8:41
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Inari Okami
Hachiman
HeroicAge
Raijin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ChasingTheSunTsukuyomi
Match time
DevilSusanoo
Key technologyPickaxe
Key technologyHusbandry
ArmoryArmory
First military pressureStable Japanese
Key technologyCopper Weapons
God powerNew Moon
God powerShogun
Naginata Rider73 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyHand Axe
Daimyo26 training queues
God powerSwampland
Key technologyBronze Shields
VictoryMatch result
Kitsune2 training queues
First military pressureStable Japanese
God powerKusanagi
Naginata Rider5 training queues
Key technologyHusbandry
ArmoryArmory
Key technologyBallistics
Key technologyPickaxe
Daimyo9 training queues
Yumi Horse Archer15 training queues
God powerSwampland
God powerKusanagi
God powerThunder Burst
Naginata Rider2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.4%ChasingTheSun
Fastest Classical3:34*Devil
Fastest Heroic8:07*ChasingTheSun
First pressure3:44Devil · Stable Japanese
Armory timing4:50ChasingTheSun · Armory

Player highlights

Standout performances

Highest total score15,087ChasingTheSun
Highest military score8,435ChasingTheSun
Highest economy score5,947ChasingTheSun
Most kills717ChasingTheSun
Most units killed33ChasingTheSun
Most deaths31Devil
Most buildings razed0ChasingTheSun
Largest army101ChasingTheSun
Favorite unitNaginata RiderChasingTheSun · 73 fielded

ChasingTheSun

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Devil

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ChasingTheSun

Classical timing4:03 estimated completion
Early pressure5:48 · Stable Japanese
Early armory / Heroic prep4:50 · Armory
Large army production101 military units

Devil

Fast Classical3:34 estimated completion
Early pressure3:44 · Stable Japanese
Early armory / Heroic prep7:11 · Armory
ChasingTheSun · 1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
ChasingTheSun · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Devil · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Devil · Early MilitaryMeaningful trained combat units were produced during the early opening.
Devil · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Devil · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Devil · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ChasingTheSun

Army

Naginata Rider73
Daimyo27
Tengu1
Buildings7 types
House8
Watermill4
Stable Japanese3
Shrine Japanese2
Armory1
Mining Camp Japanese1
Temple1
God powers3 invoked
New Moon1
Shogun1
Swampland1

Devil

Army

Yumi Horse Archer15
Daimyo9
Naginata Rider7
Kitsune2
Buildings7 types
House7
Watermill4
Shrine Japanese3
Stable Japanese3
Mining Camp Japanese2
Armory1
Temple1
God powers3 invoked
Kusanagi2
Swampland1
Thunder Burst1