Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Osmand vs DuckNugget™

Ranked 1v1 SupremacyStarted 4 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 31:15
Ghost Lake map preview
Map Ghost Lake
Winner
OsmandThor
Pre-match Elo1677
Win probability47.4%
31:15 Match length UpsetThe Elo underdog won
Defeated
DuckNugget™Loki
Pre-match Elo1695
Win probability52.6%

Match at a glance

Osmand vs DuckNugget™

WinnerOsmand
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration31:15
Started
Ended
Elo favorite52.6%DuckNugget™ · Upset
Fastest Classical3:48*DuckNugget™
First pressure1:14Osmand · Hersir trained
First extra TC8:24Osmand · Town Center
Market timing11:46Osmand · Market
Most military units416Osmand
Highest EAPM72.3Osmand
Market volume3,200Osmand

Osmand

Thor

Victory
Elo1677+18
EAPM72.3
Military units416
First pressure1:14Hersir trained
First expansion8:24
Market volume3200
Total score 25,816
Military score 8,863
Economic score 10,330
Kills score 6,623
Units killed 220
Units lost 379
Buildings razed 36
Largest army 416
Favorite unit Throwing Axeman 122 fielded
Classical 4:15* Research start 3:15
Heroic 14:01* Estimated start 12:46
Mythic Not reached
Defeat
Elo1695-18
EAPM50.1
Military units222
First pressure3:03Hersir trained
First expansion26:37
Market volume2300
Total score 29,079
Military score 7,293
Economic score 11,255
Kills score 10,531
Units killed 369
Units lost 216
Buildings razed 17
Largest army 222
Favorite unit Throwing Axeman 124 fielded
Classical 3:48* Research start 2:48
Heroic 15:41* Estimated start 14:26
Mythic 19:28* Estimated start 17:28

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Heimdall
Bragi
HeroicAge
Bragi
No choice recorded
MythicAge
Hel

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

OsmandThor
Match time
DuckNugget™Loki
First military pressureHersir trained
Hersir2 training queues
Hersir6 training queues
ArmoryDwarven Armory
Key technologyHand Axe
Key technologyPickaxe
Key technologyCopper Weapons
Key technologyCopper Armor
Berserk2 training queues
Town CenterAdditional center
Hersir7 training queues
Throwing Axeman17 training queues
Key technologyCopper Shields
Raiding Cavalry22 training queues
God powerHealing Spring
God powerDwarven Mine
MarketMarket
Troll4 training queues
Key technologyMedium Cavalry
Farm transition5 farms clustered
Key technologyMedium Cavalry
Godi8 training queues
Jarl83 training queues
Throwing Axeman77 training queues
Key technologyHeavy Cavalry
Key technologyBronze Shields
Key technologyMedium Infantry
Key technologyBow Saw
God powerFlaming Weapons
Raiding Cavalry3 training queues
Hirdman3 training queues
Berserk3 training queues
Key technologyPlow
Godi40 training queues
Hersir2 training queues
Key technologyIron Shields
Key technologyBallistics
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Portable Ram6 training queues
Key technologyShaft Mine
Hirdman6 training queues
Berserk7 training queues
Raiding Cavalry2 training queues
God powerFlaming Weapons
Portable Ram5 training queues
Raiding Cavalry5 training queues
Troll2 training queues
Key technologyIron Shields
Huskarl5 training queues
Raiding Cavalry2 training queues
Portable Ram5 training queues
Godi34 training queues
Battle Boar2 training queues
Troll3 training queues
Throwing Axeman28 training queues
Berserk3 training queues
Hersir4 training queues
Jarl5 training queues
Fortress-tier buildingHill Fort
Portable Ram3 training queues
Raiding Cavalry2 training queues
VictoryMatch result
God powerSpy
First military pressureHersir trained
Hersir6 training queues
God powerUndermine
Berserk2 training queues
Throwing Axeman16 training queues
Hersir7 training queues
Key technologyPickaxe
Key technologyHusbandry
Key technologyHand Axe
Key technologyMedium Infantry
Throwing Axeman24 training queues
Einheri8 training queues
ArmoryArmory
Hirdman16 training queues
Key technologyBallistics
Key technologyCopper Armor
Einheri4 training queues
Berserk4 training queues
Hersir6 training queues
Key technologyCopper Weapons
Fortress-tier buildingHill Fort
God powerFlaming Weapons
Berserk3 training queues
Hirdman4 training queues
MarketMarket
God powerNidhogg
Throwing Axeman52 training queues
Huskarl13 training queues
Farm transition18 farms clustered
Key technologyCopper Shields
Berserk2 training queues
Hirdman5 training queues
Fire Giant2 training queues
Einheri3 training queues
Hirdman2 training queues
Fortress-tier buildingHill Fort
Throwing Axeman15 training queues
Key technologyHeavy Infantry
MarketMarket
Huskarl2 training queues
Town CenterAdditional center
Fire Giant2 training queues
Hirdman3 training queues
Berserk2 training queues
Throwing Axeman4 training queues
Throwing Axeman13 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.6%DuckNugget™ · Upset
Fastest Classical3:48*DuckNugget™
Fastest Heroic14:01*Osmand
Fastest Mythic19:28*DuckNugget™
First pressure1:14Osmand · Hersir trained
First extra TC8:24Osmand · Town Center
Fortress timing16:28DuckNugget™ · Hill Fort
Market timing11:46Osmand · Market
Armory timing5:22Osmand · Dwarven Armory
Farm transition13:21–13:55Osmand · 5 farms clustered

