Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Rawkey Jr vs Cyprus

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 40:56
Blue Lagoon map preview
Map Blue Lagoon
Winner
Rawkey JrZeus
Pre-match Elo1350
Win probability47.8%
40:56 Match length UpsetThe Elo underdog won
Defeated
CyprusThor
Pre-match Elo1365
Win probability52.2%

Match at a glance

Rawkey Jr vs Cyprus

WinnerRawkey Jr
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration40:56
Started
Ended
Elo favorite52.2%Cyprus · Upset
Fastest Classical3:49*Cyprus
First pressure2:16Cyprus · Hersir trained
First extra TC14:42Cyprus · Town Center
Market timing9:23Cyprus · Market
Most military units471Rawkey Jr
Highest EAPM64.0Cyprus
Market volume12,600Cyprus

Rawkey Jr

Zeus

Victory
Elo1350+18
EAPM58.6
Military units471
First pressure4:16Stable
First expansion15:38
Market volume5600
Total score 79,418
Military score 25,533
Economic score 37,569
Kills score 16,338
Units killed 545
Units lost 433
Buildings razed 38
Largest army 471
Favorite unit Hypaspist 145 fielded
Classical 4:06* Research start 3:06
Heroic 21:01* Estimated start 19:46
Mythic 27:56* Estimated start 25:56

Cyprus

Thor

Defeat
Elo1365-18
EAPM64.0
Military units468
First pressure2:16Hersir trained
First expansion14:42
Market volume12600
Total score 48,211
Military score 13,206
Economic score 23,467
Kills score 11,582
Units killed 435
Units lost 683
Buildings razed 15
Largest army 468
Favorite unit Throwing Axeman 143 fielded
Classical 3:49* Research start 2:49
Heroic 17:06* Research start 15:51
Mythic 26:23* Research start 24:23

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Freyja
Dionysus
HeroicAge
Skadi
Hera
MythicAge
Baldr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Rawkey JrZeus
Match time
CyprusThor
First military pressureStable
Hoplite6 training queues
Key technologyPickaxe
Hippeus27 training queues
Key technologyHusbandry
Hoplite4 training queues
God powerBolt
Centaur3 training queues
Hoplite4 training queues
Key technologyMedium Infantry
Key technologyMedium Cavalry
Centaur12 training queues
Hippeus20 training queues
Key technologyHand Axe
Key technologyPlow
ArmoryArmory
Town CenterAdditional center
God powerCease Fire
Hippeus8 training queues
Farm transition17 farms clustered
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCopper Armor
Centaur9 training queues
Key technologyCrenellations
MarketMarket
Key technologyBronze Armor
God powerBronze
Hippeus21 training queues
Hypaspist12 training queues
Key technologyHeavy Cavalry
Centaur2 training queues
Key technologyMedium Archers
Key technologyBronze Weapons
Key technologyShaft Mine
Key technologyBow Saw
Toxotes14 training queues
Key technologyCrenellations
Prodromos7 training queues
Fortress-tier buildingFortress
Toxotes4 training queues
Hoplite10 training queues
Hypaspist38 training queues
God powerBronze
Key technologyHeavy Infantry
Key technologyHeavy Archers
God powerCease Fire
Key technologyChampion Infantry
Hoplite48 training queues
God powerLightning Storm
Medusa5 training queues
Hypaspist82 training queues
Key technologyIron Armor
Key technologyIron Weapons
Toxotes11 training queues
Key technologyCopper Shields
Town CenterAdditional center
MarketMarket
MarketMarket
MarketMarket
Trade route startedCaravan Greek queued
Toxotes9 training queues
Medusa6 training queues
Hypaspist4 training queues
Key technologyHeavy Archers
Medusa3 training queues
Hypaspist9 training queues
Hoplite54 training queues
Hydra6 training queues
Peltast14 training queues
Key technologyChampion Archers
MarketMarket
Medusa3 training queues
VictoryMatch result
First military pressureHersir trained
Hersir4 training queues
ArmoryDwarven Armory
God powerForest Fire
Key technologyCopper Armor
Key technologyCopper Weapons
Raiding Cavalry2 training queues
Hersir2 training queues
Throwing Axeman10 training queues
Key technologyHand Axe
Valkyrie2 training queues
Key technologyHusbandry
Key technologyPickaxe
Key technologyMedium Infantry
MarketMarket
Berserk25 training queues
Key technologyBronze Armor
Hirdman2 training queues
Key technologyHusbandry
Key technologyCopper Shields
Throwing Axeman26 training queues
Raiding Cavalry3 training queues
Hersir7 training queues
Hirdman14 training queues
Berserk2 training queues
Town CenterAdditional center
Key technologyPlow
MarketMarket
Hirdman8 training queues
Key technologyBallistics
Berserk2 training queues
Hersir4 training queues
Farm transition3 farms clustered
Berserk7 training queues
Fortress-tier buildingHill Fort
Godi6 training queues
Huskarl4 training queues
Portable Ram6 training queues
Key technologyHeavy Infantry
Town CenterAdditional center
Fortress-tier buildingHill Fort
Key technologyBronze Shields
God powerFrost
Fortress-tier buildingHill Fort
Huskarl6 training queues
Berserk9 training queues
Hirdman6 training queues
Throwing Axeman10 training queues
Godi16 training queues
Jarl4 training queues
Hirdman3 training queues
Berserk38 training queues
Huskarl17 training queues
Godi3 training queues
Throwing Axeman8 training queues
Fortress-tier buildingHill Fort
MarketMarket
MarketMarket
God powerFrost
Fortress-tier buildingHill Fort
Key technologyShaft Mine
Ballista5 training queues
Throwing Axeman4 training queues
Town CenterAdditional center
Berserk2 training queues
Trade route startedCaravan Norse queued
Key technologyIron Armor
Key technologyBronze Weapons
Fortress-tier buildingHill Fort
Fire Giant4 training queues
Huskarl3 training queues
Jarl6 training queues
Berserk2 training queues
Hirdman2 training queues
Throwing Axeman25 training queues
Key technologyBow Saw
Berserk25 training queues
Huskarl3 training queues
Key technologyChampion Infantry
Key technologyBronze Weapons
God powerRagnarok
Town CenterAdditional center
Throwing Axeman16 training queues
Fortress-tier buildingHill Fort
Ballista8 training queues
Berserk4 training queues
Hersir2 training queues
Godi22 training queues
Throwing Axeman28 training queues
Fire Giant2 training queues
Huskarl8 training queues
Raiding Cavalry2 training queues
Throwing Axeman16 training queues
Hersir3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.2%Cyprus · Upset
Fastest Classical3:49*Cyprus
Fastest Heroic17:06*Cyprus
Fastest Mythic26:23*Cyprus
First pressure2:16Cyprus · Hersir trained
First extra TC14:42Cyprus · Town Center
Fortress timing17:49Cyprus · Hill Fort
Market timing9:23Cyprus · Market
Armory timing4:25Cyprus · Dwarven Armory
Farm transition16:56–17:51Rawkey Jr · 17 farms clustered
Trade route started27:32Cyprus

