Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Taiwanfan vs ただジムで疲れてるだ

Ranked 1v1 SupremacyStarted 4 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:39
Tundra map preview
Map Tundra
Defeated
TaiwanfanLoki
Pre-match Elo1148
Win probability34.3%
21:39 Match length ただジムで疲れてるだ favored
Winner
ただジムで疲れてるだShennong
Pre-match Elo1261
Win probability65.7%

Match at a glance

Taiwanfan vs ただジムで疲れてるだ

Winnerただジムで疲れてるだ
MapTundra
QueueRanked 1v1 Supremacy
Duration21:39
Started
Ended
Elo favorite65.7%ただジムで疲れてるだ
Fastest Classical4:21*Taiwanfan
First pressure3:54Taiwanfan · Hersir trained
Market timing5:08Taiwanfan · Market
First extra TC15:49ただジムで疲れてるだ · Town Center
Most military units103Taiwanfan
Highest EAPM52.0ただジムで疲れてるだ
Market volume1,500Taiwanfan

Taiwanfan

Loki

Defeat
Elo1148-12
EAPM25.3
Military units103
First pressure3:54Hersir trained
First expansion
Market volume1500
Total score 20,083
Military score 7,211
Economic score 11,129
Kills score 1,785
Units killed 61
Units lost 109
Buildings razed 6
Largest army 103
Favorite unit Throwing Axeman 25 fielded
Classical 4:21* Research start 3:21
Heroic 8:31* Research start 7:16
Mythic 17:06* Research start 15:06
Victory
Elo1261+12
EAPM52.0
Military units80
First pressure13:32Imperial Academy
First expansion15:49
Market volume0
Total score 34,664
Military score 12,942
Economic score 19,042
Kills score 2,805
Units killed 105
Units lost 68
Buildings razed 1
Largest army 80
Favorite unit Fire Archer 23 fielded
Classical 5:02* Estimated start 4:02
Heroic 11:33* Estimated start 10:18
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Chiyou
Njord
HeroicAge
Nuba
Hel
MythicAge
Zhurong

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

TaiwanfanLoki
Match time
ただジムで疲れてるだShennong
Key technologyHusbandry
Key technologyHand Axe
First military pressureHersir trained
MarketMarket
Key technologyPickaxe
Throwing Axeman3 training queues
Raiding Cavalry3 training queues
Hersir2 training queues
God powerSpy
Hirdman2 training queues
Fortress-tier buildingHill Fort
God powerWalking Woods
Godi2 training queues
Throwing Axeman2 training queues
Huskarl6 training queues
Hersir6 training queues
Throwing Axeman2 training queues
Farm transition9 farms clustered
God powerHealing Spring
Key technologyShaft Mine
Key technologyPlow
Throwing Axeman14 training queues
Key technologyMedium Infantry
Hirdman4 training queues
Huskarl4 training queues
Key technologyHeavy Infantry
God powerNidhogg
Godi6 training queues
Troll3 training queues
Frost Giant3 training queues
Huskarl6 training queues
Hirdman11 training queues
Ballista4 training queues
Hersir2 training queues
Throwing Axeman4 training queues
Hirdman5 training queues
Fire Giant3 training queues
Troll2 training queues
Hersir2 training queues
DefeatMatch result
Key technologyHand Axe
Farm transition4 farms clustered
God powerProsperous Seeds
God powerProsperous Seeds
Ge Halberdier2 training queues
Fire Archer5 training queues
Key technologyPickaxe
Dao Swordsman2 training queues
God powerProsperous Seeds
ArmoryArmory
Ge Halberdier2 training queues
Key technologyBow Saw
God powerDrought Land
Dao Swordsman4 training queues
White Horse Cavalry9 training queues
Key technologyShaft Mine
Fire Archer15 training queues
First military pressureImperial Academy
Dao Swordsman2 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
Town CenterAdditional center
Wuzu Javelineer2 training queues
Key technologyHeavy Archers
Dao Swordsman2 training queues
MarketMarket
Ge Halberdier2 training queues
Key technologyChampion Archers
God powerBlazing Prairie
Wuzu Javelineer2 training queues
Pioneer3 training queues
Sage3 training queues
Ge Halberdier2 training queues
MarketMarket
Tiger Cavalry5 training queues
Dao Swordsman4 training queues
Fire Archer3 training queues
Pioneer2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite65.7%ただジムで疲れてるだ
Fastest Classical4:21*Taiwanfan
Fastest Heroic8:31*Taiwanfan
Fastest Mythic17:06*Taiwanfan
First pressure3:54Taiwanfan · Hersir trained
First extra TC15:49ただジムで疲れてるだ · Town Center
Fortress timing8:36Taiwanfan · Hill Fort
Market timing5:08Taiwanfan · Market
Armory timing8:48ただジムで疲れてるだ · Armory
Farm transition4:14–5:10ただジムで疲れてるだ · 4 farms clustered

Player highlights

Standout performances

Highest total score34,664ただジムで疲れてるだ
Highest military score12,942ただジムで疲れてるだ
Highest economy score19,042ただジムで疲れてるだ
Most kills2,805ただジムで疲れてるだ
Most units killed105ただジムで疲れてるだ
Most deaths109Taiwanfan
Most buildings razed6Taiwanfan
Largest army103Taiwanfan
Favorite unitThrowing AxemanTaiwanfan · 25 fielded

Taiwanfan

Most Deaths

ただジムで疲れてるだ

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Taiwanfan

Classical timing4:21 estimated completion
Early pressure3:54 · Hersir trained
Early market / Heroic prep5:08 · Market
Fortress tech path8:36 · Hill Fort
Farm transition13:04–13:11 · 9 farms clustered
Market economy signal1,500 total resource volume
Large army production103 military units

ただジムで疲れてるだ

Late Classical5:02 estimated completion
Delayed pressure13:32 · Imperial Academy
Expansion signal15:49 · Town Center
Early market / Heroic prep17:19 · Market
Early armory / Heroic prep8:48 · Armory
Heavy walling signal28 wall build events
Farm transition4:14–5:10 · 4 farms clustered
Large army production80 military units
Taiwanfan · 1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Taiwanfan · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
ただジムで疲れてるだ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ただジムで疲れてるだ · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
ただジムで疲れてるだ · Early MilitaryMeaningful trained combat units were produced during the early opening.
ただジムで疲れてるだ · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1500 total volume

Taiwanfan

Bought

No buys

Sold

Food600
Wood900
Total player market volume1500

ただジムで疲れてるだ

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Taiwanfan

Army

Throwing Axeman25
Hirdman22
Huskarl16
Hersir13
Godi8
Troll5
Ballista4
Fire Giant3
Frost Giant3
Raiding Cavalry3
Portable Ram1
Buildings8 types
House14
Farm11
Ox Cart Building5
Longhouse4
Great Hall1
Hill Fort1
Market1
Temple1
God powers4 invoked
Healing Spring1
Nidhogg1
Spy1
Walking Woods1

ただジムで疲れてるだ

Army

Fire Archer23
Dao Swordsman16
White Horse Cavalry9
Ge Halberdier8
Pioneer6
Sage6
Tiger Cavalry5
Wuzu Javelineer5
Jiang Zi Ya1
Wen Zhong1
Buildings12 types
Wall28
House18
Farm13
Silo11
Military Camp6
Machine Workshop3
Market2
Temple2
Armory1
Baolei1
Imperial Academy1
Town Center1
God powers3 invoked
Prosperous Seeds3
Blazing Prairie1
Drought Land1