Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

EU SOU A LENDA vs ただジムで疲れてるだ

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:49
Savannah map preview
Map Savannah
Defeated
EU SOU A LENDAHades
Pre-match Elo1255
Win probability46.8%
21:49 Match length ただジムで疲れてるだ favored
Winner
ただジムで疲れてるだShennong
Pre-match Elo1277
Win probability53.2%

Match at a glance

EU SOU A LENDA vs ただジムで疲れてるだ

Winnerただジムで疲れてるだ
MapSavannah
QueueRanked 1v1 Supremacy
Duration21:49
Started
Ended
Elo favorite53.2%ただジムで疲れてるだ
Fastest Classical3:27*EU SOU A LENDA
First pressure4:32EU SOU A LENDA · Stable
First extra TC5:02ただジムで疲れてるだ · Town Center
Market timing15:20ただジムで疲れてるだ · Market
Most military units185EU SOU A LENDA
Highest EAPM64.5ただジムで疲れてるだ
Market volume1,800ただジムで疲れてるだ
Defeat
Elo1255-16
EAPM62.9
Military units185
First pressure4:32Stable
First expansion10:26
Market volume400
Total score 25,526
Military score 10,482
Economic score 12,674
Kills score 2,402
Units killed 84
Units lost 137
Buildings razed 7
Largest army 185
Favorite unit Peltast 71 fielded
Classical 3:27* Estimated start 2:27
Heroic 8:42* Estimated start 7:27
Mythic Not reached
Victory
Elo1277+16
EAPM64.5
Military units117
First pressure13:00Imperial Academy
First expansion5:02
Market volume1800
Total score 47,451
Military score 19,379
Economic score 24,172
Kills score 4,181
Units killed 139
Units lost 77
Buildings razed 13
Largest army 117
Favorite unit Dao Swordsman 46 fielded
Classical 4:24* Estimated start 3:24
Heroic 14:37* Estimated start 13:22
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Houtu
Apollo
HeroicAge
Rushou
No choice recorded
MythicAge
Huangdi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

EU SOU A LENDAHades
Match time
ただジムで疲れてるだShennong
First military pressureStable
God powerSentinel
Hoplite2 training queues
ArmoryArmory
Toxotes5 training queues
Hippeus3 training queues
Key technologyCopper Shields
Key technologyBallistics
Key technologyMedium Archers
Toxotes3 training queues
Town CenterAdditional center
Fortress-tier buildingFortress
Peltast17 training queues
Minotaur2 training queues
Hoplite3 training queues
Hypaspist4 training queues
Key technologyHeavy Archers
Key technologyHand Axe
Key technologyPickaxe
Key technologyCopper Armor
Key technologyCopper Weapons
ArmoryArmory
Key technologyBronze Weapons
Key technologyMedium Infantry
Key technologyMedium Cavalry
Key technologyHeavy Infantry
Peltast10 training queues
Hypaspist26 training queues
Toxotes3 training queues
God powerRestoration
God powerRestoration
Hoplite19 training queues
Key technologyShaft Mine
MarketMarket
MarketMarket
MarketMarket
Prodromos5 training queues
Manticore2 training queues
Peltast40 training queues
Toxotes12 training queues
Achilles4 training queues
Ajax3 training queues
Hippeus2 training queues
Key technologyBronze Shields
Fortress-tier buildingFortress
Town CenterAdditional center
God powerSentinel
Peltast4 training queues
Ajax2 training queues
Toxotes2 training queues
Hoplite2 training queues
DefeatMatch result
Key technologyHand Axe
God powerEarth Wall
Town CenterAdditional center
God powerProsperous Seeds
Pioneer2 training queues
Farm transition5 farms clustered
God powerProsperous Seeds
Dao Swordsman2 training queues
Wuzu Javelineer5 training queues
God powerProsperous Seeds
Dao Swordsman32 training queues
Key technologyPickaxe
Key technologyMedium Infantry
ArmoryArmory
ArmoryArmory
Wuzu Javelineer8 training queues
God powerProsperous Seeds
Key technologyCopper Shields
First military pressureImperial Academy
Siege Crossbow9 training queues
Key technologyCopper Armor
Ge Halberdier4 training queues
Sage9 training queues
Key technologyMedium Archers
Key technologyShaft Mine
Key technologyBow Saw
MarketMarket
God powerVenom Beast
Key technologyBronze Shields
Wuzu Javelineer7 training queues
Key technologyHeavy Infantry
Key technologyMedium Archers
Dao Swordsman4 training queues
Key technologyHeavy Archers
White Horse Cavalry4 training queues
Town CenterAdditional center
Key technologyBallistics
Key technologyHusbandry
Town CenterAdditional center
Wuzu Javelineer4 training queues
Dao Swordsman8 training queues
Tiger Cavalry10 training queues
God powerYinglongs Wrath
God powerYinglongs Wrath
Sage2 training queues
Siege Crossbow2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.2%ただジムで疲れてるだ
Fastest Classical3:27*EU SOU A LENDA
Fastest Heroic8:42*EU SOU A LENDA
First pressure4:32EU SOU A LENDA · Stable
First extra TC5:02ただジムで疲れてるだ · Town Center
Fortress timing11:25EU SOU A LENDA · Fortress
Market timing15:20ただジムで疲れてるだ · Market
Armory timing5:57EU SOU A LENDA · Armory
Farm transition6:49–7:57ただジムで疲れてるだ · 5 farms clustered

