Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Sqanto vs Moo

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:53
Nile Shallows map preview
Map Nile Shallows
Defeated
SqantoIsis
Pre-match Elo1485
Win probability48.3%
22:53 Match length Moo favored
Winner
MooOdin
Pre-match Elo1497
Win probability51.7%

Match at a glance

Sqanto vs Moo

WinnerMoo
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration22:53
Started
Ended
Elo favorite51.7%Moo
Fastest Classical4:43*Sqanto
First pressure2:05Moo · Hersir trained
First extra TC4:57Sqanto · Town Center
Market timing19:10Moo · Market
Most military units227Sqanto
Highest EAPM68.3Sqanto
Market volume300Moo

Sqanto

Isis

Defeat
Elo1485-17
EAPM68.3
Military units227
First pressure4:57Barracks
First expansion4:57
Market volume0
Total score 19,511
Military score 5,558
Economic score 11,568
Kills score 2,385
Units killed 95
Units lost 266
Buildings razed 6
Largest army 227
Favorite unit Slinger 120 fielded
Classical 4:43* Research start 3:43
Heroic 10:06* Estimated start 8:51
Mythic Not reached

Moo

Odin

Victory
Elo1497+17
EAPM58.3
Military units158
First pressure2:05Hersir trained
First expansion17:48
Market volume300
Total score 33,918
Military score 15,870
Economic score 12,762
Kills score 5,286
Units killed 266
Units lost 95
Buildings razed 26
Largest army 158
Favorite unit Raiding Cavalry 47 fielded
Classical 4:53* Research start 3:53
Heroic 17:48* Estimated start 16:33
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Freyja
Sobek
HeroicAge
Skadi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SqantoIsis
Match time
MooOdin
Key technologyPickaxe
Town CenterAdditional center
First military pressureBarracks
Axeman5 training queues
Spearman65 training queues
Key technologyMedium Spearmen
ArmoryArmory
Slinger92 training queues
Key technologyHand Axe
Key technologyMedium Slingers
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
Key technologyHusbandry
Spearman8 training queues
Key technologyHeavy Slingers
Key technologyPlow
Town CenterAdditional center
Spearman28 training queues
Slinger28 training queues
God powerLocust Swarm
Key technologyHeavy Spearmen
Key technologyHeavy Slingers
Fortress-tier buildingMigdol Stronghold
God powerProsperity
Fortress-tier buildingMigdol Stronghold
DefeatMatch result
First military pressureHersir trained
Hersir2 training queues
Hersir2 training queues
Raiding Cavalry9 training queues
God powerGreat Hunt
Throwing Axeman7 training queues
Valkyrie2 training queues
Key technologyMedium Cavalry
Key technologyMedium Infantry
Raiding Cavalry10 training queues
Berserk2 training queues
God powerForest Fire
Throwing Axeman12 training queues
Key technologyHand Axe
Key technologyHusbandry
ArmoryArmory
Key technologyPickaxe
Valkyrie5 training queues
Raiding Cavalry20 training queues
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyCopper Armor
Throwing Axeman12 training queues
Key technologyCopper Armor
Raiding Cavalry3 training queues
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
Key technologyBronze Shields
Berserk3 training queues
Town CenterAdditional center
Key technologyBronze Weapons
Jarl27 training queues
Valkyrie2 training queues
Key technologyShaft Mine
God powerFrost
MarketMarket
Key technologyBronze Armor
Throwing Axeman9 training queues
Raiding Cavalry5 training queues
Fortress-tier buildingHill Fort
Town CenterAdditional center
Frost Giant6 training queues
Berserk8 training queues
Town CenterAdditional center
Huskarl7 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.7%Moo
Fastest Classical4:43*Sqanto
Fastest Heroic10:06*Sqanto
First pressure2:05Moo · Hersir trained
First extra TC4:57Sqanto · Town Center
Fortress timing20:38Moo · Hill Fort
Market timing19:10Moo · Market
Armory timing7:18Sqanto · Armory

Player highlights

Standout performances

Highest total score33,918Moo
Highest military score15,870Moo
Highest economy score12,762Moo
Most kills5,286Moo
Most units killed266Moo
Most deaths266Sqanto
Most buildings razed26Moo
Largest army227Sqanto
Favorite unitSlingerSqanto · 120 fielded

Sqanto

Largest ArmyMost Deaths

Moo

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Sqanto

Classical timing4:43 estimated completion
Early pressure4:57 · Barracks
Fast expansion4:57 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep7:18 · Armory
Fortress tech path21:07 · Migdol Stronghold
Heavy walling signal17 wall build events
Large army production227 military units

Moo

Classical timing4:53 estimated completion
Early pressure2:05 · Hersir trained
Expansion signal17:48 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep19:10 · Market
Early armory / Heroic prep12:32 · Armory
Fortress tech path20:38 · Hill Fort
Market economy signal300 total resource volume
Large army production158 military units
Sqanto · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Sqanto · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Sqanto · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Sqanto · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Moo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Moo · Early MilitaryMeaningful trained combat units were produced during the early opening.
Moo · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 300 total volume

Sqanto

Bought

No buys

Sold

No sells

Total player market volume0

Moo

Bought

No buys

Sold

Food100
Wood200
Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sqanto

Army

Slinger120
Spearman101
Axeman5
Petsuchos1
Buildings12 types
Wall17
House16
Barracks9
Granary8
Mining Camp7
Obelisk4
Lumber Camp3
Migdol Stronghold2
Town Center2
Armory1
Monument To Villagers1
Temple1
God powers2 invoked
Locust Swarm1
Prosperity1

Moo

Army

Raiding Cavalry47
Throwing Axeman40
Jarl27
Berserk14
Valkyrie11
Huskarl7
Frost Giant6
Hersir5
Hirdman1
Buildings9 types
House20
Ox Cart Building5
Great Hall4
Longhouse4
Town Center3
Armory1
Hill Fort1
Market1
Temple1
God powers3 invoked
Forest Fire1
Frost1
Great Hunt1