Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Cristiano vs ~fRESH☣

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:06
Ghost Lake map preview
Map Ghost Lake
Defeated
CristianoThor
Pre-match Elo1321
Win probability48.6%
24:06 Match length ~fRESH☣ favored
Winner
<color=4.64/2.22/3.3>~fRESH☣Shennong
Pre-match Elo1331
Win probability51.4%

Match at a glance

Cristiano vs ~fRESH☣

Winner~fRESH☣
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration24:06
Started
Ended
Elo favorite51.4%~fRESH☣
Fastest Classical4:15*<color=4.64/2.22/3.3>~fRESH☣
First pressure4:11Cristiano · Hersir trained
Market timing12:01<color=4.64/2.22/3.3>~fRESH☣ · Market
First extra TC5:11Cristiano · Town Center
Most military units115Cristiano
Highest EAPM62.8<color=4.64/2.22/3.3>~fRESH☣
Market volume2,900<color=4.64/2.22/3.3>~fRESH☣

Cristiano

Thor

Defeat
Elo1321-17
EAPM52.0
Military units115
First pressure4:11Hersir trained
First expansion5:11
Market volume1900
Total score 39,171
Military score 19,466
Economic score 17,141
Kills score 2,564
Units killed 85
Units lost 200
Buildings razed 20
Largest army 115
Favorite unit Godi 50 fielded
Classical 4:58* Estimated start 3:58
Heroic 9:08* Estimated start 7:53
Mythic 17:08* Estimated start 15:08
Victory
Elo1331+17
EAPM62.8
Military units73
First pressure16:17Imperial Academy
First expansion6:05
Market volume2900
Total score 59,314
Military score 32,418
Economic score 22,927
Kills score 3,969
Units killed 102
Units lost 85
Buildings razed 22
Largest army 73
Favorite unit Fire Archer 30 fielded
Classical 4:15* Research start 3:15
Heroic 10:37* Research start 9:22
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Houtu
Skadi
HeroicAge
Rushou
Baldr
MythicAge
Huangdi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

CristianoThor
Match time
<color=4.64/2.22/3.3>~fRESH☣Shennong
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Shields
First military pressureHersir trained
Hersir5 training queues
Town CenterAdditional center
Key technologyCopper Weapons
Raiding Cavalry12 training queues
Farm transition13 farms clustered
Berserk5 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Valkyrie2 training queues
Key technologyMedium Cavalry
Key technologyBronze Weapons
Key technologyBallistics
Key technologyPickaxe
Key technologyHand Axe
Key technologyPlow
Throwing Axeman20 training queues
Key technologyMedium Infantry
Fortress-tier buildingHill Fort
Key technologyShaft Mine
MarketMarket
MarketMarket
MarketMarket
Key technologyBronze Shields
Trade route startedCaravan Norse queued
Fortress-tier buildingHill Fort
Key technologyIron Shields
Key technologyIron Weapons
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Town CenterAdditional center
Godi15 training queues
Hersir10 training queues
Key technologyChampion Cavalry
Key technologyChampion Infantry
God powerRagnarok
Ballista2 training queues
Portable Ram2 training queues
God powerFrost
Godi35 training queues
Raiding Cavalry5 training queues
God powerForest Fire
DefeatMatch result
God powerProsperous Seeds
Key technologyPickaxe
Pioneer3 training queues
Key technologyHand Axe
Town CenterAdditional center
ArmoryArmory
Ge Halberdier2 training queues
Dao Swordsman6 training queues
Key technologyMedium Infantry
Key technologyCrenellations
Key technologyMedium Infantry
Key technologyBallistics
Fire Archer3 training queues
Key technologyMedium Archers
Key technologyHusbandry
MarketMarket
Key technologyHeavy Infantry
Farm transition6 farms clustered
God powerProsperous Seeds
Key technologyBow Saw
God powerProsperous Seeds
Pi Xiu4 training queues
Key technologyHeavy Archers
Fire Archer2 training queues
Key technologyCopper Shields
Key technologyShaft Mine
Key technologyCopper Armor
First military pressureImperial Academy
Dao Swordsman3 training queues
Pi Xiu3 training queues
Siege Crossbow5 training queues
God powerEarth Wall
Key technologyChampion Infantry
Fire Archer22 training queues
Key technologyChampion Archers
God powerVenom Beast
God powerYinglongs Wrath
Tiger Cavalry3 training queues
Key technologyCopper Weapons
Key technologyBronze Armor
Chu Ko Nu2 training queues
Town CenterAdditional center
Key technologyHeavy Cavalry
Sage2 training queues
Fire Archer2 training queues
Town CenterAdditional center
Tiger Cavalry2 training queues
Key technologyChampion Cavalry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.4%~fRESH☣
Fastest Classical4:15*<color=4.64/2.22/3.3>~fRESH☣
Fastest Heroic9:08*Cristiano
Fastest Mythic17:08*Cristiano
First pressure4:11Cristiano · Hersir trained
First extra TC5:11Cristiano · Town Center
Fortress timing14:08Cristiano · Hill Fort
Market timing12:01<color=4.64/2.22/3.3>~fRESH☣ · Market
Armory timing0:09Cristiano · Dwarven Armory
Farm transition10:27–10:41Cristiano · 13 farms clustered
Trade route started15:49Cristiano

