Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

DonCorleone vs JOÃO_BR

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 37:14
Valley Of Kings map preview
Map Valley Of Kings
Defeated
DonCorleoneOdin
Pre-match Elo1011
Win probability28.8%
37:14 Match length JOÃO_BR favored
Winner
JOÃO_BRZeus
Pre-match Elo1168
Win probability71.2%

Match at a glance

DonCorleone vs JOÃO_BR

WinnerJOÃO_BR
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration37:14
Started
Ended
Elo favorite71.2%JOÃO_BR
Fastest Classical3:28*JOÃO_BR
First pressure3:32DonCorleone · Hersir trained
Market timing10:55DonCorleone · Market
First extra TC11:50JOÃO_BR · Town Center
Most military units865DonCorleone
Highest EAPM51.2JOÃO_BR
Market volume3,100DonCorleone
Defeat
Elo1011-10
EAPM49.2
Military units865
First pressure3:32Hersir trained
First expansion22:05
Market volume3100
Total score 45,405
Military score 13,460
Economic score 22,231
Kills score 9,789
Units killed 293
Units lost 414
Buildings razed 38
Largest army 865
Favorite unit Hirdman 270 fielded
Classical 4:17* Research start 3:17
Heroic 13:33* Research start 12:18
Mythic 22:32* Estimated start 20:32

JOÃO_BR

Zeus

Victory
Elo1168+10
EAPM51.2
Military units288
First pressure4:08Stable
First expansion11:50
Market volume500
Total score 49,287
Military score 19,577
Economic score 18,435
Kills score 11,275
Units killed 365
Units lost 291
Buildings razed 11
Largest army 288
Favorite unit Hippeus 134 fielded
Classical 3:28* Research start 2:28
Heroic 12:10* Research start 10:55
Mythic 34:22* Research start 32:22

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Hermes
Njord
HeroicAge
Dionysus
Tyr
MythicAge
Hera

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DonCorleoneOdin
Match time
JOÃO_BRZeus
God powerGreat Hunt
First military pressureHersir trained
Hersir3 training queues
Raiding Cavalry13 training queues
Key technologyMedium Cavalry
Raiding Cavalry20 training queues
God powerForest Fire
Throwing Axeman10 training queues
Hirdman10 training queues
MarketMarket
Godi45 training queues
Valkyrie4 training queues
Raiding Cavalry15 training queues
Key technologyHeavy Cavalry
God powerWalking Woods
Raiding Cavalry15 training queues
Godi35 training queues
Farm transition9 farms clustered
Jarl10 training queues
Mountain Giant2 training queues
Hirdman15 training queues
Key technologyHand Axe
Key technologyPickaxe
Fortress-tier buildingHill Fort
Valkyrie2 training queues
Godi10 training queues
Portable Ram2 training queues
Key technologyMedium Infantry
Key technologyPlow
ArmoryArmory
Valkyrie2 training queues
Raiding Cavalry15 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Fortress-tier buildingHill Fort
Town CenterAdditional center
Throwing Axeman10 training queues
Raiding Cavalry15 training queues
God powerFimbulwinter
Key technologyChampion Cavalry
Key technologyHeavy Infantry
Fenris Wolf Brood9 training queues
Portable Ram5 training queues
Huskarl20 training queues
Raiding Cavalry20 training queues
Godi2 training queues
Ballista12 training queues
Hirdman15 training queues
Huskarl90 training queues
Key technologyChampion Infantry
Key technologyChampion Infantry
Key technologyShaft Mine
Key technologyBronze Shields
Key technologyBronze Armor
Hirdman35 training queues
Mountain Giant11 training queues
Raiding Cavalry31 training queues
Throwing Axeman15 training queues
Ballista3 training queues
Town CenterAdditional center
Godi37 training queues
Hirdman115 training queues
Jarl15 training queues
Huskarl10 training queues
Key technologyIron Shields
Valkyrie10 training queues
Fortress-tier buildingHill Fort
Fenris Wolf Brood10 training queues
Town CenterAdditional center
Raiding Cavalry15 training queues
Mountain Giant25 training queues
Portable Ram10 training queues
MarketMarket
MarketMarket
MarketMarket
Hirdman80 training queues
Huskarl5 training queues
Trade route startedCaravan Norse queued
Mountain Giant5 training queues
Hersir4 training queues
Mountain Giant2 training queues
DefeatMatch result
First military pressureStable
God powerBolt
Hippeus10 training queues
Key technologyMedium Cavalry
Centaur2 training queues
ArmoryArmory
Hippeus8 training queues
Centaur3 training queues
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
Key technologyCopper Weapons
Key technologyCopper Armor
Centaur2 training queues
God powerBronze
Prodromos2 training queues
God powerCease Fire
Hippeus5 training queues
Key technologyMedium Archers
Toxotes10 training queues
Fortress-tier buildingFortress
Key technologyHeavy Archers
Centaur3 training queues
Farm transition7 farms clustered
Peltast5 training queues
MarketMarket
Toxotes5 training queues
Key technologyBronze Weapons
Key technologyCopper Armor
Key technologyBallistics
Town CenterAdditional center
Key technologyPlow
Key technologyCrenellations
Key technologyHeavy Cavalry
Prodromos25 training queues
Hippeus75 training queues
Key technologyBronze Armor
Jason2 training queues
Key technologyShaft Mine
Centaur4 training queues
Toxotes10 training queues
Key technologyShaft Mine
Toxotes4 training queues
Centaur2 training queues
Prodromos12 training queues
Centaur8 training queues
Fortress-tier buildingFortress
Toxotes2 training queues
Key technologyBow Saw
Jason4 training queues
Hippeus35 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Prodromos11 training queues
Helepolis4 training queues
God powerLightning Storm
MarketMarket
Centaur2 training queues
Prodromos10 training queues
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite71.2%JOÃO_BR
Fastest Classical3:28*JOÃO_BR
Fastest Heroic12:10*JOÃO_BR
Fastest Mythic22:32*DonCorleone
First pressure3:32DonCorleone · Hersir trained
First extra TC11:50JOÃO_BR · Town Center
Fortress timing16:53JOÃO_BR · Fortress
Market timing10:55DonCorleone · Market
Armory timing9:49JOÃO_BR · Armory
Farm transition15:49–15:50DonCorleone · 9 farms clustered
Trade route started34:36DonCorleone

