Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Saturatedopfat vs JoaoVitor

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:10
Mirage map preview
Map Mirage
Winner
SaturatedopfatSet
Pre-match Elo1883
Win probability64.0%
27:10 Match length Saturatedopfat favored
Defeated
JoaoVitorGaia
Pre-match Elo1783
Win probability36.0%

Match at a glance

Saturatedopfat vs JoaoVitor

WinnerSaturatedopfat
MapMirage
QueueRanked 1v1 Supremacy
Duration27:10
Started
Ended
Elo favorite64.0%Saturatedopfat
Fastest Classical3:21*Saturatedopfat
First pressure3:46Saturatedopfat · Barracks
First extra TC15:11Saturatedopfat · Town Center
Market timing4:54JoaoVitor · Market
Most military units488JoaoVitor
Highest EAPM74.7JoaoVitor
Market volume5,900Saturatedopfat
Victory
Elo1883+13
EAPM74.3
Military units415
First pressure3:46Barracks
First expansion15:11
Market volume5900
Total score 43,050
Military score 18,980
Economic score 16,520
Kills score 7,550
Units killed 301
Units lost 339
Buildings razed 2
Largest army 415
Favorite unit Slinger 254 fielded
Classical 3:21* Research start 2:21
Heroic 23:26* Estimated start 22:11
Mythic Not reached

JoaoVitor

Gaia

Defeat
Elo1783-13
EAPM74.7
Military units488
First pressure5:27Military Barracks
First expansion17:50
Market volume4500
Total score 34,852
Military score 10,725
Economic score 17,672
Kills score 6,455
Units killed 337
Units lost 290
Buildings razed 19
Largest army 488
Favorite unit Turma 250 fielded
Classical 4:36* Research start 3:36
Heroic 20:13* Estimated start 18:58
Mythic 26:20* Estimated start 24:20

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Leto
Sekhmet
HeroicAge
Theia
No choice recorded
MythicAge
Atlas

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SaturatedopfatSet
Match time
JoaoVitorGaia
God powerVision
God powerShifting Sands
First military pressureBarracks
Spearman6 training queues
DockDock
Axeman45 training queues
Slinger207 training queues
Key technologyPickaxe
Key technologyMedium Axemen
Key technologyMedium Slingers
Key technologyHand Axe
ArmoryArmory
MarketMarket
Key technologyBallistics
Key technologyCopper Shields
Town CenterAdditional center
Key technologyCopper Armor
Key technologyCopper Weapons
Axeman17 training queues
Town CenterAdditional center
Spearman77 training queues
Key technologyMedium Spearmen
Town CenterAdditional center
MarketMarket
Fortress-tier buildingMigdol Stronghold
Scarab5 training queues
God powerCitadel
Slinger44 training queues
MarketMarket
Key technologyHeavy Slingers
Key technologyShaft Mine
Key technologyBow Saw
Dryad8 training queues
Key technologyHeavy Spearmen
Trade route startedCaravan Egyptian queued
Key technologyBronze Shields
Siege Tower2 training queues
Slinger3 training queues
Fortress-tier buildingMigdol Stronghold
VictoryMatch result
DockDock
God powerGaia Forest
God powerSpider Lair
MarketMarket
First military pressureMilitary Barracks
Automaton2 training queues
Murmillo52 training queues
Key technologyPickaxe
God powerSpider Lair
Cheiroballista2 training queues
Turma2 training queues
God powerSpider Lair
Key technologyShaft Mine
Key technologyMedium Infantry
Cheiroballista11 training queues
Turma138 training queues
Key technologyHand Axe
Key technologyMedium Archers
ArmoryArmory
ArmoryArmory
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
God powerSpider Lair
God powerSpider Lair
Murmillo11 training queues
Town CenterAdditional center
God powerSpider Lair
God powerSpider Lair
Turma83 training queues
Automaton11 training queues
Cheiroballista10 training queues
Farm transition3 farms clustered
Key technologyBow Saw
Key technologyHeavy Archers
Key technologyHusbandry
Key technologyPlow
Key technologyBronze Shields
Key technologyCopper Weapons
Automaton3 training queues
Oracle3 training queues
God powerHesperides Tree
Dryad7 training queues
Fortress-tier buildingPalace
Turma18 training queues
Automaton2 training queues
Contarius55 training queues
Key technologyHeavy Cavalry
Arcus20 training queues
Murmillo18 training queues
God powerHesperides Tree
Dryad5 training queues
God powerGaia Forest
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Turma9 training queues
Arcus22 training queues
Cheiroballista3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.0%Saturatedopfat
Fastest Classical3:21*Saturatedopfat
Fastest Heroic20:13*JoaoVitor
Fastest Mythic26:20*JoaoVitor
First pressure3:46Saturatedopfat · Barracks
First extra TC15:11Saturatedopfat · Town Center
Fortress timing23:20JoaoVitor · Palace
Market timing4:54JoaoVitor · Market
Armory timing11:52JoaoVitor · Armory
Farm transition21:15–21:29JoaoVitor · 3 farms clustered
Trade route started25:34Saturatedopfat