Player highlights

Standout performances

Highest total score59,314<color=4.64/2.22/3.3>~fRESH☣
Highest military score32,418<color=4.64/2.22/3.3>~fRESH☣
Highest economy score22,927<color=4.64/2.22/3.3>~fRESH☣
Most kills3,969<color=4.64/2.22/3.3>~fRESH☣
Most units killed102<color=4.64/2.22/3.3>~fRESH☣
Most deaths200Cristiano
Most buildings razed22<color=4.64/2.22/3.3>~fRESH☣
Largest army115Cristiano
Favorite unitGodiCristiano · 50 fielded

Cristiano

Largest ArmyMost Deaths

<color=4.64/2.22/3.3>~fRESH☣

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Cristiano

Classical timing4:58 estimated completion
Early pressure4:11 · Hersir trained
Fast expansion5:11 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep14:40 · Market
Early armory / Heroic prep0:09 · Dwarven Armory
Fortress tech path14:08 · Hill Fort
Heavy walling signal19 wall build events
Farm transition10:27–10:41 · 13 farms clustered
Trade route started15:49 · Caravan Norse queued
Market economy signal1,900 total resource volume
Large army production115 military units

<color=4.64/2.22/3.3>~fRESH☣

Classical timing4:15 estimated completion
Delayed pressure16:17 · Imperial Academy
Fast expansion6:05 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep12:01 · Market
Early armory / Heroic prep7:14 · Armory
Heavy walling signal47 wall build events
Farm transition12:44–12:46 · 6 farms clustered
Market economy signal2,900 total resource volume
Cristiano · Early MilitaryMeaningful trained combat units were produced during the early opening.
Cristiano · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Cristiano · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Cristiano · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
~fRESH☣ · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
~fRESH☣ · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
~fRESH☣ · Early MilitaryMeaningful trained combat units were produced during the early opening.
~fRESH☣ · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
~fRESH☣ · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4800 total volume

Cristiano

Bought

Food200
Wood1200

Sold

Food500
Total player market volume1900

<color=4.64/2.22/3.3>~fRESH☣

Bought

Food100
Wood1300

Sold

Food1000
Wood500
Total player market volume2900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Cristiano

Army

Godi50
Throwing Axeman20
Raiding Cavalry17
Hersir16
Berserk5
Ballista2
Portable Ram2
Valkyrie2
Fire Giant1
Buildings11 types
Farm44
Wall19
House18
Longhouse11
Ox Cart Building9
Great Hall5
Market3
Hill Fort2
Town Center2
Dwarven Armory1
Temple1
God powers3 invoked
Forest Fire1
Frost1
Ragnarok1

<color=4.64/2.22/3.3>~fRESH☣

Army

Fire Archer30
Dao Swordsman9
Pi Xiu7
Siege Crossbow6
Tiger Cavalry5
Ge Halberdier4
Pioneer3
Chu Ko Nu2
Jiang Zi Ya2
Sage2
Wen Zhong1
White Horse Cavalry1
Wuzu Javelineer1
Buildings13 types
Wall47
Farm20
Silo20
House18
Sentry Tower14
Baolei7
Machine Workshop6
Military Camp5
Imperial Academy4
Town Center3
Armory1
Market1
Temple1
God powers4 invoked
Prosperous Seeds3
Earth Wall1
Venom Beast1
Yinglongs Wrath1