Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

DuckNugget™ vs Journey Before Destination

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:15
Ghost Lake map preview
Map Ghost Lake
Winner
DuckNugget™Thor
Pre-match Elo1713
Win probability61.5%
18:15 Match length DuckNugget™ favored
Defeated
Journey Before DestinationHades
Pre-match Elo1632
Win probability38.5%

Match at a glance

DuckNugget™ vs Journey Before Destination

WinnerDuckNugget™
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration18:15
Started
Ended
Elo favorite61.5%DuckNugget™
Fastest Classical4:34*Journey Before Destination
First pressure1:41DuckNugget™ · Hersir trained
First extra TC15:53DuckNugget™ · Town Center
Most military units98DuckNugget™
Highest EAPM71.3Journey Before Destination
Victory
Elo1713+14
EAPM50.8
Military units98
First pressure1:41Hersir trained
First expansion15:53
Market volume0
Total score 28,677
Military score 14,274
Economic score 12,606
Kills score 1,797
Units killed 72
Units lost 35
Buildings razed 0
Largest army 98
Favorite unit Hersir 44 fielded
Classical 4:35* Research start 3:35
Heroic 14:10* Estimated start 12:55
Mythic Not reached
Defeat
Elo1632-14
EAPM71.3
Military units82
First pressure4:45Archery Range
First expansion16:57
Market volume0
Total score 21,935
Military score 8,498
Economic score 12,361
Kills score 1,076
Units killed 32
Units lost 72
Buildings razed 18
Largest army 82
Favorite unit Toxotes 47 fielded
Classical 4:34* Research start 3:34
Heroic 16:58* Estimated start 15:43
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Ares
Skadi
HeroicAge
Apollo
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DuckNugget™Thor
Match time
Journey Before DestinationHades
First military pressureHersir trained
Hersir2 training queues
Hersir5 training queues
God powerHealing Spring
Raiding Cavalry4 training queues
ArmoryDwarven Armory
Key technologyCopper Armor
Hersir18 training queues
Key technologyCopper Weapons
Raiding Cavalry7 training queues
Key technologyCopper Shields
Key technologyHusbandry
Key technologyPickaxe
Hersir19 training queues
Key technologyHand Axe
ArmoryDwarven Armory
Key technologyBronze Shields
Key technologyMedium Cavalry
Raiding Cavalry4 training queues
Troll22 training queues
Frost Giant3 training queues
God powerDwarven Mine
Town CenterAdditional center
Key technologyShaft Mine
Key technologyBallistics
Key technologyBow Saw
Godi10 training queues
Key technologyMedium Infantry
Town CenterAdditional center
Throwing Axeman4 training queues
Fortress-tier buildingHill Fort
VictoryMatch result
God powerSentinel
First military pressureArchery Range
Toxotes9 training queues
Hoplite18 training queues
Key technologyHusbandry
Toxotes2 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
Farm transition14 farms clustered
God powerPestilence
Toxotes29 training queues
Key technologyPlow
Key technologyPickaxe
Key technologyHand Axe
ArmoryArmory
Hoplite2 training queues
Key technologyPlow
Cyclops2 training queues
Hoplite3 training queues
Key technologyCopper Armor
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCopper Shields
Cyclops2 training queues
Key technologyHeavy Archers
Town CenterAdditional center
Fortress-tier buildingFortress
Toxotes7 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.5%DuckNugget™
Fastest Classical4:34*Journey Before Destination
Fastest Heroic14:10*DuckNugget™
First pressure1:41DuckNugget™ · Hersir trained
First extra TC15:53DuckNugget™ · Town Center
Fortress timing17:38DuckNugget™ · Hill Fort
Armory timing5:59DuckNugget™ · Dwarven Armory
Farm transition10:18–11:31Journey Before Destination · 14 farms clustered

Player highlights

Standout performances

Highest total score28,677DuckNugget™
Highest military score14,274DuckNugget™
Highest economy score12,606DuckNugget™
Most kills1,797DuckNugget™
Most units killed72DuckNugget™
Most deaths72Journey Before Destination
Most buildings razed18Journey Before Destination
Largest army98DuckNugget™
Favorite unitToxotesJourney Before Destination · 47 fielded

DuckNugget™

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Journey Before Destination

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

DuckNugget™

Classical timing4:35 estimated completion
Early pressure1:41 · Hersir trained
Expansion signal15:53 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep5:59 · Dwarven Armory
Fortress tech path17:38 · Hill Fort
Heavy walling signal11 wall build events
Large army production98 military units

Journey Before Destination

Classical timing4:34 estimated completion
Early pressure4:45 · Archery Range
Expansion signal16:57 · Town Center
Early armory / Heroic prep12:19 · Armory
Fortress tech path17:39 · Fortress
Heavy walling signal22 wall build events
Farm transition10:18–11:31 · 14 farms clustered
Large army production82 military units
DuckNugget™ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DuckNugget™ · Early MilitaryMeaningful trained combat units were produced during the early opening.
DuckNugget™ · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Journey Before Destination · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Journey Before Destination · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Journey Before Destination · Early MilitaryMeaningful trained combat units were produced during the early opening.
Journey Before Destination · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DuckNugget™

Army

Hersir44
Troll22
Raiding Cavalry15
Godi10
Throwing Axeman4
Frost Giant3
Buildings9 types
House25
Wall11
Great Hall4
Longhouse4
Ox Cart Building4
Temple3
Dwarven Armory2
Town Center2
Hill Fort1
God powers2 invoked
Dwarven Mine1
Healing Spring1

Journey Before Destination

Army

Toxotes47
Hoplite23
Cyclops8
Achilles2
Ajax2
Buildings11 types
House36
Farm30
Wall22
Military Academy5
Granary4
Storehouse4
Archery Range3
Armory1
Fortress1
Temple1
Town Center1
God powers2 invoked
Pestilence1
Sentinel1