Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

EnyelGrovis vs Black911

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:52
Giza map preview
Map Giza
Winner
EnyelGrovisTsukuyomi
Pre-match Elo1122
Win probability47.4%
23:52 Match length UpsetThe Elo underdog won
Defeated
Black911Isis
Pre-match Elo1140
Win probability52.6%

Match at a glance

EnyelGrovis vs Black911

WinnerEnyelGrovis
MapGiza
QueueRanked 1v1 Supremacy
Duration23:52
Started
Ended
Elo favorite52.6%Black911 · Upset
Fastest Classical4:15*EnyelGrovis
First pressure4:25EnyelGrovis · Stable Japanese
Market timing16:38EnyelGrovis · Market
First extra TC13:48EnyelGrovis · Town Center
Most military units96Black911
Highest EAPM67.3EnyelGrovis

EnyelGrovis

Tsukuyomi

Victory
Elo1122+18
EAPM67.3
Military units88
First pressure4:25Stable Japanese
First expansion13:48
Market volume0
Total score 39,259
Military score 18,024
Economic score 18,908
Kills score 2,345
Units killed 97
Units lost 60
Buildings razed 3
Largest army 88
Favorite unit Onna Musha 24 fielded
Classical 4:15* Research start 3:30
Heroic 14:49* Estimated start 13:53
Mythic Not reached

Black911

Isis

Defeat
Elo1140-18
EAPM36.2
Military units96
First pressure6:38Barracks
First expansion16:56
Market volume0
Total score 34,127
Military score 7,397
Economic score 24,592
Kills score 2,178
Units killed 67
Units lost 99
Buildings razed 3
Largest army 96
Favorite unit Axeman 32 fielded
Classical 5:11* Estimated start 4:11
Heroic 15:10* Estimated start 13:55
Mythic Estimated start 23:53 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Bast
Fujin
HeroicAge
Nephthys
No choice recorded
MythicAge
Thoth

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

EnyelGrovisTsukuyomi
Match time
Black911Isis
First military pressureStable Japanese
Naginata Rider4 training queues
ArmoryArmory
Naginata Rider4 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
God powerSwampland
Key technologyBallistics
Key technologyPickaxe
Onna Musha4 training queues
Samurai7 training queues
Onna Musha4 training queues
Samurai3 training queues
Naginata Rider3 training queues
Key technologyCopper Shields
Farm transition14 farms clustered
Key technologyPlow
Town CenterAdditional center
Samurai3 training queues
Key technologyShaft Mine
God powerNew Moon
Daimyo4 training queues
MarketMarket
Fortress-tier buildingCastle
Key technologyHand Axe
Shinobi20 training queues
Key technologyBow Saw
Fortress-tier buildingCastle
Town CenterAdditional center
Key technologyCrenellations
God powerSmiting Gust
Onna Musha16 training queues
Daimyo4 training queues
Fortress-tier buildingCastle
Yumi Archer8 training queues
Oyumi3 training queues
VictoryMatch result
Key technologyPickaxe
Sphinx4 training queues
First military pressureBarracks
Spearman4 training queues
Spearman12 training queues
Sphinx5 training queues
ArmoryArmory
Axeman32 training queues
Key technologyCopper Weapons
Scorpion Man4 training queues
Key technologyMedium Axemen
Spearman5 training queues
Key technologyCopper Armor
God powerProsperity
Key technologyBronze Weapons
Key technologyHand Axe
Scorpion Man8 training queues
Spearman2 training queues
Town CenterAdditional center
Sphinx8 training queues
Farm transition17 farms clustered
Key technologyPlow
Key technologyHusbandry
Key technologyCopper Shields
Key technologyHeavy Axemen
Key technologyBronze Armor
Key technologyBronze Shields
God powerAncestors
God powerEclipse
Spearman6 training queues
Sphinx4 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyBow Saw
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.6%Black911 · Upset
Fastest Classical4:15*EnyelGrovis
Fastest Heroic14:49*EnyelGrovis
First pressure4:25EnyelGrovis · Stable Japanese
First extra TC13:48EnyelGrovis · Town Center
Fortress timing16:55EnyelGrovis · Castle
Market timing16:38EnyelGrovis · Market
Armory timing6:38EnyelGrovis · Armory
Farm transition12:46–12:48EnyelGrovis · 14 farms clustered

Player highlights

Standout performances

Highest total score39,259EnyelGrovis
Highest military score18,024EnyelGrovis
Highest economy score24,592Black911
Most kills2,345EnyelGrovis
Most units killed97EnyelGrovis
Most deaths99Black911
Most buildings razed3EnyelGrovis
Largest army96Black911
Favorite unitAxemanBlack911 · 32 fielded

EnyelGrovis

Highest ScoreMost ImprovementsMost KillsMost Resources

Black911

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

EnyelGrovis

Classical timing4:15 estimated completion
Early pressure4:25 · Stable Japanese
Expansion signal13:48 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep16:38 · Market
Early armory / Heroic prep6:38 · Armory
Fortress tech path16:55 · Castle
Heavy walling signal18 wall build events
Farm transition12:46–12:48 · 14 farms clustered
Large army production88 military units

Black911

Late Classical5:11 estimated completion
Early pressure6:38 · Barracks
Expansion signal16:56 · Town Center
Early armory / Heroic prep12:25 · Armory
Fortress tech path22:53 · Migdol Stronghold
Farm transition17:41–18:24 · 17 farms clustered
Large army production96 military units
EnyelGrovis · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
EnyelGrovis · Early MilitaryMeaningful trained combat units were produced during the early opening.
EnyelGrovis · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Black911 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Black911 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Black911 · Late ClassicalClassical completed after 5:00 on a standard land opening.
Black911 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

EnyelGrovis

Army

Onna Musha24
Shinobi20
Samurai13
Naginata Rider11
Daimyo8
Yumi Archer8
Oyumi3
Kitsune1
Buildings15 types
Farm51
House29
Wall18
Watermill15
Guardhouse7
Mining Camp Japanese6
Shrine Japanese6
Dojo4
Castle3
Sentry Tower2
Town Center2
Armory1
Market1
Stable Japanese1
Temple1
God powers3 invoked
New Moon1
Smiting Gust1
Swampland1

Black911

Army

Axeman32
Spearman29
Sphinx23
Scorpion Man12
Buildings14 types
Farm30
House16
Barracks7
Granary5
Mining Camp4
Lumber Camp2
Armory1
Migdol Stronghold1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers3 invoked
Ancestors1
Eclipse1
Prosperity1