Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

youssef.elaraby00 vs GarritLi

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:06
Giza map preview
Map Giza
Winner
youssef.elaraby00Demeter
Pre-match Elo1094
Win probability51.0%
27:06 Match length youssef.elaraby00 favored
Defeated
GarritLiAmaterasu
Pre-match Elo1087
Win probability49.0%

Match at a glance

youssef.elaraby00 vs GarritLi

Winneryoussef.elaraby00
MapGiza
QueueRanked 1v1 Supremacy
Duration27:06
Started
Ended
Elo favorite51.0%youssef.elaraby00
Fastest Classical3:38*youssef.elaraby00
First pressure6:17GarritLi · Stable Japanese
Market timing11:23youssef.elaraby00 · Market
First extra TC4:57youssef.elaraby00 · Town Center
Most military units211GarritLi
Highest EAPM41.9youssef.elaraby00
Market volume9,100youssef.elaraby00
Victory
Elo1094+17
EAPM41.9
Military units176
First pressure7:06Military Academy
First expansion4:57
Market volume9100
Total score 68,071
Military score 35,989
Economic score 25,077
Kills score 7,017
Units killed 219
Units lost 140
Buildings razed 19
Largest army 176
Favorite unit Hoplite 73 fielded
Classical 3:38* Estimated start 2:38
Heroic 10:21* Estimated start 9:06
Mythic 23:33* Research start 21:33

GarritLi

Amaterasu

Defeat
Elo1087-17
EAPM30.9
Military units211
First pressure6:17Stable Japanese
First expansion17:27
Market volume0
Total score 30,163
Military score 9,870
Economic score 16,571
Kills score 3,722
Units killed 148
Units lost 221
Buildings razed 3
Largest army 211
Favorite unit Yumi Archer 84 fielded
Classical 5:52* Estimated start 4:52
Heroic 10:21* Estimated start 9:06
Mythic 21:32* Estimated start 19:32

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Pan
ClassicalAge
Ame No Uzume
Hestia
HeroicAge
Raijin
Persephone
MythicAge
Takemikazuchi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

youssef.elaraby00Demeter
Match time
GarritLiAmaterasu
Town CenterAdditional center
First military pressureMilitary Academy
ArmoryArmory
Hoplite3 training queues
Key technologyPickaxe
Key technologyHand Axe
Hoplite2 training queues
Toxotes2 training queues
Lykaon Villager2 training queues
Key technologyMedium Archers
MarketMarket
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
God powerArcadian Meadow
Hoplite41 training queues
Toxotes9 training queues
Farm transition3 farms clustered
Key technologyMedium Infantry
Key technologyCrenellations
Toxotes16 training queues
Village CenterAdditional center
God powerCommunal Hearth
Key technologyHeavy Archers
Fortress-tier buildingFortress
Key technologyHeavy Infantry
Hoplite12 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Petrobolos3 training queues
Key technologyPlow
Key technologyShaft Mine
Key technologyBow Saw
Fortress-tier buildingFortress
Toxotes14 training queues
Fortress-tier buildingFortress
Peltast17 training queues
Petrobolos2 training queues
Hoplite10 training queues
Key technologyHusbandry
Town CenterAdditional center
Key technologyChampion Infantry
Helepolis2 training queues
Amazon Archer8 training queues
Fortress-tier buildingFortress
Toxotes2 training queues
Key technologyChampion Archers
Peltast14 training queues
Hoplite5 training queues
God powerUnderworld Invasion
Fortress-tier buildingFortress
VictoryMatch result
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
God powerGoshinboku
Key technologyMedium Dojo Soldiers
First military pressureStable Japanese
Bushi2 training queues
Yumi Archer2 training queues
Key technologyMedium Guardhouse Soldiers
Naginata Rider6 training queues
Key technologyMedium Stable Soldiers
ArmoryArmory
Yumi Archer20 training queues
Bushi4 training queues
Key technologyPlow
Naginata Rider4 training queues
Bushi2 training queues
Onna Musha2 training queues
Naginata Rider20 training queues
Bushi5 training queues
Onna Musha2 training queues
God powerSolar Shield
Yumi Archer12 training queues
Samurai4 training queues
Onna Musha2 training queues
Key technologyCopper Shields
Key technologyHeavy Stable Soldiers
Key technologyHeavy Dojo Soldiers
Key technologyHeavy Guardhouse Soldiers
God powerThunder Burst
Samurai4 training queues
Shinobi3 training queues
Town CenterAdditional center
Key technologyBow Saw
Farm transition4 farms clustered
Fortress-tier buildingCastle
Yumi Horse Archer3 training queues
Bushi2 training queues
Shinobi2 training queues
Yumi Archer2 training queues
Key technologyBronze Shields
Town CenterAdditional center
Samurai2 training queues
Bushi2 training queues
Naginata Rider2 training queues
Fortress-tier buildingCastle
Town CenterAdditional center
Yumi Archer48 training queues
Yumi Horse Archer12 training queues
Naginata Rider8 training queues
Onna Musha3 training queues
Samurai4 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Shinobi2 training queues
Bushi2 training queues
Key technologyChampion Guardhouse Soldiers
God powerDivine Slash
Key technologyShaft Mine
Key technologyChampion Dojo Soldiers
Bushi5 training queues
God powerSolar Shield
Key technologyChampion Stable Soldiers
Samurai3 training queues
Key technologyBronze Armor
Key technologyCopper Weapons
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.0%youssef.elaraby00
Fastest Classical3:38*youssef.elaraby00
Fastest Heroic10:21*GarritLi
Fastest Mythic21:32*GarritLi
First pressure6:17GarritLi · Stable Japanese
First extra TC4:57youssef.elaraby00 · Town Center
Fortress timing17:53youssef.elaraby00 · Fortress
Market timing11:23youssef.elaraby00 · Market
Armory timing7:36GarritLi · Armory
Farm transition13:27–13:59youssef.elaraby00 · 3 farms clustered