Player highlights

Standout performances

Highest total score47,451ただジムで疲れてるだ
Highest military score19,379ただジムで疲れてるだ
Highest economy score24,172ただジムで疲れてるだ
Most kills4,181ただジムで疲れてるだ
Most units killed139ただジムで疲れてるだ
Most deaths137EU SOU A LENDA
Most buildings razed13ただジムで疲れてるだ
Largest army185EU SOU A LENDA
Favorite unitPeltastEU SOU A LENDA · 71 fielded

EU SOU A LENDA

Most Deaths

ただジムで疲れてるだ

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

EU SOU A LENDA

Fast Classical3:27 estimated completion
Early pressure4:32 · Stable
Expansion signal10:26 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep16:49 · Market
Early armory / Heroic prep5:57 · Armory
Fortress tech path11:25 · Fortress
Market economy signal400 total resource volume
Large army production185 military units

ただジムで疲れてるだ

Classical timing4:24 estimated completion
Delayed pressure13:00 · Imperial Academy
Fast expansion5:02 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep15:20 · Market
Early armory / Heroic prep11:52 · Armory
Heavy walling signal22 wall build events
Farm transition6:49–7:57 · 5 farms clustered
Market economy signal1,800 total resource volume
Large army production117 military units
EU SOU A LENDA · Early MilitaryMeaningful trained combat units were produced during the early opening.
EU SOU A LENDA · Fast ClassicalClassical completed before 4:00 on a standard land opening.
EU SOU A LENDA · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
EU SOU A LENDA · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
ただジムで疲れてるだ · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
ただジムで疲れてるだ · Early MilitaryMeaningful trained combat units were produced during the early opening.
ただジムで疲れてるだ · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
ただジムで疲れてるだ · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2200 total volume

EU SOU A LENDA

Bought

No buys

Sold

Food200
Wood200
Total player market volume400

ただジムで疲れてるだ

Bought

Food300
Wood100

Sold

Food1200
Wood200
Total player market volume1800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

EU SOU A LENDA

Army

Peltast71
Hypaspist31
Hoplite26
Toxotes25
Ajax6
Achilles5
Hippeus5
Prodromos5
Chiron3
Manticore3
Minotaur3
Petrobolos2
Buildings11 types
House20
Storehouse9
Archery Range8
Granary6
Market3
Stable3
Armory2
Fortress2
Military Academy2
Temple2
Town Center2
God powers2 invoked
Restoration2
Sentinel2

ただジムで疲れてるだ

Army

Dao Swordsman46
Wuzu Javelineer24
Sage11
Siege Crossbow11
Tiger Cavalry10
Ge Halberdier4
Pioneer4
White Horse Cavalry4
Wen Zhong2
Jiang Zi Ya1
Buildings12 types
Farm38
Wall22
House16
Silo13
Military Camp6
Baolei4
Town Center3
Armory2
Imperial Academy1
Machine Workshop1
Market1
Temple1
God powers4 invoked
Prosperous Seeds4
Yinglongs Wrath2
Earth Wall1
Venom Beast1