Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

_abacaxi_ vs JoaoVitor

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:44
Watering Hole map preview
Map Watering Hole
Defeated
_abacaxi_Zeus
Pre-match Elo1633
Win probability28.5%
17:44 Match length JoaoVitor favored
Winner
JoaoVitorGaia
Pre-match Elo1793
Win probability71.5%

Match at a glance

_abacaxi_ vs JoaoVitor

WinnerJoaoVitor
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration17:44
Started
Ended
Elo favorite71.5%JoaoVitor
Fastest Classical3:45*JoaoVitor
First pressure4:55_abacaxi_ · Military Academy
First extra TC4:03JoaoVitor · Village Center
Most military units134JoaoVitor
Highest EAPM111.0_abacaxi_

_abacaxi_

Zeus

Defeat
Elo1633-10
EAPM111.0
Military units91
First pressure4:55Military Academy
First expansion5:57
Market volume0
Total score 25,102
Military score 10,443
Economic score 13,546
Kills score 1,113
Units killed 34
Units lost 58
Buildings razed 0
Largest army 91
Favorite unit Hoplite 31 fielded
Classical 3:57* Research start 2:57
Heroic 13:42* Estimated start 12:27
Mythic Not reached

JoaoVitor

Gaia

Victory
Elo1793+10
EAPM52.6
Military units134
First pressure7:16Military Barracks
First expansion4:03
Market volume0
Total score 35,979
Military score 16,930
Economic score 17,226
Kills score 1,908
Units killed 59
Units lost 31
Buildings razed 11
Largest army 134
Favorite unit Arcus 56 fielded
Classical 3:45* Research start 2:45
Heroic 10:39* Estimated start 9:24
Mythic 16:21* Estimated start 14:21

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Leto
Apollo
HeroicAge
Theia
No choice recorded
MythicAge
Atlas

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

_abacaxi_Zeus
Match time
JoaoVitorGaia
Heracles2 training queues
First military pressureMilitary Academy
Town CenterAdditional center
Key technologyPickaxe
Hoplite15 training queues
Key technologyHand Axe
Minotaur2 training queues
Minotaur2 training queues
ArmoryArmory
Key technologyMedium Infantry
God powerRestoration
Hoplite3 training queues
Town CenterAdditional center
God powerBolt
Peltast18 training queues
Key technologyMedium Archers
Key technologyShaft Mine
Key technologyBow Saw
Manticore6 training queues
God powerUnderworld Passage
Fortress-tier buildingFortress
Key technologyHeavy Infantry
Hoplite13 training queues
Jason7 training queues
Fortress-tier buildingFortress
Key technologyChampion Infantry
Odysseus2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyHeavy Archers
Peltast7 training queues
Manticore4 training queues
Farm transition4 farms clustered
Petrobolos3 training queues
Hypaspist5 training queues
Fortress-tier buildingFortress
Town CenterAdditional center
DefeatMatch result
God powerGaia Forest
God powerGaia Forest
God powerSpider Lair
Village CenterAdditional center
Key technologyHand Axe
Key technologyPickaxe
God powerSpider Lair
Key technologyBow Saw
Key technologyShaft Mine
Oracle2 training queues
First military pressureMilitary Barracks
God powerSpider Lair
Key technologyHusbandry
ArmoryArmory
Murmillo15 training queues
God powerSpider Lair
God powerSpider Lair
Cheiroballista2 training queues
Key technologyHusbandry
Oracle3 training queues
Key technologyMedium Archers
God powerHesperides Tree
Arcus51 training queues
God powerSpider Lair
Dryad11 training queues
Murmillo6 training queues
Contarius2 training queues
God powerHesperides Tree
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyMedium Infantry
God powerSpider Lair
Fortress-tier buildingPalace
Key technologyHeavy Archers
Town CenterAdditional center
Murmillo2 training queues
Key technologyHeavy Infantry
Dryad3 training queues
Contarius17 training queues
Fortress-tier buildingPalace
Oracle3 training queues
Key technologyBallistics
Key technologyBronze Armor
Arcus5 training queues
Fanatic3 training queues
Destroyer3 training queues
Key technologyPlow
God powerImplode
Dryad4 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite71.5%JoaoVitor
Fastest Classical3:45*JoaoVitor
Fastest Heroic10:39*JoaoVitor
Fastest Mythic16:21*JoaoVitor
First pressure4:55_abacaxi_ · Military Academy
First extra TC4:03JoaoVitor · Village Center
Fortress timing13:21JoaoVitor · Palace
Armory timing7:54JoaoVitor · Armory
Farm transition16:34–16:35_abacaxi_ · 4 farms clustered

Player highlights

Standout performances

Highest total score35,979JoaoVitor
Highest military score16,930JoaoVitor
Highest economy score17,226JoaoVitor
Most kills1,908JoaoVitor
Most units killed59JoaoVitor
Most deaths58_abacaxi_
Most buildings razed11JoaoVitor
Largest army134JoaoVitor
Favorite unitArcusJoaoVitor · 56 fielded

_abacaxi_

Most Deaths

JoaoVitor

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

_abacaxi_

Fast Classical3:57 estimated completion
Early pressure4:55 · Military Academy
Fast expansion5:57 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep10:57 · Armory
Fortress tech path14:47 · Fortress
Heavy walling signal17 wall build events
Farm transition16:34–16:35 · 4 farms clustered
Large army production91 military units

JoaoVitor

Fast Classical3:45 estimated completion
Delayed pressure7:16 · Military Barracks
Fast expansion4:03 · Village Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep7:54 · Armory
Fortress tech path13:21 · Palace
Large army production134 military units
_abacaxi_ · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
_abacaxi_ · Early MilitaryMeaningful trained combat units were produced during the early opening.
_abacaxi_ · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
_abacaxi_ · Fast ClassicalClassical completed before 4:00 on a standard land opening.
JoaoVitor · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
JoaoVitor · Early MilitaryMeaningful trained combat units were produced during the early opening.
JoaoVitor · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
JoaoVitor · Fast ClassicalClassical completed before 4:00 on a standard land opening.
JoaoVitor · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
JoaoVitor · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

_abacaxi_

Army

Hoplite31
Peltast25
Manticore10
Jason8
Hypaspist5
Minotaur4
Heracles3
Petrobolos3
Odysseus2
Buildings11 types
House20
Wall17
Granary10
Military Academy10
Storehouse9
Archery Range8
Farm5
Fortress3
Town Center3
Armory1
Temple1
God powers3 invoked
Bolt1
Restoration1
Underworld Passage1

JoaoVitor

Army

Arcus56
Murmillo23
Contarius19
Dryad18
Oracle8
Destroyer3
Fanatic3
Cheiroballista2
Automaton1
Turma1
Buildings9 types
Manor8
Economic Guild5
Military Barracks4
Counter Barracks3
Palace2
Armory1
Temple1
Town Center1
Village Center1
God powers4 invoked
Spider Lair7
Gaia Forest2
Hesperides Tree2
Implode1