Player highlights

Standout performances

Highest total score43,050Saturatedopfat
Highest military score18,980Saturatedopfat
Highest economy score17,672JoaoVitor
Most kills7,550Saturatedopfat
Most units killed337JoaoVitor
Most deaths339Saturatedopfat
Most buildings razed19JoaoVitor
Largest army488JoaoVitor
Favorite unitSlingerSaturatedopfat · 254 fielded

Saturatedopfat

Highest ScoreLargest ArmyMost DeathsMost Resources

JoaoVitor

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Saturatedopfat

Fast Classical3:21 estimated completion
Early pressure3:46 · Barracks
Expansion signal15:11 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep13:27 · Market
Early armory / Heroic prep13:26 · Armory
Fortress tech path23:28 · Migdol Stronghold
Heavy walling signal15 wall build events
Water commitment signal1 dock build events
Trade route started25:34 · Caravan Egyptian queued
Market economy signal5,900 total resource volume
Large army production415 military units

JoaoVitor

Classical timing4:36 estimated completion
Early pressure5:27 · Military Barracks
Expansion signal17:50 · Town Center
Early market / Heroic prep4:54 · Market
Early armory / Heroic prep11:52 · Armory
Fortress tech path23:20 · Palace
Water commitment signal1 dock build events
Farm transition21:15–21:29 · 3 farms clustered
Market economy signal4,500 total resource volume
Large army production488 military units
Saturatedopfat · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Saturatedopfat · Early MilitaryMeaningful trained combat units were produced during the early opening.
Saturatedopfat · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
JoaoVitor · Early MilitaryMeaningful trained combat units were produced during the early opening.
JoaoVitor · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 10400 total volume

Saturatedopfat

Bought

Food700

Sold

Wood5200
Total player market volume5900

JoaoVitor

Bought

Food900

Sold

Food1200
Wood2400
Total player market volume4500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Saturatedopfat

Army

Slinger254
Spearman84
Axeman62
Dryad8
Scarab5
Siege Tower2
Buildings17 types
Obelisk23
House17
Barracks16
Wall15
Lumber Camp11
Granary8
Mining Camp6
Market3
Town Center3
Migdol Stronghold2
Monument To Soldiers2
Siege Works2
Temple2
Armory1
Dock1
Monument To Priests1
Monument To Villagers1
God powers3 invoked
Citadel1
Shifting Sands1
Vision1

JoaoVitor

Army

Turma250
Murmillo81
Contarius55
Arcus42
Cheiroballista26
Automaton18
Dryad12
Oracle3
Destroyer1
Buildings11 types
Farm15
Economic Guild10
Manor8
Counter Barracks5
Military Barracks5
Armory2
Temple2
Dock1
Market1
Palace1
Town Center1
God powers3 invoked
Spider Lair7
Gaia Forest2
Hesperides Tree2