Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Journey Before Destination vs Annubis

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:17
Megalopolis map preview
Map Megalopolis
Winner
Journey Before DestinationRa
Pre-match Elo1631
Win probability43.4%
18:17 Match length UpsetThe Elo underdog won
Defeated
AnnubisShennong
Pre-match Elo1677
Win probability56.6%

Match at a glance

Journey Before Destination vs Annubis

WinnerJourney Before Destination
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration18:17
Started
Ended
Elo favorite56.6%Annubis · Upset
Fastest Classical4:36*Annubis
First pressure7:00Journey Before Destination · Barracks
First extra TC5:03Journey Before Destination · Town Center
Market timing9:48Annubis · Market
Most military units158Annubis
Highest EAPM75.2Annubis
Market volume1,400Annubis
Victory
Elo1631+20
EAPM72.2
Military units124
First pressure7:00Barracks
First expansion5:03
Market volume0
Total score 30,420
Military score 13,365
Economic score 13,137
Kills score 3,950
Units killed 119
Units lost 73
Buildings razed 24
Largest army 124
Favorite unit Slinger 88 fielded
Classical 4:47* Research start 3:47
Heroic 9:03* Research start 7:48
Mythic Not reached

Annubis

Shennong

Defeat
Elo1677-20
EAPM75.2
Military units158
First pressure15:49Imperial Academy
First expansion5:06
Market volume1400
Total score 23,464
Military score 10,385
Economic score 11,740
Kills score 1,379
Units killed 45
Units lost 117
Buildings razed 5
Largest army 158
Favorite unit Dao Swordsman 66 fielded
Classical 4:36* Research start 3:36
Heroic 10:45* Estimated start 9:30
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Houtu
Sekhmet
HeroicAge
Rushou
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Journey Before DestinationRa
Match time
AnnubisShennong
Key technologyPickaxe
Town CenterAdditional center
ArmoryArmory
First military pressureBarracks
Slinger88 training queues
Key technologyHand Axe
God powerCitadel
Key technologyMedium Slingers
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBallistics
Key technologyCopper Shields
Key technologyHeavy Slingers
Siege Tower3 training queues
Key technologyHusbandry
Scarab3 training queues
Fortress-tier buildingMigdol Stronghold
God powerShifting Sands
Siege Tower3 training queues
Spearman25 training queues
Key technologyPlow
Key technologyMedium Spearmen
Farm transition7 farms clustered
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Spearmen
Fortress-tier buildingMigdol Stronghold
Siege Tower2 training queues
Fortress-tier buildingMigdol Stronghold
God powerRain
VictoryMatch result
Key technologyHand Axe
Town CenterAdditional center
Pioneer2 training queues
Key technologyPickaxe
God powerEarth Wall
God powerProsperous Seeds
Dao Swordsman13 training queues
ArmoryArmory
Fire Archer7 training queues
Key technologyCopper Shields
Wuzu Javelineer2 training queues
Key technologyMedium Infantry
Key technologyCopper Weapons
God powerProsperous Seeds
MarketMarket
Pioneer4 training queues
ArmoryArmory
Fire Archer3 training queues
Key technologyMedium Archers
Dao Swordsman47 training queues
ArmoryArmory
Farm transition7 farms clustered
God powerProsperous Seeds
ArmoryArmory
Wuzu Javelineer14 training queues
Key technologyBronze Shields
God powerVenom Beast
Pioneer8 training queues
Key technologyBow Saw
Key technologyShaft Mine
White Horse Cavalry48 training queues
First military pressureImperial Academy
DockDock
Dao Swordsman6 training queues
Key technologyHeavy Cavalry
Key technologyCopper Armor
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.6%Annubis · Upset
Fastest Classical4:36*Annubis
Fastest Heroic9:03*Journey Before Destination
First pressure7:00Journey Before Destination · Barracks
First extra TC5:03Journey Before Destination · Town Center
Fortress timing12:36Journey Before Destination · Migdol Stronghold
Market timing9:48Annubis · Market
Armory timing6:46Journey Before Destination · Armory
Farm transition11:05–11:18Annubis · 7 farms clustered

Player highlights

Standout performances

Highest total score30,420Journey Before Destination
Highest military score13,365Journey Before Destination
Highest economy score13,137Journey Before Destination
Most kills3,950Journey Before Destination
Most units killed119Journey Before Destination
Most deaths117Annubis
Most buildings razed24Journey Before Destination
Largest army158Annubis
Favorite unitSlingerJourney Before Destination · 88 fielded

Journey Before Destination

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Annubis

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Journey Before Destination

Classical timing4:47 estimated completion
Delayed pressure7:00 · Barracks
Fast expansion5:03 · Town Center
Early armory / Heroic prep6:46 · Armory
Fortress tech path12:36 · Migdol Stronghold
Farm transition14:57–14:57 · 7 farms clustered
Large army production124 military units

Annubis

Classical timing4:36 estimated completion
Delayed pressure15:49 · Imperial Academy
Fast expansion5:06 · Town Center
Early market / Heroic prep9:48 · Market
Early armory / Heroic prep7:14 · Armory
Heavy walling signal40 wall build events
Water commitment signal1 dock build events
Farm transition11:05–11:18 · 7 farms clustered
Market economy signal1,400 total resource volume
Large army production158 military units
Journey Before Destination · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Journey Before Destination · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Journey Before Destination · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Annubis · Early MilitaryMeaningful trained combat units were produced during the early opening.
Annubis · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1400 total volume

Journey Before Destination

Bought

No buys

Sold

No sells

Total player market volume0

Annubis

Bought

Food200
Wood100

Sold

Food300
Wood800
Total player market volume1400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Journey Before Destination

Army

Slinger88
Spearman25
Siege Tower8
Scarab3
Buildings14 types
Farm28
House21
Obelisk10
Barracks6
Granary4
Lumber Camp4
Migdol Stronghold4
Mining Camp4
Armory1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers3 invoked
Citadel1
Rain1
Shifting Sands1

Annubis

Army

Dao Swordsman66
White Horse Cavalry48
Wuzu Javelineer16
Pioneer15
Fire Archer10
Ge Halberdier1
Jiang Zi Ya1
Sage1
Buildings13 types
Wall40
House19
Silo15
Farm11
Military Camp8
Armory4
Baolei4
Machine Workshop2
Dock1
Imperial Academy1
Market1
Temple1
Town Center1
God powers3 invoked
Prosperous Seeds3
Earth Wall1
Venom Beast1