Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Esbax vs Moo

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 31:35
Alfheim map preview
Map Alfheim
Winner
EsbaxHades
Pre-match Elo1429
Win probability43.1%
31:35 Match length UpsetThe Elo underdog won
Defeated
MooOdin
Pre-match Elo1477
Win probability56.9%

Match at a glance

Esbax vs Moo

WinnerEsbax
MapAlfheim
QueueRanked 1v1 Supremacy
Duration31:35
Started
Ended
Elo favorite56.9%Moo · Upset
Fastest Classical4:00*Esbax
First pressure1:58Moo · Hersir trained
First extra TC8:57Moo · Town Center
Market timing21:47Moo · Market
Most military units290Esbax
Highest EAPM60.9Esbax
Market volume200Moo

Esbax

Hades

Victory
Elo1429+20
EAPM60.9
Military units290
First pressure3:52Archery Range
First expansion18:37
Market volume0
Total score 56,863
Military score 23,687
Economic score 24,561
Kills score 8,615
Units killed 226
Units lost 240
Buildings razed 57
Largest army 290
Favorite unit Toxotes 123 fielded
Classical 4:00* Estimated start 3:00
Heroic 16:46* Estimated start 15:31
Mythic 29:49* Estimated start 27:49

Moo

Odin

Defeat
Elo1477-20
EAPM56.9
Military units220
First pressure1:58Hersir trained
First expansion8:57
Market volume200
Total score 38,483
Military score 10,022
Economic score 21,722
Kills score 6,739
Units killed 238
Units lost 222
Buildings razed 11
Largest army 220
Favorite unit Jarl 56 fielded
Classical 4:34* Research start 3:34
Heroic 12:46* Research start 11:31
Mythic 24:02* Research start 22:02

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Freyja
Apollo
HeroicAge
Skadi
Artemis
MythicAge
Baldr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

EsbaxHades
Match time
MooOdin
First military pressureArchery Range
Toxotes26 training queues
Key technologyHand Axe
Cyclops3 training queues
Key technologyPickaxe
God powerSentinel
Hoplite4 training queues
Key technologyMedium Archers
Toxotes18 training queues
Hoplite3 training queues
ArmoryArmory
Ajax2 training queues
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCopper Shields
Farm transition12 farms clustered
Key technologyPlow
Key technologyPickaxe
Cyclops2 training queues
Hypaspist2 training queues
Manticore5 training queues
Hoplite3 training queues
Key technologyHeavy Archers
Hypaspist9 training queues
Key technologyMedium Infantry
God powerPestilence
Town CenterAdditional center
Toxotes39 training queues
Cyclops5 training queues
Fortress-tier buildingFortress
Town CenterAdditional center
Key technologyShaft Mine
Key technologyBow Saw
Hypaspist9 training queues
Petrobolos2 training queues
Cyclops3 training queues
Hypaspist7 training queues
Town CenterAdditional center
Cyclops3 training queues
Manticore3 training queues
Hoplite15 training queues
Hypaspist11 training queues
Key technologyHeavy Infantry
Fortress-tier buildingFortress
Key technologyCopper Weapons
Key technologyCopper Armor
Town CenterAdditional center
Fortress-tier buildingFortress
Cyclops3 training queues
Toxotes22 training queues
Hypaspist11 training queues
Hoplite29 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyCopper Shields
Hypaspist11 training queues
Toxotes15 training queues
Town CenterAdditional center
Fortress-tier buildingFortress
Peltast2 training queues
Key technologyCopper Shields
Key technologyChampion Archers
Key technologyChampion Infantry
God powerEarthquake
Hypaspist3 training queues
Toxotes3 training queues
VictoryMatch result
First military pressureHersir trained
Hersir2 training queues
Hersir3 training queues
Raiding Cavalry15 training queues
God powerGreat Hunt
Berserk2 training queues
God powerForest Fire
Key technologyHusbandry
Throwing Axeman3 training queues
Town CenterAdditional center
ArmoryArmory
Key technologyCopper Shields
Hersir6 training queues
Raiding Cavalry2 training queues
Key technologyMedium Cavalry
Key technologyPickaxe
Key technologyHand Axe
Frost Giant5 training queues
God powerFrost
Raiding Cavalry6 training queues
Hersir3 training queues
Valkyrie2 training queues
Godi2 training queues
Fortress-tier buildingHill Fort
Key technologyShaft Mine
Huskarl11 training queues
Key technologyMedium Infantry
Jarl5 training queues
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
ArmoryArmory
Frost Giant6 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Huskarl14 training queues
Jarl7 training queues
Raiding Cavalry3 training queues
Key technologyBronze Weapons
Portable Ram2 training queues
Town CenterAdditional center
Key technologyBronze Shields
Key technologyPlow
Huskarl5 training queues
MarketMarket
Village CenterAdditional center
Hersir8 training queues
Farm transition14 farms clustered
Jarl4 training queues
Town CenterAdditional center
Fire Giant4 training queues
Godi5 training queues
Fortress-tier buildingHill Fort
Jarl40 training queues
Godi7 training queues
Hersir5 training queues
ArmoryArmory
Throwing Axeman7 training queues
Fortress-tier buildingHill Fort
Godi9 training queues
Key technologyBallistics
Key technologyIron Shields
Key technologyBronze Armor
Hersir4 training queues
Town CenterAdditional center
Ballista6 training queues
Key technologyChampion Cavalry
Fire Giant3 training queues
Huskarl4 training queues
Raiding Cavalry3 training queues
Valkyrie2 training queues
MarketMarket
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.9%Moo · Upset
Fastest Classical4:00*Esbax
Fastest Heroic12:46*Moo
Fastest Mythic24:02*Moo
First pressure1:58Moo · Hersir trained
First extra TC8:57Moo · Town Center
Fortress timing15:03Moo · Hill Fort
Market timing21:47Moo · Market
Armory timing10:00Moo · Armory
Farm transition14:47–15:52Esbax · 12 farms clustered

