Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Crupi03 vs BeAcH_PaRtY

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 33:07
Valley Of Kings map preview
Map Valley Of Kings
Defeated
Crupi03Thor
Pre-match Elo1794
Win probability35.6%
33:07 Match length BeAcH_PaRtY favored
Winner
BeAcH_PaRtYThor
Pre-match Elo1897
Win probability64.4%

Match at a glance

Crupi03 vs BeAcH_PaRtY

WinnerBeAcH_PaRtY
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration33:07
Started
Ended
Elo favorite64.4%BeAcH_PaRtY
Fastest Classical4:31*BeAcH_PaRtY
First pressure1:35BeAcH_PaRtY · Hersir trained
First extra TC18:08Crupi03 · Town Center
Market timing9:57BeAcH_PaRtY · Market
Most military units934BeAcH_PaRtY
Highest EAPM95.0BeAcH_PaRtY
Market volume8,200Crupi03

Crupi03

Thor

Defeat
Elo1794-13
EAPM83.0
Military units699
First pressure3:15Hersir trained
First expansion18:08
Market volume8200
Total score 50,579
Military score 24,192
Economic score 15,389
Kills score 11,170
Units killed 362
Units lost 438
Buildings razed 36
Largest army 699
Favorite unit Throwing Axeman 246 fielded
Classical 4:43* Estimated start 3:43
Heroic 11:32* Estimated start 10:17
Mythic 32:14* Estimated start 30:14
Victory
Elo1897+13
EAPM95.0
Military units934
First pressure1:35Hersir trained
First expansion20:20
Market volume6600
Total score 55,045
Military score 29,558
Economic score 15,112
Kills score 10,459
Units killed 341
Units lost 450
Buildings razed 27
Largest army 934
Favorite unit Throwing Axeman 327 fielded
Classical 4:31* Research start 3:31
Heroic 11:40* Estimated start 10:25
Mythic 30:12* Estimated start 28:12

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Freyja
Bragi
HeroicAge
Bragi
Baldr
MythicAge
Baldr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Crupi03Thor
Match time
BeAcH_PaRtYThor
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Weapons
First military pressureHersir trained
Hersir7 training queues
Key technologyCopper Shields
Raiding Cavalry4 training queues
Berserk13 training queues
Throwing Axeman5 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Key technologyMedium Infantry
Key technologyBronze Armor
God powerForest Fire
MarketMarket
Throwing Axeman100 training queues
Key technologyBallistics
Raiding Cavalry9 training queues
Key technologyBronze Weapons
Key technologyBronze Shields
Berserk9 training queues
Key technologyHeavy Infantry
Key technologyMedium Cavalry
Hirdman4 training queues
Godi3 training queues
Battle Boar5 training queues
God powerFlaming Weapons
Jarl52 training queues
Hersir2 training queues
God powerDwarven Mine
Valkyrie4 training queues
Godi29 training queues
Hersir15 training queues
Battle Boar3 training queues
Raiding Cavalry3 training queues
Berserk11 training queues
Key technologyIron Shields
Throwing Axeman18 training queues
Jarl29 training queues
Fortress-tier buildingHill Fort
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
Town CenterAdditional center
Fortress-tier buildingHill Fort
Portable Ram5 training queues
Fortress-tier buildingHill Fort
Farm transition21 farms clustered
Battle Boar3 training queues
Fortress-tier buildingHill Fort
Hersir5 training queues
Town CenterAdditional center
Fortress-tier buildingHill Fort
Key technologyHeavy Cavalry
Hersir5 training queues
Berserk8 training queues
Throwing Axeman9 training queues
Hirdman5 training queues
Godi9 training queues
Key technologyPlow
Key technologyShaft Mine
Key technologyBow Saw
Portable Ram3 training queues
Berserk33 training queues
God powerDwarven Mine
Throwing Axeman11 training queues
Jarl13 training queues
Portable Ram11 training queues
Hersir20 training queues
Hirdman6 training queues
Jarl97 training queues
Hirdman16 training queues
Fortress-tier buildingHill Fort
Throwing Axeman103 training queues
God powerDwarven Mine
Berserk5 training queues
Fortress-tier buildingHill Fort
God powerRagnarok
DefeatMatch result
First military pressureHersir trained
Hersir3 training queues
ArmoryDwarven Armory
Key technologyCopper Weapons
Key technologyCopper Armor
Raiding Cavalry38 training queues
Key technologyCopper Shields
Throwing Axeman157 training queues
Key technologyPickaxe
Key technologyMedium Infantry
Key technologyMedium Cavalry
Key technologyBronze Weapons
MarketMarket
God powerForest Fire
Raiding Cavalry45 training queues
Key technologyHeavy Cavalry
Jarl323 training queues
Key technologyHeavy Cavalry
God powerFlaming Weapons
Berserk15 training queues
Godi16 training queues
Battle Boar7 training queues
Raiding Cavalry5 training queues
Hersir5 training queues
Hirdman5 training queues
Raiding Cavalry15 training queues
Valkyrie3 training queues
Key technologyHand Axe
Key technologyHeavy Infantry
Godi20 training queues
Valkyrie6 training queues
Raiding Cavalry5 training queues
Berserk5 training queues
God powerDwarven Mine
Valkyrie2 training queues
Godi5 training queues
Hirdman15 training queues
Town CenterAdditional center
Fortress-tier buildingHill Fort
Key technologyBronze Armor
Key technologyShaft Mine
Throwing Axeman15 training queues
Portable Ram3 training queues
Farm transition24 farms clustered
Town CenterAdditional center
Key technologyBow Saw
Key technologyHusbandry
Godi20 training queues
Valkyrie14 training queues
Fortress-tier buildingHill Fort
Throwing Axeman95 training queues
Godi5 training queues
Portable Ram5 training queues
Town CenterAdditional center
Fortress-tier buildingHill Fort
MarketMarket
MarketMarket
Throwing Axeman55 training queues
Fortress-tier buildingHill Fort
Godi15 training queues
ArmoryDwarven Armory
Key technologyBronze Shields
Key technologyIron Weapons
Key technologyChampion Cavalry
Trade route startedCaravan Norse queued
Key technologyIron Shields
Town CenterAdditional center
Key technologyCrenellations
Key technologyBallistics
MarketMarket
MarketMarket
God powerRagnarok
Throwing Axeman5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.4%BeAcH_PaRtY
Fastest Classical4:31*BeAcH_PaRtY
Fastest Heroic11:32*Crupi03
Fastest Mythic30:12*BeAcH_PaRtY
First pressure1:35BeAcH_PaRtY · Hersir trained
First extra TC18:08Crupi03 · Town Center
Fortress timing17:48Crupi03 · Hill Fort
Market timing9:57BeAcH_PaRtY · Market
Armory timing0:09Crupi03 · Dwarven Armory
Farm transition19:11–20:11Crupi03 · 21 farms clustered
Trade route started31:12BeAcH_PaRtY

