Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Cobaltinho vs Ratold

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:02
Mount Olympus map preview
Map Mount Olympus
Defeated
CobaltinhoHades
Pre-match Elo1468
Win probability55.2%
25:02 Match length UpsetThe Elo underdog won
Winner
RatoldIsis
Pre-match Elo1432
Win probability44.8%

Match at a glance

Cobaltinho vs Ratold

WinnerRatold
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration25:02
Started
Ended
Elo favorite55.2%Cobaltinho · Upset
Fastest Classical4:36*Ratold
First pressure4:52Ratold · Barracks
Market timing22:27Cobaltinho · Market
First extra TC4:46Cobaltinho · Town Center
Most military units163Ratold
Highest EAPM64.7Ratold

Cobaltinho

Hades

Defeat
Elo1468-19
EAPM52.8
Military units144
First pressure7:43Archery Range
First expansion4:46
Market volume0
Total score 26,392
Military score 7,445
Economic score 15,813
Kills score 3,134
Units killed 158
Units lost 198
Buildings razed 12
Largest army 144
Favorite unit Toxotes 52 fielded
Classical 4:37* Research start 3:37
Heroic 15:47* Estimated start 14:32
Mythic 18:24* Estimated start 16:24

Ratold

Isis

Victory
Elo1432+19
EAPM64.7
Military units163
First pressure4:52Barracks
First expansion13:17
Market volume0
Total score 45,414
Military score 14,535
Economic score 25,577
Kills score 5,302
Units killed 198
Units lost 157
Buildings razed 11
Largest army 163
Favorite unit Spearman 76 fielded
Classical 4:36* Research start 3:36
Heroic 9:50* Estimated start 8:35
Mythic 23:39* Research start 21:39

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Anubis
Aphrodite
HeroicAge
Sobek
Hephaestus
MythicAge
Thoth

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

CobaltinhoHades
Match time
RatoldIsis
Town CenterAdditional center
First military pressureArchery Range
God powerSentinel
Toxotes18 training queues
Minotaur4 training queues
Ajax2 training queues
Toxotes17 training queues
ArmoryArmory
Key technologyHand Axe
Minotaur2 training queues
Key technologyCopper Shields
Key technologyPickaxe
Hoplite5 training queues
God powerCurse
Fortress-tier buildingFortress
God powerRestoration
Key technologyMedium Archers
Peltast14 training queues
Hoplite2 training queues
Farm transition4 farms clustered
Key technologyPlow
Hoplite2 training queues
God powerCurse
Nemean Lion3 training queues
Peltast21 training queues
Toxotes2 training queues
Prodromos8 training queues
Key technologyMedium Cavalry
Key technologyHeavy Archers
Key technologyBow Saw
God powerPlenty Vault
Toxotes3 training queues
Fortress-tier buildingFortress
Town CenterAdditional center
Key technologyChampion Archers
MarketMarket
Trade route startedCaravan Greek queued
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBronze Shields
Helepolis2 training queues
Petrobolos2 training queues
Toxotes12 training queues
Peltast11 training queues
Key technologyMedium Infantry
Prodromos3 training queues
DefeatMatch result
Key technologyPickaxe
First military pressureBarracks
Spearman9 training queues
ArmoryArmory
God powerPlague Of Serpents
Key technologyCopper Shields
Slinger3 training queues
Key technologyBallistics
Key technologyHand Axe
Slinger26 training queues
Spearman30 training queues
God powerLocust Swarm
Fortress-tier buildingMigdol Stronghold
Key technologyShaft Mine
Camel Rider2 training queues
Town CenterAdditional center
Chariot Archer4 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Chariot Archer5 training queues
Siege Tower2 training queues
God powerProsperity
Key technologyMedium Spearmen
Key technologyMedium Slingers
Key technologyPlow
Key technologyHusbandry
Siege Tower2 training queues
Fortress-tier buildingMigdol Stronghold
Town CenterAdditional center
Key technologyBronze Shields
Farm transition26 farms clustered
Slinger29 training queues
Spearman27 training queues
Chariot Archer2 training queues
God powerPlague Of Serpents
Key technologyHeavy Chariot Archers
Chariot Archer8 training queues
Key technologyBow Saw
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Spearmen
Key technologyHeavy Slingers
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
War Elephant2 training queues
God powerMeteor
Spearman10 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.2%Cobaltinho · Upset
Fastest Classical4:36*Ratold
Fastest Heroic9:50*Ratold
Fastest Mythic18:24*Cobaltinho
First pressure4:52Ratold · Barracks
First extra TC4:46Cobaltinho · Town Center
Fortress timing12:17Ratold · Migdol Stronghold
Market timing22:27Cobaltinho · Market
Armory timing6:44Ratold · Armory
Farm transition16:25–16:47Cobaltinho · 4 farms clustered
Trade route started22:53Cobaltinho

Player highlights

Standout performances

Highest total score45,414Ratold
Highest military score14,535Ratold
Highest economy score25,577Ratold
Most kills5,302Ratold
Most units killed198Ratold
Most deaths198Cobaltinho
Most buildings razed12Cobaltinho
Largest army163Ratold
Favorite unitSpearmanRatold · 76 fielded

Cobaltinho

Most Deaths

Ratold

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Cobaltinho

Classical timing4:37 estimated completion
Delayed pressure7:43 · Archery Range
Fast expansion4:46 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep22:27 · Market
Early armory / Heroic prep13:02 · Armory
Fortress tech path15:21 · Fortress
Heavy walling signal8 wall build events
Farm transition16:25–16:47 · 4 farms clustered
Trade route started22:53 · Caravan Greek queued
Large army production144 military units

Ratold

Classical timing4:36 estimated completion
Early pressure4:52 · Barracks
Expansion signal13:17 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep6:44 · Armory
Fortress tech path12:17 · Migdol Stronghold
Heavy walling signal10 wall build events
Farm transition19:48–20:02 · 26 farms clustered
Large army production163 military units
Cobaltinho · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Cobaltinho · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Cobaltinho · Early MilitaryMeaningful trained combat units were produced during the early opening.
Cobaltinho · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Cobaltinho · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Ratold · Early MilitaryMeaningful trained combat units were produced during the early opening.
Ratold · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Ratold · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Cobaltinho

Army

Toxotes52
Peltast46
Prodromos11
Hoplite9
Minotaur7
Achilles4
Ajax4
Helepolis3
Nemean Lion3
Chiron2
Petrobolos2
Perseus1
Buildings13 types
House17
Farm13
Granary9
Storehouse8
Wall8
Stable5
Archery Range2
Fortress2
Town Center2
Armory1
Market1
Military Academy1
Temple1
God powers4 invoked
Curse2
Plenty Vault1
Restoration1
Sentinel1

Ratold

Army

Spearman76
Slinger58
Chariot Archer19
Siege Tower5
Camel Rider2
War Elephant2
Petsuchos1
Buildings16 types
Farm40
House24
Obelisk11
Wall10
Granary9
Barracks7
Mining Camp7
Migdol Stronghold6
Lumber Camp5
Monument To Priests2
Town Center2
Armory1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers4 invoked
Plague Of Serpents2
Locust Swarm1
Meteor1
Prosperity1