Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

horvath vs Floko05

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:49
Blue Lagoon map preview
Map Blue Lagoon
Winner
horvathTezcatlipoca
Pre-match Elo1434
Win probability55.2%
15:49 Match length horvath favored
Defeated
Floko05Zeus
Pre-match Elo1398
Win probability44.8%

Match at a glance

horvath vs Floko05

Winnerhorvath
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration15:49
Started
Ended
Elo favorite55.2%horvath
Fastest Classical4:03*Floko05
First pressure3:56horvath · Warrior Priest trained
Most military units92horvath
Highest EAPM55.8horvath

horvath

Tezcatlipoca

Victory
Elo1434+16
EAPM55.8
Military units92
First pressure3:56Warrior Priest trained
First expansion
Market volume0
Total score 17,406
Military score 7,198
Economic score 8,435
Kills score 1,794
Units killed 72
Units lost 56
Buildings razed 1
Largest army 92
Favorite unit Tequihua Archer 24 fielded
Classical 5:13* Estimated start 4:13
Heroic 12:49* Research start 11:34
Mythic Not reached

Floko05

Zeus

Defeat
Elo1398-16
EAPM28.5
Military units68
First pressure4:11Stable
First expansion
Market volume0
Total score 13,900
Military score 2,510
Economic score 10,258
Kills score 1,132
Units killed 56
Units lost 72
Buildings razed 0
Largest army 68
Favorite unit Hypaspist 27 fielded
Classical 4:03* Research start 3:03
Heroic 9:58* Research start 8:43
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Huehuecoyotl
ClassicalAge
Hermes
Itzpapalotl
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

horvathTezcatlipoca
Match time
Floko05Zeus
God powerObsidian Mirror
First military pressureWarrior Priest trained
Warrior Priest7 training queues
Tequihua Archer21 training queues
Tlamanih Spearman20 training queues
Key technologyMedium War Hut Soldiers
Key technologyPlow
ArmoryArmory
Warrior Priest3 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyPlow
Tequihua Archer3 training queues
Tlamanih Spearman4 training queues
Key technologyBallistics
Warrior Priest3 training queues
Coyote Warrior15 training queues
Shorn One4 training queues
Jaguar Rider8 training queues
Eagle Warrior4 training queues
Key technologyMedium Nobles Hut Soldiers
VictoryMatch result
Key technologyHand Axe
First military pressureStable
Hippeus7 training queues
Hoplite5 training queues
Key technologyPickaxe
Toxotes3 training queues
ArmoryArmory
Toxotes4 training queues
God powerCease Fire
Key technologyHusbandry
Key technologyMedium Infantry
Hypaspist27 training queues
Peltast16 training queues
God powerBronze
Farm transition5 farms clustered
Key technologyPlow
Key technologyBow Saw
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.2%horvath
Fastest Classical4:03*Floko05
Fastest Heroic9:58*Floko05
First pressure3:56horvath · Warrior Priest trained
Armory timing7:51Floko05 · Armory
Farm transition14:09–14:54Floko05 · 5 farms clustered

Player highlights

Standout performances

Highest total score17,406horvath
Highest military score7,198horvath
Highest economy score10,258Floko05
Most kills1,794horvath
Most units killed72horvath
Most deaths72Floko05
Most buildings razed1horvath
Largest army92horvath
Favorite unitHypaspistFloko05 · 27 fielded

horvath

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Floko05

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

horvath

Late Classical5:13 estimated completion
Early pressure3:56 · Warrior Priest trained
Early armory / Heroic prep8:30 · Armory
Large army production92 military units

Floko05

Classical timing4:03 estimated completion
Early pressure4:11 · Stable
Early armory / Heroic prep7:51 · Armory
Farm transition14:09–14:54 · 5 farms clustered
horvath · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
horvath · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
horvath · Early MilitaryMeaningful trained combat units were produced during the early opening.
horvath · Late ClassicalClassical completed after 5:00 on a standard land opening.
Floko05 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Floko05 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Floko05 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

horvath

Army

Tequihua Archer24
Tlamanih Spearman24
Coyote Warrior15
Warrior Priest13
Jaguar Rider8
Eagle Warrior4
Shorn One4
Buildings8 types
House12
Calpulli9
Nobles Hut3
Wall3
War Hut2
Armory1
Great Temple1
Temple1
God powers1 invoked
Obsidian Mirror1

Floko05

Army

Hypaspist27
Peltast16
Hippeus8
Toxotes7
Hoplite6
Heracles2
Jason2
Buildings10 types
House12
Granary8
Farm5
Wall4
Storehouse3
Archery Range2
Military Academy2
Armory1
Stable1
Temple1
God powers2 invoked
Bronze1
Cease Fire1