Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

GabrielHerSan vs ArT1k. >>

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 31:37
Mount Olympus map preview
Map Mount Olympus
Winner
GabrielHerSanHades
Pre-match Elo919
Win probability49.0%
31:37 Match length UpsetThe Elo underdog won
Defeated
ArT1k. >>Hades
Pre-match Elo926
Win probability51.0%

Match at a glance

GabrielHerSan vs ArT1k. >>

WinnerGabrielHerSan
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration31:37
Started
Ended
Elo favorite51.0%ArT1k. >> · Upset
Fastest Classical3:47*GabrielHerSan
First pressure4:16GabrielHerSan · Stable
First extra TC7:41GabrielHerSan · Town Center
Market timing14:57GabrielHerSan · Market
Most military units1,429GabrielHerSan
Highest EAPM64.4GabrielHerSan
Market volume1,500GabrielHerSan
Victory
Elo919+18
EAPM64.4
Military units1429
First pressure4:16Stable
First expansion7:41
Market volume1500
Total score 60,961
Military score 26,749
Economic score 23,282
Kills score 10,942
Units killed 406
Units lost 345
Buildings razed 68
Largest army 1,429
Favorite unit Hypaspist 554 fielded
Classical 3:47* Research start 2:47
Heroic 12:37* Research start 11:22
Mythic 27:14* Research start 25:14

ArT1k. >>

Hades

Defeat
Elo926-18
EAPM39.7
Military units370
First pressure5:12Military Academy
First expansion10:28
Market volume0
Total score 42,630
Military score 10,523
Economic score 22,422
Kills score 9,685
Units killed 341
Units lost 409
Buildings razed 8
Largest army 370
Favorite unit Peltast 100 fielded
Classical 4:03* Estimated start 3:03
Heroic 14:12* Estimated start 12:57
Mythic 27:19* Research start 25:19

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Ares
Aphrodite
HeroicAge
Apollo
Artemis
MythicAge
Artemis

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

GabrielHerSanHades
Match time
ArT1k. >>Hades
Key technologyHand Axe
First military pressureStable
Hippeus7 training queues
Town CenterAdditional center
Toxotes2 training queues
Hoplite2 training queues
ArmoryArmory
Key technologyPickaxe
Farm transition10 farms clustered
Key technologyPlow
Hypaspist60 training queues
Peltast60 training queues
Key technologyBow Saw
Fortress-tier buildingFortress
Key technologyShaft Mine
Prodromos30 training queues
Peltast60 training queues
Hypaspist60 training queues
MarketMarket
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyCopper Armor
Town CenterAdditional center
Petrobolos2 training queues
Prodromos75 training queues
Peltast132 training queues
Hypaspist188 training queues
God powerSentinel
God powerCurse
Hoplite7 training queues
Toxotes60 training queues
Fortress-tier buildingFortress
Hypaspist150 training queues
Peltast153 training queues
Petrobolos4 training queues
God powerCurse
God powerSentinel
Ajax2 training queues
God powerRestoration
Petrobolos6 training queues
Hippeus54 training queues
Key technologyBronze Weapons
Trade route startedCaravan Greek queued
Peltast76 training queues
Hypaspist84 training queues
God powerSentinel
Prodromos7 training queues
Toxotes8 training queues
Petrobolos11 training queues
Fortress-tier buildingFortress
Peltast6 training queues
Hoplite8 training queues
God powerCurse
Hippeus5 training queues
Ajax2 training queues
Hypaspist12 training queues
Gastraphetoros9 training queues
Hippeus2 training queues
Peltast23 training queues
Hoplite7 training queues
God powerEarthquake
Town CenterAdditional center
Gastraphetoros7 training queues
Town CenterAdditional center
Prodromos13 training queues
Helepolis5 training queues
Fortress-tier buildingFortress
God powerCurse
Hoplite7 training queues
Hippeus7 training queues
VictoryMatch result
God powerSentinel
Key technologyHand Axe
Key technologyPickaxe
First military pressureMilitary Academy
Key technologyHusbandry
Toxotes4 training queues
Hoplite11 training queues
Hippeus2 training queues
Key technologyPlow
Toxotes6 training queues
Town CenterAdditional center
Key technologyMedium Infantry
Key technologyMedium Archers
ArmoryArmory
Hoplite5 training queues
Toxotes8 training queues
Farm transition5 farms clustered
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyMedium Cavalry
Prodromos4 training queues
Key technologyHeavy Archers
Key technologyHeavy Infantry
Hypaspist3 training queues
Key technologyShaft Mine
Peltast10 training queues
Hoplite53 training queues
Hippeus11 training queues
God powerPestilence
Cyclops2 training queues
Manticore2 training queues
Hypaspist5 training queues
Fortress-tier buildingFortress
Key technologyBronze Shields
Peltast16 training queues
Town CenterAdditional center
Hypaspist2 training queues
Hippeus16 training queues
Cyclops3 training queues
Peltast61 training queues
Fortress-tier buildingFortress
Hypaspist83 training queues
Cyclops3 training queues
Town CenterAdditional center
Key technologyHeavy Cavalry
Key technologyBronze Armor
Hippeus2 training queues
Petrobolos3 training queues
Hoplite2 training queues
Gastraphetoros17 training queues
MarketMarket
Town CenterAdditional center
Town CenterAdditional center
Peltast6 training queues
Hoplite9 training queues
Peltast7 training queues
Hippeus2 training queues
Hypaspist3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.0%ArT1k. >> · Upset
Fastest Classical3:47*GabrielHerSan
Fastest Heroic12:37*GabrielHerSan
Fastest Mythic27:14*GabrielHerSan
First pressure4:16GabrielHerSan · Stable
First extra TC7:41GabrielHerSan · Town Center
Fortress timing14:15GabrielHerSan · Fortress
Market timing14:57GabrielHerSan · Market
Armory timing8:52GabrielHerSan · Armory
Farm transition11:27–12:41GabrielHerSan · 10 farms clustered
Trade route started22:41GabrielHerSan