Player highlights

Standout performances

Highest total score68,071youssef.elaraby00
Highest military score35,989youssef.elaraby00
Highest economy score25,077youssef.elaraby00
Most kills7,017youssef.elaraby00
Most units killed219youssef.elaraby00
Most deaths221GarritLi
Most buildings razed19youssef.elaraby00
Largest army211GarritLi
Favorite unitYumi ArcherGarritLi · 84 fielded

youssef.elaraby00

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

GarritLi

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

youssef.elaraby00

Fast Classical3:38 estimated completion
Delayed pressure7:06 · Military Academy
Fast expansion4:57 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep11:23 · Market
Early armory / Heroic prep7:36 · Armory
Fortress tech path17:53 · Fortress
Heavy walling signal20 wall build events
Farm transition13:27–13:59 · 3 farms clustered
Market economy signal9,100 total resource volume
Large army production176 military units

GarritLi

Late Classical5:52 estimated completion
Early pressure6:17 · Stable Japanese
Expansion signal17:27 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep7:36 · Armory
Fortress tech path18:32 · Castle
Farm transition18:28–19:19 · 4 farms clustered
Large army production211 military units
youssef.elaraby00 · Early MilitaryMeaningful trained combat units were produced during the early opening.
youssef.elaraby00 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
youssef.elaraby00 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
youssef.elaraby00 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
youssef.elaraby00 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
GarritLi · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
GarritLi · Early MilitaryMeaningful trained combat units were produced during the early opening.
GarritLi · Late ClassicalClassical completed after 5:00 on a standard land opening.
GarritLi · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 9100 total volume

youssef.elaraby00

Bought

Food800

Sold

Food1500
Wood6800
Total player market volume9100

GarritLi

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

youssef.elaraby00

Army

Hoplite73
Toxotes43
Peltast31
Amazon Archer8
Orpheus5
Petrobolos5
Iolaus4
Lykaon Villager3
Helepolis2
Icarus1
Midas1
Buildings14 types
Wall20
House19
Farm15
Storehouse11
Archery Range8
Military Academy6
Fortress5
Granary4
Temple2
Town Center2
Armory1
Market1
Sentry Tower1
Village Center1
God powers3 invoked
Arcadian Meadow1
Communal Hearth1
Underworld Invasion1

GarritLi

Army

Yumi Archer84
Naginata Rider40
Bushi26
Samurai21
Yumi Horse Archer16
Onna Musha13
Shinobi8
Yari Spearman2
Oyumi1
Buildings12 types
Farm25
House16
Guardhouse9
Dojo6
Watermill6
Mining Camp Japanese4
Stable Japanese4
Shrine Japanese3
Town Center3
Castle2
Armory1
Temple1
God powers4 invoked
Solar Shield2
Divine Slash1
Goshinboku1
Thunder Burst1