Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

dyru60800 vs gab01010101

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:08
Valley Of Kings map preview
Map Valley Of Kings
Winner
dyru60800Fuxi
Pre-match Elo823
Win probability91.4%
22:08 Match length dyru60800 favored
Defeated
gab01010101Ra
Pre-match Elo413
Win probability8.6%

Match at a glance

dyru60800 vs gab01010101

Winnerdyru60800
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration22:08
Started
Ended
Elo favorite91.4%dyru60800
Fastest Classical4:26*dyru60800
First pressure3:00dyru60800 · Pioneer produced
First extra TC8:01gab01010101 · Town Center
Most military units138gab01010101
Highest EAPM21.5gab01010101

dyru60800

Fuxi

Victory
Elo823+3
EAPM15.0
Military units95
First pressure3:00Pioneer produced
First expansion8:33
Market volume0
Total score 47,064
Military score 16,330
Economic score 27,473
Kills score 3,354
Units killed 164
Units lost 50
Buildings razed 28
Largest army 95
Favorite unit Dao Swordsman 35 fielded
Classical 4:26* Research start 3:26
Heroic 18:01* Research start 16:46
Mythic Research start 20:50 · not reached
Defeat
Elo413-3
EAPM21.5
Military units138
First pressure6:59Barracks
First expansion8:01
Market volume0
Total score 9,646
Military score 2,442
Economic score 5,934
Kills score 1,270
Units killed 49
Units lost 166
Buildings razed 1
Largest army 138
Favorite unit Axeman 74 fielded
Classical 6:37* Research start 5:37
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Chiyou
ClassicalAge
Bast
Goumang
HeroicAge
No choice recorded
Gonggong
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

dyru60800Fuxi
Match time
gab01010101Ra
God powerThe Peach Blossom Spring
First military pressurePioneer produced
Key technologyHand Axe
Key technologyPickaxe
Key technologyPlow
Key technologyHusbandry
Key technologyMedium Infantry
Ge Halberdier10 training queues
Dao Swordsman7 training queues
Town CenterAdditional center
Key technologyMedium Archers
ArmoryArmory
Ge Halberdier2 training queues
Dao Swordsman7 training queues
Wuzu Javelineer3 training queues
Town CenterAdditional center
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyBallistics
Farm transition8 farms clustered
God powerLightning Weapons
Ya Zi2 training queues
Wuzu Javelineer7 training queues
Ge Halberdier8 training queues
Dao Swordsman9 training queues
Fire Archer12 training queues
Town CenterAdditional center
Key technologyBronze Weapons
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyHeavy Archers
Key technologyHeavy Infantry
Siege Crossbow3 training queues
Key technologyBow Saw
Key technologyShaft Mine
Wuzu Javelineer6 training queues
Ge Halberdier3 training queues
Dao Swordsman12 training queues
Key technologyHeavy Cavalry
Town CenterAdditional center
VictoryMatch result
First military pressureBarracks
Town CenterAdditional center
Spearman4 training queues
Axeman7 training queues
Slinger2 training queues
Farm transition20 farms clustered
ArmoryArmory
ArmoryArmory
ArmoryArmory
ArmoryArmory
ArmoryArmory
ArmoryArmory
Town CenterAdditional center
God powerRain
Key technologyPlow
Key technologyHusbandry
Slinger17 training queues
Axeman24 training queues
Spearman10 training queues
Key technologyCopper Shields
Key technologyCopper Armor
God powerEclipse
Axeman28 training queues
Spearman10 training queues
Slinger9 training queues
Mercenary3 training queues
Axeman15 training queues
Spearman9 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite91.4%dyru60800
Fastest Classical4:26*dyru60800
Fastest Heroic18:01*dyru60800
First pressure3:00dyru60800 · Pioneer produced
First extra TC8:01gab01010101 · Town Center
Armory timing11:16dyru60800 · Armory
Farm transition10:09–10:50gab01010101 · 20 farms clustered

Player highlights

Standout performances

Highest total score47,064dyru60800
Highest military score16,330dyru60800
Highest economy score27,473dyru60800
Most kills3,354dyru60800
Most units killed164dyru60800
Most deaths166gab01010101
Most buildings razed28dyru60800
Largest army138gab01010101
Favorite unitAxemangab01010101 · 74 fielded

dyru60800

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

gab01010101

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

dyru60800

Classical timing4:26 estimated completion
Early pressure3:00 · Pioneer produced
Fast expansion8:33 · Town Center
Multi-TC boom signal4 expansion build events
Early armory / Heroic prep11:16 · Armory
Farm transition12:32–13:45 · 8 farms clustered
Large army production95 military units

gab01010101

Late Classical6:37 estimated completion
Early pressure6:59 · Barracks
Fast expansion8:01 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep12:14 · Armory
Farm transition10:09–10:50 · 20 farms clustered
Large army production138 military units
dyru60800 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
dyru60800 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
dyru60800 · Early MilitaryMeaningful trained combat units were produced during the early opening.
dyru60800 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
gab01010101 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
gab01010101 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
gab01010101 · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

dyru60800

Army

Dao Swordsman35
Ge Halberdier23
Wuzu Javelineer16
Fire Archer13
Siege Crossbow3
Pioneer2
Ya Zi2
Tao Wu1
Buildings9 types
Farm27
House18
Silo11
Town Center4
Military Camp3
Armory1
Baolei1
Machine Workshop1
Temple1
God powers2 invoked
Lightning Weapons1
The Peach Blossom Spring1

gab01010101

Army

Axeman74
Spearman33
Slinger28
Mercenary3
Buildings13 types
House27
Farm20
Barracks8
Armory6
Mining Camp6
Granary4
Town Center2
Lumber Camp1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers2 invoked
Eclipse1
Rain1