Player highlights

Standout performances

Highest total score60,961GabrielHerSan
Highest military score26,749GabrielHerSan
Highest economy score23,282GabrielHerSan
Most kills10,942GabrielHerSan
Most units killed406GabrielHerSan
Most deaths409ArT1k. >>
Most buildings razed68GabrielHerSan
Largest army1,429GabrielHerSan
Favorite unitHypaspistGabrielHerSan · 554 fielded

GabrielHerSan

Highest ScoreMost KillsMost Resources

ArT1k. >>

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

GabrielHerSan

Fast Classical3:47 estimated completion
Early pressure4:16 · Stable
Fast expansion7:41 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep14:57 · Market
Early armory / Heroic prep8:52 · Armory
Fortress tech path14:15 · Fortress
Heavy walling signal8 wall build events
Farm transition11:27–12:41 · 10 farms clustered
Trade route started22:41 · Caravan Greek queued
Market economy signal1,500 total resource volume
Large army production1,429 military units

ArT1k. >>

Classical timing4:03 estimated completion
Early pressure5:12 · Military Academy
Expansion signal10:28 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep28:00 · Market
Early armory / Heroic prep11:27 · Armory
Fortress tech path18:03 · Fortress
Heavy walling signal21 wall build events
Farm transition12:35–13:35 · 5 farms clustered
Large army production370 military units
GabrielHerSan · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
GabrielHerSan · Early MilitaryMeaningful trained combat units were produced during the early opening.
GabrielHerSan · Fast ClassicalClassical completed before 4:00 on a standard land opening.
GabrielHerSan · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
ArT1k. >> · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ArT1k. >> · Early MilitaryMeaningful trained combat units were produced during the early opening.
ArT1k. >> · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1500 total volume

GabrielHerSan

Bought

No buys

Sold

Wood1500
Total player market volume1500

ArT1k. >>

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

GabrielHerSan

Army

Hypaspist554
Peltast510
Prodromos125
Hippeus76
Toxotes70
Hoplite32
Petrobolos25
Gastraphetoros16
Helepolis6
Achilles5
Ajax5
Chiron4
Perseus1
Buildings13 types
Farm24
House16
Storehouse14
Stable12
Archery Range8
Wall8
Granary6
Military Academy6
Fortress4
Town Center4
Armory1
Market1
Temple1
God powers4 invoked
Curse4
Sentinel3
Earthquake1
Restoration1

ArT1k. >>

Army

Peltast100
Hypaspist96
Hoplite80
Hippeus33
Toxotes19
Gastraphetoros17
Cyclops10
Prodromos4
Ajax3
Petrobolos3
Achilles2
Manticore2
Chiron1
Buildings13 types
House42
Farm34
Wall21
Storehouse16
Archery Range5
Military Academy5
Town Center5
Granary3
Fortress2
Armory1
Market1
Stable1
Temple1
God powers2 invoked
Pestilence1
Sentinel1