Player highlights

Standout performances

Highest total score56,863Esbax
Highest military score23,687Esbax
Highest economy score24,561Esbax
Most kills8,615Esbax
Most units killed238Moo
Most deaths240Esbax
Most buildings razed57Esbax
Largest army290Esbax
Favorite unitToxotesEsbax · 123 fielded

Esbax

Highest ScoreLargest ArmyMost DeathsMost Resources

Moo

Most ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Esbax

Classical timing4:00 estimated completion
Early pressure3:52 · Archery Range
Expansion signal18:37 · Town Center
Multi-TC boom signal5 expansion build events
Early armory / Heroic prep14:01 · Armory
Fortress tech path19:20 · Fortress
Heavy walling signal26 wall build events
Farm transition14:47–15:52 · 12 farms clustered
Large army production290 military units

Moo

Classical timing4:34 estimated completion
Early pressure1:58 · Hersir trained
Fast expansion8:57 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep21:47 · Market
Early armory / Heroic prep10:00 · Armory
Fortress tech path15:03 · Hill Fort
Farm transition22:46–23:23 · 14 farms clustered
Market economy signal200 total resource volume
Large army production220 military units
Esbax · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Esbax · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Esbax · Early MilitaryMeaningful trained combat units were produced during the early opening.
Esbax · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Moo · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Moo · Early MilitaryMeaningful trained combat units were produced during the early opening.
Moo · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 200 total volume

Esbax

Bought

No buys

Sold

No sells

Total player market volume0

Moo

Bought

Food200

Sold

No sells

Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Esbax

Army

Toxotes123
Hypaspist63
Hoplite54
Cyclops20
Achilles8
Manticore8
Ajax6
Chiron2
Peltast2
Petrobolos2
Helepolis1
Perseus1
Buildings11 types
Farm39
Wall26
House17
Storehouse14
Archery Range8
Granary6
Military Academy6
Town Center5
Fortress4
Temple4
Armory1
God powers3 invoked
Earthquake1
Pestilence1
Sentinel1

Moo

Army

Jarl56
Huskarl34
Hersir31
Raiding Cavalry29
Godi23
Frost Giant12
Throwing Axeman10
Fire Giant8
Ballista6
Valkyrie6
Berserk2
Portable Ram2
Hirdman1
Buildings12 types
Farm30
House22
Great Hall12
Longhouse6
Ox Cart Building6
Town Center4
Wall4
Armory3
Hill Fort3
Market2
Temple1
Village Center1
God powers3 invoked
Forest Fire1
Frost1
Great Hunt1