Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

IK1nGI vs harooooo

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:14
Watering Hole map preview
Map Watering Hole
Winner
IK1nGIHades
Pre-match Elo1397
Win probability69.2%
14:14 Match length IK1nGI favored
Defeated
haroooooKronos
Pre-match Elo1256
Win probability30.8%

Match at a glance

IK1nGI vs harooooo

WinnerIK1nGI
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration14:14
Started
Ended
Elo favorite69.2%IK1nGI
Fastest Classical3:33*harooooo
First pressure3:02harooooo · Military Barracks
Market timing8:45harooooo · Market
First extra TC11:07harooooo · Town Center
Most military units60IK1nGI
Highest EAPM61.6harooooo
Market volume300harooooo

IK1nGI

Hades

Victory
Elo1397+11
EAPM50.4
Military units60
First pressure4:57Military Academy
First expansion
Market volume0
Total score 15,393
Military score 7,469
Economic score 6,358
Kills score 1,566
Units killed 54
Units lost 32
Buildings razed 1
Largest army 60
Favorite unit Hoplite 25 fielded
Classical 3:35* Research start 2:35
Heroic Not reached
Mythic Not reached

harooooo

Kronos

Defeat
Elo1256-11
EAPM61.6
Military units47
First pressure3:02Military Barracks
First expansion11:07
Market volume300
Total score 11,631
Military score 3,245
Economic score 7,542
Kills score 844
Units killed 30
Units lost 52
Buildings razed 1
Largest army 47
Favorite unit Murmillo 19 fielded
Classical 3:33* Estimated start 2:33
Heroic 11:30* Estimated start 10:15
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Prometheus
No choice recorded
HeroicAge
Hyperion
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

IK1nGIHades
Match time
haroooooKronos
God powerSentinel
First military pressureMilitary Academy
Hoplite3 training queues
Key technologyMedium Infantry
Toxotes14 training queues
Hoplite2 training queues
Key technologyPickaxe
Minotaur9 training queues
Hoplite20 training queues
Toxotes3 training queues
Key technologyMedium Archers
God powerRestoration
Toxotes3 training queues
VictoryMatch result
First military pressureMilitary Barracks
God powerDeconstruction
Murmillo19 training queues
God powerValor
God powerValor
God powerValor
God powerValor
Oracle2 training queues
MarketMarket
God powerValor
Key technologyMedium Infantry
Turma4 training queues
Contarius4 training queues
Town CenterAdditional center
Key technologyHeavy Cavalry
God powerChaos
Arcus12 training queues
God powerValor
Key technologyMedium Archers
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.2%IK1nGI
Fastest Classical3:33*harooooo
Fastest Heroic11:30*harooooo
First pressure3:02harooooo · Military Barracks
First extra TC11:07harooooo · Town Center
Market timing8:45harooooo · Market

Player highlights

Standout performances

Highest total score15,393IK1nGI
Highest military score7,469IK1nGI
Highest economy score7,542harooooo
Most kills1,566IK1nGI
Most units killed54IK1nGI
Most deaths52harooooo
Most buildings razed1IK1nGI
Largest army60IK1nGI
Favorite unitHopliteIK1nGI · 25 fielded

IK1nGI

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

harooooo

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

IK1nGI

Fast Classical3:35 estimated completion
Early pressure4:57 · Military Academy

harooooo

Fast Classical3:33 estimated completion
Early pressure3:02 · Military Barracks
Expansion signal11:07 · Town Center
Early market / Heroic prep8:45 · Market
Market economy signal300 total resource volume
IK1nGI · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
IK1nGI · Early MilitaryMeaningful trained combat units were produced during the early opening.
IK1nGI · Fast ClassicalClassical completed before 4:00 on a standard land opening.
harooooo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
harooooo · Early MilitaryMeaningful trained combat units were produced during the early opening.
harooooo · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 300 total volume

IK1nGI

Bought

No buys

Sold

No sells

Total player market volume0

harooooo

Bought

Wood200

Sold

Wood100
Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

IK1nGI

Army

Hoplite25
Toxotes20
Minotaur9
Achilles3
Ajax3
Buildings8 types
House11
Granary4
Archery Range2
Stable2
Storehouse2
Temple2
Wall2
Military Academy1
God powers2 invoked
Restoration1
Sentinel1

harooooo

Army

Murmillo19
Arcus12
Contarius4
Turma4
Oracle3
Promethean2
Satyr2
Cheiroballista1
Buildings7 types
Manor6
Military Barracks4
Counter Barracks2
Farm1
Market1
Temple1
Town Center1
God powers3 invoked
Valor6
Chaos1
Deconstruction1