Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ronin vs Journey Before Destination

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:24
Mount Olympus map preview
Map Mount Olympus
Winner
roninThor
Pre-match Elo1770
Win probability71.4%
12:24 Match length ronin favored
Defeated
Journey Before DestinationRa
Pre-match Elo1611
Win probability28.6%

Match at a glance

ronin vs Journey Before Destination

Winnerronin
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration12:24
Started
Ended
Elo favorite71.4%ronin
Fastest Classical4:49*ronin
First pressure3:50ronin · Hersir trained
Most military units87ronin
Highest EAPM81.9Journey Before Destination

ronin

Thor

Victory
Elo1770+10
EAPM75.7
Military units87
First pressure3:50Hersir trained
First expansion
Market volume0
Total score 11,480
Military score 4,682
Economic score 5,745
Kills score 1,053
Units killed 55
Units lost 47
Buildings razed 7
Largest army 87
Favorite unit Raiding Cavalry 31 fielded
Classical 4:49* Research start 3:49
Heroic Not reached
Mythic Not reached
Defeat
Elo1611-10
EAPM81.9
Military units45
First pressure5:24Barracks
First expansion
Market volume0
Total score 9,061
Military score 2,915
Economic score 4,959
Kills score 1,187
Units killed 48
Units lost 55
Buildings razed 1
Largest army 45
Favorite unit Axeman 28 fielded
Classical 5:14* Research start 4:14
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Bast
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

roninThor
Match time
Journey Before DestinationRa
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
First military pressureHersir trained
Hersir6 training queues
Key technologyHand Axe
Raiding Cavalry11 training queues
God powerForest Fire
Throwing Axeman15 training queues
Key technologyMedium Cavalry
Hersir22 training queues
Raiding Cavalry20 training queues
Valkyrie3 training queues
Valkyrie9 training queues
Key technologyPickaxe
VictoryMatch result
Key technologyPickaxe
First military pressureBarracks
Axeman20 training queues
Sphinx3 training queues
Key technologyHusbandry
Spearman3 training queues
ArmoryArmory
Sphinx8 training queues
God powerEclipse
Spearman3 training queues
Axeman8 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite71.4%ronin
Fastest Classical4:49*ronin
First pressure3:50ronin · Hersir trained
Armory timing0:07ronin · Dwarven Armory

Player highlights

Standout performances

Highest total score11,480ronin
Highest military score4,682ronin
Highest economy score5,745ronin
Most kills1,187Journey Before Destination
Most units killed55ronin
Most deaths55Journey Before Destination
Most buildings razed7ronin
Largest army87ronin
Favorite unitRaiding Cavalryronin · 31 fielded

ronin

Highest ScoreMost KillsMost Resources

Journey Before Destination

Largest ArmyMost DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ronin

Classical timing4:49 estimated completion
Early pressure3:50 · Hersir trained
Early armory / Heroic prep0:07 · Dwarven Armory
Large army production87 military units

Journey Before Destination

Late Classical5:14 estimated completion
Early pressure5:24 · Barracks
Early armory / Heroic prep7:43 · Armory
Heavy walling signal21 wall build events
ronin · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ronin · Early MilitaryMeaningful trained combat units were produced during the early opening.
Journey Before Destination · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Journey Before Destination · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ronin

Army

Raiding Cavalry31
Hersir28
Throwing Axeman15
Valkyrie13
Buildings7 types
House29
Ox Cart Building5
Wall5
Longhouse3
Great Hall2
Dwarven Armory1
Temple1
God powers1 invoked
Forest Fire1

Journey Before Destination

Army

Axeman28
Sphinx11
Spearman6
Buildings12 types
House21
Wall21
Granary4
Obelisk4
Barracks3
Mining Camp3
Armory1
Lumber Camp1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers1 invoked
Eclipse1