Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Rick Slick#5858 vs joelreyesoz34

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 28:54
Alfheim map preview
Map Alfheim
Winner
Rick Slick#5858Tsukuyomi
Pre-match Elo522
Win probability81.8%
28:54 Match length Rick Slick#5858 favored
Defeated
joelreyesoz34Quetzalcoatl
Pre-match Elo261
Win probability18.2%

Match at a glance

Rick Slick#5858 vs joelreyesoz34

WinnerRick Slick#5858
MapAlfheim
QueueRanked 1v1 Supremacy
Duration28:54
Started
Ended
Elo favorite81.8%Rick Slick#5858
Fastest Classical5:58*Rick Slick#5858
First pressure4:45joelreyesoz34 · Warrior Priest trained
Market timing16:52joelreyesoz34 · Market
First extra TC6:37Rick Slick#5858 · Town Center
Most military units158joelreyesoz34
Highest EAPM21.8joelreyesoz34

Rick Slick#5858

Tsukuyomi

Victory
Elo522+6
EAPM13.5
Military units68
First pressure9:03Stable Japanese
First expansion6:37
Market volume0
Total score 69,258
Military score 28,895
Economic score 38,795
Kills score 1,568
Units killed 56
Units lost 25
Buildings razed 3
Largest army 68
Favorite unit Onna Musha 36 fielded
Classical 5:58* Research start 5:13
Heroic 18:25* Research start 17:28
Mythic 24:05* Research start 22:35

joelreyesoz34

Quetzalcoatl

Defeat
Elo261-6
EAPM21.8
Military units158
First pressure4:45Warrior Priest trained
First expansion8:02
Market volume0
Total score 31,087
Military score 15,740
Economic score 14,191
Kills score 1,156
Units killed 25
Units lost 59
Buildings razed 4
Largest army 158
Favorite unit Tlamanih Spearman 79 fielded
Classical 6:35* Estimated start 5:35
Heroic 19:04* Estimated start 17:48
Mythic 28:45* Research start 26:45

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ame No Uzume
ClassicalAge
Patecatl
Fujin
HeroicAge
Coatlicue
Okuninushi
MythicAge
Xolotl

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Rick Slick#5858Tsukuyomi
Match time
joelreyesoz34Quetzalcoatl
Town CenterAdditional center
Town CenterAdditional center
Town CenterAdditional center
Key technologyHand Axe
Key technologyPlow
Key technologyPickaxe
First military pressureStable Japanese
Key technologyMedium Stable Soldiers
Naginata Rider13 training queues
Farm transition16 farms clustered
Key technologyMedium Dojo Soldiers
Onna Musha3 training queues
Onna Musha18 training queues
ArmoryArmory
Key technologyCrenellations
Daimyo19 training queues
Fortress-tier buildingCastle
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
God powerSmiting Gust
Town CenterAdditional center
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Key technologyShaft Mine
Key technologyChampion Stable Soldiers
Key technologyChampion Dojo Soldiers
Onna Musha15 training queues
Fortress-tier buildingCastle
Fortress-tier buildingCastle
God powerTitan Gate
VictoryMatch result
Key technologyHusbandry
Key technologyHand Axe
First military pressureWarrior Priest trained
Warrior Priest4 training queues
Quimichin Spy2 training queues
ArmoryArmory
Town CenterAdditional center
Centzon Totochtin4 training queues
Tlamanih Spearman6 training queues
Town CenterAdditional center
Ocelotl Warrior2 training queues
Tlamanih Spearman3 training queues
Tequihua Archer9 training queues
Tlamanih Spearman6 training queues
Farm transition6 farms clustered
Warrior Priest3 training queues
Tlamanih Spearman6 training queues
Town CenterAdditional center
Key technologyPlow
MarketMarket
Key technologyPickaxe
Key technologyMedium War Hut Soldiers
Eagle Warrior3 training queues
Ayotochtli2 training queues
Centzon Totochtin2 training queues
Tlamanih Spearman9 training queues
Trade route startedCaravan Aztec queued
God powerEarth Monster
Coyote Warrior2 training queues
Eagle Warrior19 training queues
Tlamanih Spearman29 training queues
Eagle Warrior2 training queues
Ocelotl Warrior11 training queues
Key technologyCrenellations Aztec
MarketMarket
Warrior Priest4 training queues
Ocelotl Warrior6 training queues
Tlamanih Spearman20 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite81.8%Rick Slick#5858
Fastest Classical5:58*Rick Slick#5858
Fastest Heroic18:25*Rick Slick#5858
Fastest Mythic24:05*Rick Slick#5858
First pressure4:45joelreyesoz34 · Warrior Priest trained
First extra TC6:37Rick Slick#5858 · Town Center
Fortress timing19:39Rick Slick#5858 · Castle
Market timing16:52joelreyesoz34 · Market
Armory timing7:45joelreyesoz34 · Armory
Farm transition11:53–13:03Rick Slick#5858 · 16 farms clustered
Trade route started19:43joelreyesoz34

Player highlights

Standout performances

Highest total score69,258Rick Slick#5858
Highest military score28,895Rick Slick#5858
Highest economy score38,795Rick Slick#5858
Most kills1,568Rick Slick#5858
Most units killed56Rick Slick#5858
Most deaths59joelreyesoz34
Most buildings razed4joelreyesoz34
Largest army158joelreyesoz34
Favorite unitTlamanih Spearmanjoelreyesoz34 · 79 fielded

Rick Slick#5858

Highest ScoreMost ImprovementsMost KillsMost Resources

joelreyesoz34

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Rick Slick#5858

Late Classical5:58 estimated completion
Delayed pressure9:03 · Stable Japanese
Fast expansion6:37 · Town Center
Multi-TC boom signal4 expansion build events
Early armory / Heroic prep16:08 · Armory
Fortress tech path19:39 · Castle
Farm transition11:53–13:03 · 16 farms clustered

joelreyesoz34

Late Classical6:35 estimated completion
Early pressure4:45 · Warrior Priest trained
Fast expansion8:02 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep16:52 · Market
Early armory / Heroic prep7:45 · Armory
Farm transition12:12–13:07 · 6 farms clustered
Trade route started19:43 · Caravan Aztec queued
Large army production158 military units
Rick Slick#5858 · 3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Rick Slick#5858 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Rick Slick#5858 · Late ClassicalClassical completed after 5:00 on a standard land opening.
Rick Slick#5858 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
joelreyesoz34 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
joelreyesoz34 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
joelreyesoz34 · Early MilitaryMeaningful trained combat units were produced during the early opening.
joelreyesoz34 · Late ClassicalClassical completed after 5:00 on a standard land opening.
joelreyesoz34 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Rick Slick#5858

Army

Onna Musha36
Daimyo19
Naginata Rider13
Buildings12 types
Farm35
House17
Sentry Tower10
Castle7
Mining Camp Japanese6
Shrine Japanese6
Temple5
Watermill5
Town Center4
Dojo3
Stable Japanese3
Armory1
God powers2 invoked
Smiting Gust1
Titan Gate1

joelreyesoz34

Army

Tlamanih Spearman79
Eagle Warrior24
Ocelotl Warrior19
Warrior Priest12
Tequihua Archer10
Centzon Totochtin6
Coyote Warrior3
Quimichin Spy3
Ayotochtli2
Buildings14 types
House16
Farm14
Spike Trap8
Sentry Tower7
War Hut5
Calpulli4
Nobles Hut4
Great Temple3
Smoke Trap3
Town Center3
Market2
Temple2
Wall2
Armory1
God powers1 invoked
Earth Monster1