Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Saturatedopfat vs Dr.Ash

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:23
Watering Hole map preview
Map Watering Hole
Winner
SaturatedopfatSet
Pre-match Elo1895
Win probability65.5%
21:23 Match length Saturatedopfat favored
Defeated
Dr.AshPoseidon
Pre-match Elo1784
Win probability34.5%

Match at a glance

Saturatedopfat vs Dr.Ash

WinnerSaturatedopfat
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration21:23
Started
Ended
Elo favorite65.5%Saturatedopfat
Fastest Classical3:46*Dr.Ash
First pressure4:30Saturatedopfat · Barracks
First extra TC3:55Dr.Ash · Town Center
Market timing7:16Saturatedopfat · Market
Most military units116Saturatedopfat
Highest EAPM105.0Dr.Ash
Market volume900Saturatedopfat
Victory
Elo1895+12
EAPM61.3
Military units116
First pressure4:30Barracks
First expansion4:57
Market volume900
Total score 39,989
Military score 19,612
Economic score 17,208
Kills score 3,169
Units killed 113
Units lost 127
Buildings razed 21
Largest army 116
Favorite unit Spearman 94 fielded
Classical 4:24* Research start 3:24
Heroic 11:43* Estimated start 10:28
Mythic 15:41* Estimated start 13:41

Dr.Ash

Poseidon

Defeat
Elo1784-12
EAPM105.0
Military units85
First pressure5:46Stable
First expansion3:55
Market volume300
Total score 25,111
Military score 6,799
Economic score 16,666
Kills score 1,708
Units killed 109
Units lost 108
Buildings razed 4
Largest army 85
Favorite unit Hippeus 33 fielded
Classical 3:46* Research start 2:46
Heroic 17:22* Estimated start 16:07
Mythic Estimated start 21:06 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Hermes
Nephthys
HeroicAge
Dionysus
Thoth
MythicAge
Artemis

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SaturatedopfatSet
Match time
Dr.AshPoseidon
Key technologyPickaxe
First military pressureBarracks
Town CenterAdditional center
Spearman4 training queues
God powerPlague Of Serpents
MarketMarket
ArmoryArmory
Spearman30 training queues
Key technologyMedium Spearmen
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Weapons
Fortress-tier buildingMigdol Stronghold
Spearman53 training queues
God powerAncestors
Key technologyCopper Shields
Key technologyHeavy Spearmen
Town CenterAdditional center
Town CenterAdditional center
Farm transition5 farms clustered
Key technologyPlow
Key technologyHusbandry
Town CenterAdditional center
God powerVision
God powerMeteor
Camel Rider3 training queues
Key technologyBronze Armor
Key technologyChampion Spearmen
Key technologyHeavy War Elephants
Fortress-tier buildingMigdol Stronghold
Key technologyChampion War Elephants
DockDock
War Elephant8 training queues
Chariot Archer8 training queues
Key technologyShaft Mine
Key technologyHand Axe
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Chariot Archers
Key technologyBow Saw
Fortress-tier buildingMigdol Stronghold
Spearman7 training queues
Key technologyChampion Chariot Archers
Key technologyBronze Weapons
VictoryMatch result
God powerLure
Town CenterAdditional center
First military pressureStable
Atalanta2 training queues
Hippeus6 training queues
Centaur2 training queues
Key technologyMedium Cavalry
Centaur10 training queues
Hippeus24 training queues
Key technologyHand Axe
Key technologyPickaxe
MarketMarket
God powerCease Fire
Farm transition20 farms clustered
Key technologyPlow
Centaur9 training queues
Key technologyMedium Infantry
Hypaspist13 training queues
Hoplite5 training queues
Key technologyHeavy Infantry
God powerBronze
Key technologyChampion Infantry
Hippeus3 training queues
Key technologyHeavy Cavalry
Fortress-tier buildingFortress
Prodromos7 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite65.5%Saturatedopfat
Fastest Classical3:46*Dr.Ash
Fastest Heroic11:43*Saturatedopfat
Fastest Mythic15:41*Saturatedopfat
First pressure4:30Saturatedopfat · Barracks
First extra TC3:55Dr.Ash · Town Center
Fortress timing12:15Saturatedopfat · Migdol Stronghold
Market timing7:16Saturatedopfat · Market
Armory timing7:19Saturatedopfat · Armory
Farm transition12:52–13:48Dr.Ash · 20 farms clustered

Player highlights

Standout performances

Highest total score39,989Saturatedopfat
Highest military score19,612Saturatedopfat
Highest economy score17,208Saturatedopfat
Most kills3,169Saturatedopfat
Most units killed113Saturatedopfat
Most deaths127Saturatedopfat
Most buildings razed21Saturatedopfat
Largest army116Saturatedopfat
Favorite unitSpearmanSaturatedopfat · 94 fielded

Saturatedopfat

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Saturatedopfat

Classical timing4:24 estimated completion
Early pressure4:30 · Barracks
Fast expansion4:57 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep7:16 · Market
Early armory / Heroic prep7:19 · Armory
Fortress tech path12:15 · Migdol Stronghold
Heavy walling signal26 wall build events
Water commitment signal1 dock build events
Farm transition16:05–17:13 · 5 farms clustered
Market economy signal900 total resource volume
Large army production116 military units

Dr.Ash

Fast Classical3:46 estimated completion
Early pressure5:46 · Stable
Fast expansion3:55 · Town Center
Early market / Heroic prep11:07 · Market
Fortress tech path20:06 · Fortress
Farm transition12:52–13:48 · 20 farms clustered
Market economy signal300 total resource volume
Large army production85 military units
Saturatedopfat · Early MilitaryMeaningful trained combat units were produced during the early opening.
Saturatedopfat · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Saturatedopfat · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Saturatedopfat · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Dr.Ash · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Dr.Ash · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dr.Ash · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Dr.Ash · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1200 total volume

Saturatedopfat

Bought

Food900

Sold

No sells

Total player market volume900

Dr.Ash

Bought

Food300

Sold

No sells

Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Saturatedopfat

Army

Spearman94
Chariot Archer8
War Elephant8
Camel Rider3
Anubite2
Catapult1
Buildings17 types
Wall26
Granary17
House16
Obelisk15
Farm11
Mining Camp9
Barracks8
Migdol Stronghold4
Town Center4
Armory2
Lumber Camp2
Dock1
Market1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers4 invoked
Ancestors1
Meteor1
Plague Of Serpents1
Vision1

Dr.Ash

Army

Hippeus33
Centaur22
Hypaspist13
Prodromos7
Hoplite5
Atalanta2
Theseus2
Hippolyta1
Buildings11 types
Farm67
House27
Stable9
Granary8
Storehouse8
Military Academy6
Wall5
Fortress1
Market1
Temple1
Town Center1
God powers3 invoked
Bronze1
Cease Fire1
Lure1