Player highlights

Standout performances

Highest total score79,418Rawkey Jr
Highest military score25,533Rawkey Jr
Highest economy score37,569Rawkey Jr
Most kills16,338Rawkey Jr
Most units killed545Rawkey Jr
Most deaths683Cyprus
Most buildings razed38Rawkey Jr
Largest army471Rawkey Jr
Favorite unitHypaspistRawkey Jr · 145 fielded

Rawkey Jr

Highest ScoreMost ImprovementsMost KillsMost Resources

Cyprus

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Rawkey Jr

Classical timing4:06 estimated completion
Early pressure4:16 · Stable
Expansion signal15:38 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep20:31 · Market
Early armory / Heroic prep14:31 · Armory
Fortress tech path24:56 · Fortress
Heavy walling signal10 wall build events
Farm transition16:56–17:51 · 17 farms clustered
Trade route started35:10 · Caravan Greek queued
Market economy signal5,600 total resource volume
Large army production471 military units

Cyprus

Fast Classical3:49 estimated completion
Early pressure2:16 · Hersir trained
Expansion signal14:42 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep9:23 · Market
Early armory / Heroic prep4:25 · Dwarven Armory
Fortress tech path17:49 · Hill Fort
Heavy walling signal36 wall build events
Farm transition17:08–17:08 · 3 farms clustered
Trade route started27:32 · Caravan Norse queued
Market economy signal12,600 total resource volume
Large army production468 military units
Rawkey Jr · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Rawkey Jr · Early MilitaryMeaningful trained combat units were produced during the early opening.
Rawkey Jr · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Cyprus · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Cyprus · Early MilitaryMeaningful trained combat units were produced during the early opening.
Cyprus · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Cyprus · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 18200 total volume

Rawkey Jr

Bought

Food500

Sold

Food2100
Wood3000
Total player market volume5600

Cyprus

Bought

Food1700
Wood1600

Sold

Food2800
Wood6500
Total player market volume12600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Rawkey Jr

Army

Hypaspist145
Hoplite126
Hippeus77
Toxotes38
Centaur26
Medusa17
Peltast14
Prodromos7
Hydra6
Heracles5
Jason5
Odysseus3
Bellerophon2
Buildings13 types
Farm81
Storehouse22
House17
Military Academy15
Granary12
Wall10
Archery Range8
Stable7
Temple6
Market5
Town Center2
Armory1
Fortress1
God powers4 invoked
Bronze2
Cease Fire2
Bolt1
Lightning Storm1

Cyprus

Army

Throwing Axeman143
Berserk118
Godi48
Huskarl42
Hirdman39
Hersir24
Ballista14
Jarl10
Raiding Cavalry9
Fire Giant8
Portable Ram6
Valkyrie4
Frost Giant3
Buildings12 types
Farm36
Wall36
House23
Longhouse22
Ox Cart Building10
Hill Fort7
Market4
Town Center4
Great Hall3
Sentry Tower3
Dwarven Armory1
Temple1
God powers3 invoked
Frost2
Forest Fire1
Ragnarok1