Player highlights

Standout performances

Highest total score55,045BeAcH_PaRtY
Highest military score29,558BeAcH_PaRtY
Highest economy score15,389Crupi03
Most kills11,170Crupi03
Most units killed362Crupi03
Most deaths450BeAcH_PaRtY
Most buildings razed36Crupi03
Largest army934BeAcH_PaRtY
Favorite unitThrowing AxemanBeAcH_PaRtY · 327 fielded

Crupi03

Most Kills

BeAcH_PaRtY

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Crupi03

Classical timing4:43 estimated completion
Early pressure3:15 · Hersir trained
Expansion signal18:08 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep10:36 · Market
Early armory / Heroic prep0:09 · Dwarven Armory
Fortress tech path17:48 · Hill Fort
Heavy walling signal33 wall build events
Farm transition19:11–20:11 · 21 farms clustered
Market economy signal8,200 total resource volume
Large army production699 military units

BeAcH_PaRtY

Classical timing4:31 estimated completion
Early pressure1:35 · Hersir trained
Expansion signal20:20 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep9:57 · Market
Early armory / Heroic prep4:13 · Dwarven Armory
Fortress tech path20:27 · Hill Fort
Heavy walling signal11 wall build events
Farm transition22:01–22:53 · 24 farms clustered
Trade route started31:12 · Caravan Norse queued
Market economy signal6,600 total resource volume
Large army production934 military units
Crupi03 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Crupi03 · Early MilitaryMeaningful trained combat units were produced during the early opening.
BeAcH_PaRtY · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
BeAcH_PaRtY · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 14800 total volume

Crupi03

Bought

Food500
Wood100

Sold

Food2600
Wood5000
Total player market volume8200

BeAcH_PaRtY

Bought

Food600
Wood400

Sold

Food2000
Wood3600
Total player market volume6600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Crupi03

Army

Throwing Axeman246
Jarl191
Berserk79
Hersir55
Godi41
Hirdman32
Portable Ram19
Raiding Cavalry16
Battle Boar12
Valkyrie7
Huskarl1
Buildings11 types
Farm51
Wall33
House17
Longhouse10
Ox Cart Building9
Great Hall7
Hill Fort7
Town Center2
Dwarven Armory1
Market1
Temple1
God powers4 invoked
Dwarven Mine3
Flaming Weapons1
Forest Fire1
Ragnarok1

BeAcH_PaRtY

Army

Throwing Axeman327
Jarl323
Raiding Cavalry108
Godi81
Valkyrie29
Berserk20
Hirdman20
Hersir9
Battle Boar8
Portable Ram8
Huskarl1
Buildings12 types
Farm60
House29
Longhouse19
Wall11
Great Hall10
Ox Cart Building9
Market5
Hill Fort4
Town Center4
Dwarven Armory2
Sentry Tower2
Temple1
God powers4 invoked
Dwarven Mine1
Flaming Weapons1
Forest Fire1
Ragnarok1