Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

GeYeff vs luisfer972009

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:44
Watering Hole map preview
Map Watering Hole
Defeated
GeYeffSet
Pre-match Elo778
Win probability31.2%
22:44 Match length luisfer972009 favored
Winner
luisfer972009Amaterasu
Pre-match Elo915
Win probability68.8%

Match at a glance

GeYeff vs luisfer972009

Winnerluisfer972009
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration22:44
Started
Ended
Elo favorite68.8%luisfer972009
Fastest Classical3:34*luisfer972009
First pressure4:47GeYeff · Barracks
Market timing6:07GeYeff · Market
First extra TC6:44luisfer972009 · Town Center
Most military units204GeYeff
Highest EAPM32.1GeYeff
Market volume3,400GeYeff

GeYeff

Set

Defeat
Elo778-11
EAPM32.1
Military units204
First pressure4:47Barracks
First expansion8:44
Market volume3400
Total score 20,762
Military score 7,426
Economic score 10,440
Kills score 2,896
Units killed 73
Units lost 212
Buildings razed 4
Largest army 204
Favorite unit Slinger 96 fielded
Classical 4:36* Research start 3:36
Heroic 15:06* Research start 13:51
Mythic Not reached

luisfer972009

Amaterasu

Victory
Elo915+11
EAPM27.9
Military units95
First pressure10:09Stable Japanese
First expansion6:44
Market volume0
Total score 42,487
Military score 14,907
Economic score 22,860
Kills score 4,758
Units killed 210
Units lost 75
Buildings razed 8
Largest army 95
Favorite unit Shinobi 30 fielded
Classical 3:34* Estimated start 2:34
Heroic 13:08* Estimated start 11:53
Mythic 20:29* Research start 18:29

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Ame No Uzume
Sekhmet
HeroicAge
Raijin
No choice recorded
MythicAge
Takemikazuchi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

GeYeffSet
Match time
luisfer972009Amaterasu
God powerVision
Key technologyPickaxe
First military pressureBarracks
God powerVision
MarketMarket
Spearman5 training queues
God powerVision
God powerPlague Of Serpents
Axeman12 training queues
Key technologyMedium Axemen
Town CenterAdditional center
ArmoryArmory
Spearman3 training queues
Key technologyMedium Spearmen
God powerVision
Key technologyMedium Slingers
Slinger8 training queues
Key technologyHusbandry
Slinger8 training queues
Key technologyCopper Weapons
Key technologyCopper Shields
God powerVision
Key technologyPlow
Slinger14 training queues
God powerVision
Key technologyHand Axe
Spearman3 training queues
Axeman3 training queues
God powerCitadel
Key technologyHeavy Slingers
Slinger3 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Slinger13 training queues
Fortress-tier buildingMigdol Stronghold
Chariot Archer11 training queues
Axeman15 training queues
Key technologyHeavy Axemen
God powerVision
Catapult3 training queues
Slinger50 training queues
Camel Rider9 training queues
Chariot Archer19 training queues
Town CenterAdditional center
Axeman9 training queues
Camel Rider3 training queues
Spearman11 training queues
War Elephant2 training queues
DefeatMatch result
Key technologyHusbandry
God powerGoshinboku
Key technologyHand Axe
Key technologyPickaxe
God powerSolar Shield
Bushi2 training queues
Onna Musha2 training queues
Town CenterAdditional center
Yumi Archer2 training queues
ArmoryArmory
God powerSolar Shield
First military pressureStable Japanese
Onna Musha2 training queues
Bushi2 training queues
Yumi Archer2 training queues
Key technologyBallistics
Key technologyCopper Shields
Farm transition4 farms clustered
Yari Spearman2 training queues
Naginata Rider3 training queues
Samurai3 training queues
Onna Musha2 training queues
Key technologyShaft Mine
Key technologyPlow
Key technologyBow Saw
Key technologyCopper Weapons
Key technologyCopper Armor
Shinobi7 training queues
MarketMarket
MarketMarket
MarketMarket
MarketMarket
Fortress-tier buildingCastle
God powerThunder Burst
Shinobi5 training queues
Onna Musha2 training queues
Samurai3 training queues
Bushi2 training queues
God powerSolar Shield
Oyumi4 training queues
MarketMarket
MarketMarket
God powerSolar Shield
Shinobi9 training queues
Onna Musha3 training queues
Samurai3 training queues
Key technologyBronze Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Yumi Horse Archer3 training queues
Daimyo2 training queues
God powerSolar Shield
Shinobi9 training queues
Onna Musha6 training queues
Fortress-tier buildingCastle
Trade route startedCaravan Japanese queued
Samurai6 training queues
Oyumi2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite68.8%luisfer972009
Fastest Classical3:34*luisfer972009
Fastest Heroic13:08*luisfer972009
Fastest Mythic20:29*luisfer972009
First pressure4:47GeYeff · Barracks
First extra TC6:44luisfer972009 · Town Center
Fortress timing15:46GeYeff · Migdol Stronghold
Market timing6:07GeYeff · Market
Armory timing7:45luisfer972009 · Armory
Farm transition11:59–12:02luisfer972009 · 4 farms clustered
Trade route started21:04luisfer972009

Player highlights

Standout performances

Highest total score42,487luisfer972009
Highest military score14,907luisfer972009
Highest economy score22,860luisfer972009
Most kills4,758luisfer972009
Most units killed210luisfer972009
Most deaths212GeYeff
Most buildings razed8luisfer972009
Largest army204GeYeff
Favorite unitSlingerGeYeff · 96 fielded

GeYeff

Largest ArmyMost Deaths

luisfer972009

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

GeYeff

Classical timing4:36 estimated completion
Early pressure4:47 · Barracks
Fast expansion8:44 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep6:07 · Market
Early armory / Heroic prep9:11 · Armory
Fortress tech path15:46 · Migdol Stronghold
Market economy signal3,400 total resource volume
Large army production204 military units

luisfer972009

Fast Classical3:34 estimated completion
Delayed pressure10:09 · Stable Japanese
Fast expansion6:44 · Town Center
Early market / Heroic prep15:38 · Market
Early armory / Heroic prep7:45 · Armory
Fortress tech path15:58 · Castle
Heavy walling signal18 wall build events
Farm transition11:59–12:02 · 4 farms clustered
Trade route started21:04 · Caravan Japanese queued
Large army production95 military units
GeYeff · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
GeYeff · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
GeYeff · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
GeYeff · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
luisfer972009 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
luisfer972009 · Early MilitaryMeaningful trained combat units were produced during the early opening.
luisfer972009 · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3400 total volume

GeYeff

Bought

Food3400

Sold

No sells

Total player market volume3400

luisfer972009

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

GeYeff

Army

Slinger96
Axeman39
Chariot Archer30
Spearman22
Camel Rider12
Catapult3
War Elephant2
Buildings14 types
House22
Barracks8
Obelisk7
Granary5
Mining Camp5
Migdol Stronghold3
Temple3
Lumber Camp2
Siege Works2
Town Center2
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
God powers3 invoked
Vision7
Citadel1
Plague Of Serpents1

luisfer972009

Army

Shinobi30
Onna Musha17
Samurai17
Bushi7
Oyumi6
Yumi Archer6
Naginata Rider4
Daimyo3
Yumi Horse Archer3
Yari Spearman2
Buildings14 types
Farm44
House18
Wall18
Dojo11
Market6
Shrine Japanese6
Watermill6
Mining Camp Japanese4
Castle2
Armory1
Guardhouse1
Stable Japanese1
Temple1
Town Center1
God powers3 invoked
Solar Shield5
Goshinboku1
Thunder Burst1