Player highlights

Standout performances

Highest total score29,079DuckNugget™
Highest military score8,863Osmand
Highest economy score11,255DuckNugget™
Most kills10,531DuckNugget™
Most units killed369DuckNugget™
Most deaths379Osmand
Most buildings razed36Osmand
Largest army416Osmand
Favorite unitThrowing AxemanDuckNugget™ · 124 fielded

Osmand

Largest ArmyMost DeathsMost Resources

DuckNugget™

Highest ScoreMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Osmand

Classical timing4:15 estimated completion
Early pressure1:14 · Hersir trained
Fast expansion8:24 · Town Center
Early market / Heroic prep11:46 · Market
Early armory / Heroic prep5:22 · Dwarven Armory
Fortress tech path18:44 · Hill Fort
Heavy walling signal11 wall build events
Farm transition13:21–13:55 · 5 farms clustered
Market economy signal3,200 total resource volume
Large army production416 military units

DuckNugget™

Fast Classical3:48 estimated completion
Early pressure3:03 · Hersir trained
Expansion signal26:37 · Town Center
Early market / Heroic prep18:17 · Market
Early armory / Heroic prep12:56 · Armory
Fortress tech path16:28 · Hill Fort
Heavy walling signal11 wall build events
Farm transition20:19–20:46 · 18 farms clustered
Market economy signal2,300 total resource volume
Large army production222 military units
Osmand · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Osmand · Early MilitaryMeaningful trained combat units were produced during the early opening.
Osmand · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
DuckNugget™ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DuckNugget™ · Early MilitaryMeaningful trained combat units were produced during the early opening.
DuckNugget™ · Fast ClassicalClassical completed before 4:00 on a standard land opening.
DuckNugget™ · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 5500 total volume

Osmand

Bought

Food600
Wood300

Sold

Wood2300
Total player market volume3200

DuckNugget™

Bought

No buys

Sold

Wood2300
Total player market volume2300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Osmand

Army

Throwing Axeman122
Jarl88
Godi82
Raiding Cavalry37
Hersir23
Portable Ram20
Berserk15
Troll11
Hirdman10
Huskarl6
Battle Boar2
Buildings11 types
House20
Farm19
Wall11
Longhouse6
Ox Cart Building6
Great Hall5
Hill Fort3
Dwarven Armory1
Market1
Temple1
Town Center1
God powers3 invoked
Flaming Weapons2
Dwarven Mine1
Healing Spring1

DuckNugget™

Army

Throwing Axeman124
Hirdman30
Hersir19
Einheri16
Huskarl15
Berserk13
Fire Giant5
Buildings11 types
House32
Farm29
Longhouse17
Wall11
Ox Cart Building8
Great Hall5
Temple3
Hill Fort2
Market2
Armory1
Town Center1
God powers4 invoked
Flaming Weapons1
Nidhogg1
Spy1
Undermine1