Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

SpookySnake vs TATSUMI420SCOPER

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 6:13
Marsh map preview
Map Marsh
Defeated
SpookySnakeNuwa
Pre-match Elo1285
Win probability50.1%
6:13 Match length UpsetThe Elo underdog won
Winner
TATSUMI420SCOPERThor
Pre-match Elo1284
Win probability49.9%

Match at a glance

SpookySnake vs TATSUMI420SCOPER

WinnerTATSUMI420SCOPER
MapMarsh
QueueRanked 1v1 Supremacy
Duration6:13
Started
Ended
Elo favorite50.1%SpookySnake · Upset
Fastest Classical4:21*TATSUMI420SCOPER
First pressure1:14TATSUMI420SCOPER · Hersir trained
First extra TC5:03SpookySnake · Town Center
Most military units7TATSUMI420SCOPER
Highest EAPM46.5TATSUMI420SCOPER
Defeat
Elo1285-18
EAPM40.4
Military units4
First pressure3:00Pioneer produced
First expansion5:03
Market volume0
Total score 6,057
Military score 2,016
Economic score 4,041
Kills score 0
Units killed 0
Units lost 3
Buildings razed 0
Largest army 4
Favorite unit Dao Swordsman 3 fielded
Classical 4:30* Research start 3:30
Heroic Not reached
Mythic Not reached
Victory
Elo1284+18
EAPM46.5
Military units7
First pressure1:14Hersir trained
First expansion
Market volume0
Total score 6,447
Military score 2,495
Economic score 3,834
Kills score 118
Units killed 3
Units lost 0
Buildings razed 0
Largest army 7
Favorite unit Hersir 6 fielded
Classical 4:21* Research start 3:21
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Forseti
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SpookySnakeNuwa
Match time
TATSUMI420SCOPERThor
First military pressurePioneer produced
Key technologyPickaxe
God powerEarth Wall
Town CenterAdditional center
God powerCreation
Dao Swordsman3 training queues
DefeatMatch result
First military pressureHersir trained
Hersir2 training queues
Hersir2 training queues
Key technologyHand Axe
Key technologyPickaxe
God powerHealing Spring
Hersir2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.1%SpookySnake · Upset
Fastest Classical4:21*TATSUMI420SCOPER
First pressure1:14TATSUMI420SCOPER · Hersir trained
First extra TC5:03SpookySnake · Town Center

Player highlights

Standout performances

Highest total score6,447TATSUMI420SCOPER
Highest military score2,495TATSUMI420SCOPER
Highest economy score4,041SpookySnake
Most kills118TATSUMI420SCOPER
Most units killed3TATSUMI420SCOPER
Most deaths3SpookySnake
Most buildings razed0SpookySnake
Largest army7TATSUMI420SCOPER
Favorite unitHersirTATSUMI420SCOPER · 6 fielded

SpookySnake

Most DeathsMost Improvements

TATSUMI420SCOPER

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

SpookySnake

Classical timing4:30 estimated completion
Early pressure3:00 · Pioneer produced
Fast expansion5:03 · Town Center

TATSUMI420SCOPER

Classical timing4:21 estimated completion
Early pressure1:14 · Hersir trained
SpookySnake · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
SpookySnake · Early MilitaryMeaningful trained combat units were produced during the early opening.
TATSUMI420SCOPER · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
TATSUMI420SCOPER · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SpookySnake

Army

Dao Swordsman3
Pioneer1
Buildings5 types
House2
Silo2
Military Camp1
Temple1
Town Center1
God powers2 invoked
Creation1
Earth Wall1

TATSUMI420SCOPER

Army

Hersir6
Troll1
Buildings3 types
House4
Ox Cart Building2
Temple1
God powers1 invoked
Healing Spring1