Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Cristiano vs MystryUssX

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:39
Tundra map preview
Map Tundra
Winner
CristianoThor
Pre-match Elo1339
Win probability49.1%
25:39 Match length UpsetThe Elo underdog won
Defeated
MystryUssXFreyr
Pre-match Elo1345
Win probability50.9%

Match at a glance

Cristiano vs MystryUssX

WinnerCristiano
MapTundra
QueueRanked 1v1 Supremacy
Duration25:39
Started
Ended
Elo favorite50.9%MystryUssX · Upset
Fastest Classical3:38*Cristiano
First pressure2:37MystryUssX · Hersir trained
First extra TC12:28MystryUssX · Town Center
Most military units193Cristiano
Highest EAPM51.5MystryUssX

Cristiano

Thor

Victory
Elo1339+18
EAPM46.2
Military units193
First pressure2:59Hersir trained
First expansion14:10
Market volume0
Total score 43,463
Military score 20,079
Economic score 20,179
Kills score 3,227
Units killed 121
Units lost 75
Buildings razed 28
Largest army 193
Favorite unit Throwing Axeman 68 fielded
Classical 3:38* Research start 2:38
Heroic 14:00* Estimated start 12:44
Mythic 22:39* Estimated start 20:39

MystryUssX

Freyr

Defeat
Elo1345-18
EAPM51.5
Military units73
First pressure2:37Hersir trained
First expansion12:28
Market volume0
Total score 17,809
Military score 4,401
Economic score 11,467
Kills score 1,963
Units killed 75
Units lost 119
Buildings razed 2
Largest army 73
Favorite unit Throwing Axeman 40 fielded
Classical 3:39* Estimated start 2:39
Heroic 17:58* Research start 16:43
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Ullr
Skadi
HeroicAge
Bragi
Baldr
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

CristianoThor
Match time
MystryUssXFreyr
First military pressureHersir trained
Hersir6 training queues
God powerHealing Spring
God powerHealing Spring
Troll2 training queues
Throwing Axeman9 training queues
Hirdman2 training queues
Berserk4 training queues
Hersir2 training queues
Raiding Cavalry7 training queues
ArmoryDwarven Armory
Key technologyCopper Shields
Throwing Axeman19 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
ArmoryDwarven Armory
Town CenterAdditional center
Key technologyPickaxe
Key technologyHand Axe
Key technologyPlow
Fortress-tier buildingHill Fort
Portable Ram7 training queues
God powerFrost
Throwing Axeman20 training queues
Berserk25 training queues
God powerHealing Spring
Hirdman15 training queues
Jarl10 training queues
Fortress-tier buildingHill Fort
Key technologyMedium Infantry
Raiding Cavalry10 training queues
Farm transition18 farms clustered
Key technologyShaft Mine
Key technologyBow Saw
Key technologyHusbandry
ArmoryDwarven Armory
ArmoryDwarven Armory
Town CenterAdditional center
Key technologyBronze Shields
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBallistics
Fortress-tier buildingHill Fort
Portable Ram5 training queues
Key technologyHeavy Infantry
Key technologyMedium Cavalry
Jarl10 training queues
Fortress-tier buildingHill Fort
Throwing Axeman20 training queues
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Portable Ram10 training queues
Godi5 training queues
Hersir5 training queues
Key technologyHeavy Cavalry
Key technologyChampion Infantry
VictoryMatch result
First military pressureHersir trained
Hersir11 training queues
God powerAsgardian Bastion
Key technologyPlow
Huskarl2 training queues
Raiding Cavalry10 training queues
Key technologyMedium Cavalry
Key technologyHeavy Cavalry
Berserk3 training queues
Town CenterAdditional center
Town CenterAdditional center
Berserk3 training queues
Key technologyMedium Infantry
ArmoryArmory
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
God powerGullinbursti
Raiding Cavalry3 training queues
Throwing Axeman40 training queues
Key technologyHeavy Infantry
Town CenterAdditional center
ArmoryArmory
Key technologyBallistics
Farm transition25 farms clustered
Key technologyCopper Weapons
Key technologyCrenellations
Fortress-tier buildingHill Fort
God powerFlaming Weapons
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.9%MystryUssX · Upset
Fastest Classical3:38*Cristiano
Fastest Heroic14:00*Cristiano
Fastest Mythic22:39*Cristiano
First pressure2:37MystryUssX · Hersir trained
First extra TC12:28MystryUssX · Town Center
Fortress timing15:28Cristiano · Hill Fort
Armory timing8:21Cristiano · Dwarven Armory
Farm transition19:46–20:53Cristiano · 18 farms clustered

Player highlights

Standout performances

Highest total score43,463Cristiano
Highest military score20,079Cristiano
Highest economy score20,179Cristiano
Most kills3,227Cristiano
Most units killed121Cristiano
Most deaths119MystryUssX
Most buildings razed28Cristiano
Largest army193Cristiano
Favorite unitThrowing AxemanCristiano · 68 fielded

Cristiano

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

MystryUssX

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Cristiano

Fast Classical3:38 estimated completion
Early pressure2:59 · Hersir trained
Expansion signal14:10 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep8:21 · Dwarven Armory
Fortress tech path15:28 · Hill Fort
Heavy walling signal30 wall build events
Farm transition19:46–20:53 · 18 farms clustered
Large army production193 military units

MystryUssX

Fast Classical3:39 estimated completion
Early pressure2:37 · Hersir trained
Expansion signal12:28 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep15:19 · Armory
Fortress tech path23:10 · Hill Fort
Heavy walling signal16 wall build events
Farm transition21:53–22:50 · 25 farms clustered
Cristiano · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Cristiano · Early MilitaryMeaningful trained combat units were produced during the early opening.
Cristiano · Fast ClassicalClassical completed before 4:00 on a standard land opening.
MystryUssX · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
MystryUssX · Early MilitaryMeaningful trained combat units were produced during the early opening.
MystryUssX · Fast ClassicalClassical completed before 4:00 on a standard land opening.
MystryUssX · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Cristiano

Army

Throwing Axeman68
Berserk29
Portable Ram22
Jarl20
Hirdman17
Raiding Cavalry17
Hersir13
Godi5
Troll2
Buildings10 types
Wall30
Farm23
House17
Ox Cart Building10
Longhouse9
Great Hall6
Dwarven Armory4
Hill Fort4
Town Center2
Temple1
God powers2 invoked
Healing Spring3
Frost1

MystryUssX

Army

Throwing Axeman40
Raiding Cavalry13
Hersir12
Berserk6
Huskarl2
Buildings10 types
Farm28
House23
Wall16
Ox Cart Building7
Longhouse5
Great Hall3
Town Center3
Armory2
Hill Fort1
Temple1
God powers3 invoked
Asgardian Bastion1
Flaming Weapons1
Gullinbursti1