Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

gracalipso vs Robin Hood

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:59
Oasis map preview
Map Oasis
Winner
gracalipsoKronos
Pre-match Elo905
Win probability60.8%
22:59 Match length gracalipso favored
Defeated
Robin HoodFuxi
Pre-match Elo829
Win probability39.2%

Match at a glance

gracalipso vs Robin Hood

Winnergracalipso
MapOasis
QueueRanked 1v1 Supremacy
Duration22:59
Started
Ended
Elo favorite60.8%gracalipso
Fastest Classical4:22*gracalipso
First pressure5:17gracalipso · Military Barracks
Market timing15:15Robin Hood · Market
First extra TC6:37Robin Hood · Town Center
Most military units91gracalipso
Highest EAPM28.5Robin Hood

gracalipso

Kronos

Victory
Elo905+20
EAPM19.8
Military units91
First pressure5:17Military Barracks
First expansion9:13
Market volume0
Total score 48,899
Military score 20,558
Economic score 24,818
Kills score 3,601
Units killed 134
Units lost 61
Buildings razed 19
Largest army 91
Favorite unit Turma 19 fielded
Classical 4:22* Estimated start 3:22
Heroic 13:32* Estimated start 12:17
Mythic 17:56* Estimated start 15:56

Robin Hood

Fuxi

Defeat
Elo829-14
EAPM28.5
Military units65
First pressure8:03Imperial Academy
First expansion6:37
Market volume0
Total score 36,223
Military score 9,741
Economic score 24,090
Kills score 2,392
Units killed 62
Units lost 134
Buildings razed 14
Largest army 65
Favorite unit Pioneer 21 fielded
Classical 4:51* Research start 3:51
Heroic 14:10* Research start 12:55
Mythic 21:43* Research start 19:43

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Chiyou
Hyperion
HeroicAge
Goumang
Helios
MythicAge
Gonggong

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

gracalipsoKronos
Match time
Robin HoodFuxi
Oracle3 training queues
Key technologyHand Axe
Key technologyPickaxe
First military pressureMilitary Barracks
God powerValor
Turma2 training queues
Katapeltes2 training queues
God powerValor
Murmillo3 training queues
Oracle2 training queues
God powerValor
Promethean3 training queues
Key technologyMedium Infantry
God powerValor
God powerValor
Town CenterAdditional center
God powerValor
Murmillo2 training queues
Key technologyMedium Archers
ArmoryArmory
God powerValor
God powerValor
Key technologyCrenellations
Farm transition7 farms clustered
God powerValor
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
God powerValor
Key technologyBow Saw
Fortress-tier buildingPalace
God powerValor
Arcus3 training queues
Key technologyBronze Wall
Town CenterAdditional center
God powerValor
Destroyer3 training queues
God powerValor
Fortress-tier buildingPalace
God powerChaos
God powerDeconstruction
MarketMarket
MarketMarket
God powerValor
Contarius3 training queues
Centimanus2 training queues
Fire Siphon4 training queues
Contarius11 training queues
Murmillo10 training queues
Turma16 training queues
Katapeltes11 training queues
God powerVortex
God powerChaos
God powerDeconstruction
Arcus5 training queues
God powerVortex
VictoryMatch result
God powerThe Peach Blossom Spring
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
Ge Halberdier6 training queues
Town CenterAdditional center
Key technologyMedium Archers
Wuzu Javelineer2 training queues
First military pressureImperial Academy
Pioneer4 training queues
Wuzu Javelineer4 training queues
Key technologyMedium Infantry
Key technologyPlow
Town CenterAdditional center
Ya Zi3 training queues
ArmoryArmory
Farm transition8 farms clustered
MarketMarket
Siege Crossbow4 training queues
Key technologyBow Saw
God powerLightning Weapons
Key technologyHeavy Infantry
Dao Swordsman7 training queues
Siege Crossbow4 training queues
Pioneer3 training queues
God powerForest Protection
Trade route startedCaravan Chinese queued
Key technologyCopper Weapons
Key technologyBallistics
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyHeavy Archers
Pioneer14 training queues
Chu Ko Nu4 training queues
Sage2 training queues
Dao Swordsman6 training queues
God powerGreat Flood
Town CenterAdditional center
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.8%gracalipso
Fastest Classical4:22*gracalipso
Fastest Heroic13:32*gracalipso
Fastest Mythic17:56*gracalipso
First pressure5:17gracalipso · Military Barracks
First extra TC6:37Robin Hood · Town Center
Fortress timing14:56gracalipso · Palace
Market timing15:15Robin Hood · Market
Armory timing10:47gracalipso · Armory
Farm transition12:38–12:45gracalipso · 7 farms clustered
Trade route started18:35Robin Hood

Player highlights

Standout performances

Highest total score48,899gracalipso
Highest military score20,558gracalipso
Highest economy score24,818gracalipso
Most kills3,601gracalipso
Most units killed134gracalipso
Most deaths134Robin Hood
Most buildings razed19gracalipso
Largest army91gracalipso
Favorite unitPioneerRobin Hood · 21 fielded

gracalipso

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Robin Hood

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

gracalipso

Classical timing4:22 estimated completion
Early pressure5:17 · Military Barracks
Expansion signal9:13 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep18:16 · Market
Early armory / Heroic prep10:47 · Armory
Fortress tech path14:56 · Palace
Heavy walling signal21 wall build events
Farm transition12:38–12:45 · 7 farms clustered
Large army production91 military units

Robin Hood

Classical timing4:51 estimated completion
Delayed pressure8:03 · Imperial Academy
Fast expansion6:37 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep15:15 · Market
Early armory / Heroic prep12:21 · Armory
Heavy walling signal20 wall build events
Farm transition14:28–14:31 · 8 farms clustered
Trade route started18:35 · Caravan Chinese queued
gracalipso · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
gracalipso · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
gracalipso · Early MilitaryMeaningful trained combat units were produced during the early opening.
Robin Hood · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Robin Hood · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Robin Hood · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

gracalipso

Army

Turma19
Murmillo16
Contarius14
Katapeltes13
Arcus8
Oracle7
Destroyer4
Fire Siphon4
Promethean3
Centimanus2
Fanatic1
Buildings12 types
Wall21
Farm17
Military Barracks13
Manor11
Sentry Tower6
Counter Barracks3
Temple3
Market2
Palace2
Town Center2
Armory1
Economic Guild1
God powers4 invoked
Valor14
Chaos2
Deconstruction2
Vortex2

Robin Hood

Army

Pioneer21
Dao Swordsman13
Siege Crossbow8
Ge Halberdier6
Wuzu Javelineer6
Chu Ko Nu4
Ya Zi3
Sage2
Jiang Zi Ya1
Nezha Youth1
Buildings12 types
Farm21
Wall20
House18
Silo9
Imperial Academy4
Baolei3
Machine Workshop3
Military Camp3
Town Center3
Armory1
Market1
Temple1
God powers4 invoked
Forest Protection1
Great Flood1
Lightning Weapons1
The Peach Blossom Spring1