Player highlights

Standout performances

Highest total score49,287JOÃO_BR
Highest military score19,577JOÃO_BR
Highest economy score22,231DonCorleone
Most kills11,275JOÃO_BR
Most units killed365JOÃO_BR
Most deaths414DonCorleone
Most buildings razed38DonCorleone
Largest army865DonCorleone
Favorite unitHirdmanDonCorleone · 270 fielded

DonCorleone

Largest ArmyMost DeathsMost Resources

JOÃO_BR

Highest ScoreMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

DonCorleone

Classical timing4:17 estimated completion
Early pressure3:32 · Hersir trained
Expansion signal22:05 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep10:55 · Market
Early armory / Heroic prep20:41 · Armory
Fortress tech path17:18 · Hill Fort
Farm transition15:49–15:50 · 9 farms clustered
Trade route started34:36 · Caravan Norse queued
Market economy signal3,100 total resource volume
Large army production865 military units

JOÃO_BR

Fast Classical3:28 estimated completion
Early pressure4:08 · Stable
Expansion signal11:50 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep18:10 · Market
Early armory / Heroic prep9:49 · Armory
Fortress tech path16:53 · Fortress
Heavy walling signal16 wall build events
Farm transition17:08–17:09 · 7 farms clustered
Market economy signal500 total resource volume
Large army production288 military units
DonCorleone · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DonCorleone · Early MilitaryMeaningful trained combat units were produced during the early opening.
JOÃO_BR · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
JOÃO_BR · Early MilitaryMeaningful trained combat units were produced during the early opening.
JOÃO_BR · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3600 total volume

DonCorleone

Bought

Food100

Sold

Wood3000
Total player market volume3100

JOÃO_BR

Bought

Food500

Sold

No sells

Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DonCorleone

Army

Hirdman270
Raiding Cavalry159
Godi129
Huskarl125
Mountain Giant45
Throwing Axeman35
Jarl25
Fenris Wolf Brood19
Valkyrie19
Portable Ram17
Ballista15
Hersir7
Buildings10 types
Farm46
House30
Longhouse12
Great Hall7
Market4
Ox Cart Building4
Hill Fort3
Town Center3
Temple2
Armory1
God powers4 invoked
Fimbulwinter1
Forest Fire1
Great Hunt1
Walking Woods1

JOÃO_BR

Army

Hippeus134
Prodromos60
Toxotes31
Centaur29
Jason9
Odysseus7
Heracles6
Peltast5
Helepolis4
Petrobolos2
Bellerophon1
Buildings13 types
Farm25
House25
Stable17
Wall16
Storehouse13
Sentry Tower7
Archery Range6
Granary6
Fortress4
Town Center3
Market2
Temple2
Armory1
God powers4 invoked
Bolt1
Bronze1
Cease Fire1
Lightning Storm1