Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Belisarius vs Journey Before Destination

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:02
Oasis map preview
Map Oasis
Winner
BelisariusAmaterasu
Pre-match Elo1748
Win probability67.5%
10:02 Match length Belisarius favored
Defeated
Journey Before DestinationRa
Pre-match Elo1621
Win probability32.5%

Match at a glance

Belisarius vs Journey Before Destination

WinnerBelisarius
MapOasis
QueueRanked 1v1 Supremacy
Duration10:02
Started
Ended
Elo favorite67.5%Belisarius
Fastest Classical4:25*Belisarius
First pressure5:17Belisarius · Stable Japanese
First extra TC5:03Journey Before Destination · Town Center
Most military units27Belisarius
Highest EAPM77.4Journey Before Destination

Belisarius

Amaterasu

Victory
Elo1748+11
EAPM63.8
Military units27
First pressure5:17Stable Japanese
First expansion
Market volume0
Total score 11,502
Military score 5,590
Economic score 5,440
Kills score 472
Units killed 23
Units lost 11
Buildings razed 5
Largest army 27
Favorite unit Naginata Rider 6 fielded
Classical 4:25* Research start 3:25
Heroic Not reached
Mythic Not reached
Defeat
Elo1621-11
EAPM77.4
Military units27
First pressure5:34Barracks
First expansion5:03
Market volume0
Total score 9,608
Military score 3,245
Economic score 6,018
Kills score 345
Units killed 11
Units lost 23
Buildings razed 0
Largest army 27
Favorite unit Axeman 19 fielded
Classical 4:58* Research start 3:58
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Bast
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

BelisariusAmaterasu
Match time
Journey Before DestinationRa
Kitsune2 training queues
First military pressureStable Japanese
Key technologyHand Axe
Naginata Rider4 training queues
Onna Musha2 training queues
God powerShrine Of The Hunt
Bushi3 training queues
Key technologyPickaxe
God powerSolar Shield
Yumi Archer4 training queues
Naginata Rider2 training queues
Onna Musha3 training queues
Samurai3 training queues
God powerSolar Shield
VictoryMatch result
Key technologyPickaxe
Town CenterAdditional center
First military pressureBarracks
Axeman19 training queues
God powerEclipse
Spearman5 training queues
Key technologyMedium Spearmen
Key technologyMedium Axemen
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.5%Belisarius
Fastest Classical4:25*Belisarius
First pressure5:17Belisarius · Stable Japanese
First extra TC5:03Journey Before Destination · Town Center

Player highlights

Standout performances

Highest total score11,502Belisarius
Highest military score5,590Belisarius
Highest economy score6,018Journey Before Destination
Most kills472Belisarius
Most units killed23Belisarius
Most deaths23Journey Before Destination
Most buildings razed5Belisarius
Largest army27Belisarius
Favorite unitAxemanJourney Before Destination · 19 fielded

Belisarius

Highest ScoreMost ImprovementsMost KillsMost Resources

Journey Before Destination

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Belisarius

Classical timing4:25 estimated completion
Early pressure5:17 · Stable Japanese

Journey Before Destination

Classical timing4:58 estimated completion
Early pressure5:34 · Barracks
Fast expansion5:03 · Town Center
Belisarius · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Belisarius · Early MilitaryMeaningful trained combat units were produced during the early opening.
Journey Before Destination · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Belisarius

Army

Naginata Rider6
Onna Musha5
Samurai4
Yumi Archer4
Bushi3
Kitsune3
Wanyudo2
Buildings9 types
House8
Shrine Japanese4
Watermill4
Wall3
Temple2
Dojo1
Guardhouse1
Mining Camp Japanese1
Stable Japanese1
God powers2 invoked
Solar Shield2
Shrine Of The Hunt1

Journey Before Destination

Army

Axeman19
Spearman6
Sphinx2
Buildings10 types
House7
Obelisk6
Granary5
Barracks3
Mining Camp2
Lumber Camp1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers1 invoked
Eclipse1