Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ronin vs Osmand

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:32
Alfheim map preview
Map Alfheim
Defeated
roninOdin
Pre-match Elo1777
Win probability66.4%
10:32 Match length UpsetThe Elo underdog won
Winner
OsmandThor
Pre-match Elo1659
Win probability33.6%

Match at a glance

ronin vs Osmand

WinnerOsmand
MapAlfheim
QueueRanked 1v1 Supremacy
Duration10:32
Started
Ended
Elo favorite66.4%ronin · Upset
Fastest Classical4:06*ronin
First pressure1:24ronin · Hersir trained
Most military units75ronin
Highest EAPM76.7ronin

ronin

Odin

Defeat
Elo1777-23
EAPM76.7
Military units75
First pressure1:24Hersir trained
First expansion
Market volume0
Total score 8,744
Military score 2,746
Economic score 5,355
Kills score 643
Units killed 21
Units lost 41
Buildings razed 3
Largest army 75
Favorite unit Throwing Axeman 39 fielded
Classical 4:06* Research start 3:06
Heroic Not reached
Mythic Not reached

Osmand

Thor

Victory
Elo1659+23
EAPM58.3
Military units37
First pressure1:37Hersir trained
First expansion
Market volume0
Total score 10,491
Military score 3,327
Economic score 6,277
Kills score 917
Units killed 42
Units lost 21
Buildings razed 1
Largest army 37
Favorite unit Throwing Axeman 11 fielded
Classical 4:14* Research start 3:14
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Forseti
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

roninOdin
Match time
OsmandThor
God powerGreat Hunt
First military pressureHersir trained
Hersir6 training queues
Key technologyHusbandry
God powerUndermine
Key technologyHand Axe
Key technologyPickaxe
Throwing Axeman39 training queues
Berserk7 training queues
Hersir6 training queues
Raiding Cavalry12 training queues
Hersir4 training queues
Key technologyPickaxe
ArmoryArmory
Key technologyMedium Infantry
DefeatMatch result
First military pressureHersir trained
Hersir2 training queues
Hersir3 training queues
Key technologyHand Axe
Throwing Axeman11 training queues
Berserk4 training queues
ArmoryDwarven Armory
God powerHealing Spring
Key technologyCopper Weapons
Hirdman4 training queues
Berserk4 training queues
Key technologyPickaxe
Key technologyCopper Armor
Hersir2 training queues
Raiding Cavalry7 training queues
Key technologyCopper Shields
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.4%ronin · Upset
Fastest Classical4:06*ronin
First pressure1:24ronin · Hersir trained
Armory timing5:22Osmand · Dwarven Armory

Player highlights

Standout performances

Highest total score10,491Osmand
Highest military score3,327Osmand
Highest economy score6,277Osmand
Most kills917Osmand
Most units killed42Osmand
Most deaths41ronin
Most buildings razed3ronin
Largest army75ronin
Favorite unitThrowing Axemanronin · 39 fielded

ronin

Most Deaths

Osmand

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ronin

Classical timing4:06 estimated completion
Early pressure1:24 · Hersir trained
Early armory / Heroic prep9:28 · Armory

Osmand

Classical timing4:14 estimated completion
Early pressure1:37 · Hersir trained
Early armory / Heroic prep5:22 · Dwarven Armory
ronin · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ronin · Early MilitaryMeaningful trained combat units were produced during the early opening.
Osmand · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Osmand · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ronin

Army

Throwing Axeman39
Hersir16
Raiding Cavalry12
Berserk7
Einheri1
Buildings7 types
House7
Ox Cart Building5
Longhouse2
Wall2
Armory1
Great Hall1
Temple1
God powers2 invoked
Great Hunt1
Undermine1

Osmand

Army

Throwing Axeman11
Berserk8
Hersir7
Raiding Cavalry7
Hirdman4
Buildings6 types
House9
Ox Cart Building3
Longhouse2
Dwarven Armory1
Great Hall1
Temple1
God powers1 invoked
Healing Spring1