Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Belisarius vs Rawkey Jr

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:09
Ghost Lake map preview
Map Ghost Lake
Winner
BelisariusThor
Pre-match Elo1718
Win probability88.6%
20:09 Match length Belisarius favored
Defeated
Rawkey JrZeus
Pre-match Elo1361
Win probability11.4%

Match at a glance

Belisarius vs Rawkey Jr

WinnerBelisarius
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration20:09
Started
Ended
Elo favorite88.6%Belisarius
Fastest Classical4:07*Rawkey Jr
First pressure4:26Belisarius · Hersir trained
Market timing7:58Belisarius · Market
First extra TC4:09Rawkey Jr · Town Center
Most military units137Belisarius
Highest EAPM81.8Belisarius
Market volume700Rawkey Jr

Belisarius

Thor

Victory
Elo1718+4
EAPM81.8
Military units137
First pressure4:26Hersir trained
First expansion8:26
Market volume600
Total score 35,253
Military score 14,016
Economic score 18,154
Kills score 3,095
Units killed 121
Units lost 69
Buildings razed 9
Largest army 137
Favorite unit Throwing Axeman 51 fielded
Classical 5:43* Estimated start 4:43
Heroic 13:21* Estimated start 12:06
Mythic 18:41* Estimated start 16:41

Rawkey Jr

Zeus

Defeat
Elo1361-4
EAPM50.3
Military units88
First pressure5:57Stable
First expansion4:09
Market volume700
Total score 25,184
Military score 6,756
Economic score 16,528
Kills score 1,900
Units killed 70
Units lost 121
Buildings razed 2
Largest army 88
Favorite unit Toxotes 37 fielded
Classical 4:07* Research start 3:07
Heroic 10:39* Estimated start 9:24
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Hermes
Skadi
HeroicAge
Dionysus
Tyr
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

BelisariusThor
Match time
Rawkey JrZeus
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBronze Armor
First military pressureHersir trained
Hersir6 training queues
Key technologyHusbandry
Raiding Cavalry3 training queues
MarketMarket
Town CenterAdditional center
Hersir2 training queues
Raiding Cavalry4 training queues
Town CenterAdditional center
Valkyrie2 training queues
Farm transition5 farms clustered
Hersir4 training queues
Key technologyCopper Shields
Throwing Axeman5 training queues
Key technologyMedium Cavalry
Key technologyHand Axe
Key technologyPickaxe
Hersir11 training queues
God powerForest Fire
Hirdman20 training queues
Throwing Axeman46 training queues
Key technologyMedium Infantry
Jarl3 training queues
God powerFrost
Fortress-tier buildingHill Fort
Key technologyBronze Shields
Key technologyBronze Weapons
Key technologyHeavy Infantry
Hirdman10 training queues
Frost Giant2 training queues
Key technologyPlow
Key technologyShaft Mine
Key technologyBow Saw
Town CenterAdditional center
Raiding Cavalry5 training queues
Frost Giant2 training queues
Key technologyBronze Shields
Key technologyBallistics
Raiding Cavalry5 training queues
VictoryMatch result
Town CenterAdditional center
God powerBolt
First military pressureStable
Key technologyPickaxe
Key technologyHusbandry
Key technologyHand Axe
ArmoryArmory
God powerCease Fire
Hippeus2 training queues
Toxotes15 training queues
Prodromos11 training queues
MarketMarket
Hydra3 training queues
Key technologyHand Axe
Hippeus10 training queues
ArmoryArmory
Key technologyCopper Armor
Key technologyBallistics
Toxotes7 training queues
Key technologyMedium Archers
Farm transition7 farms clustered
Key technologyMedium Cavalry
Key technologyHeavy Archers
Key technologyCrenellations
Key technologyCopper Weapons
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Key technologyHeavy Cavalry
Toxotes7 training queues
Hippeus14 training queues
God powerBronze
Key technologyShaft Mine
Key technologyBow Saw
Toxotes8 training queues
Prodromos5 training queues
Key technologyPlow
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite88.6%Belisarius
Fastest Classical4:07*Rawkey Jr
Fastest Heroic10:39*Rawkey Jr
Fastest Mythic18:41*Belisarius
First pressure4:26Belisarius · Hersir trained
First extra TC4:09Rawkey Jr · Town Center
Fortress timing14:31Rawkey Jr · Fortress
Market timing7:58Belisarius · Market
Armory timing0:08Belisarius · Dwarven Armory
Farm transition11:01–12:04Belisarius · 5 farms clustered

Player highlights

Standout performances

Highest total score35,253Belisarius
Highest military score14,016Belisarius
Highest economy score18,154Belisarius
Most kills3,095Belisarius
Most units killed121Belisarius
Most deaths121Rawkey Jr
Most buildings razed9Belisarius
Largest army137Belisarius
Favorite unitThrowing AxemanBelisarius · 51 fielded

Belisarius

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Rawkey Jr

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Belisarius

Late Classical5:43 estimated completion
Early pressure4:26 · Hersir trained
Fast expansion8:26 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep7:58 · Market
Early armory / Heroic prep0:08 · Dwarven Armory
Fortress tech path15:41 · Hill Fort
Heavy walling signal24 wall build events
Farm transition11:01–12:04 · 5 farms clustered
Market economy signal600 total resource volume
Large army production137 military units

Rawkey Jr

Classical timing4:07 estimated completion
Early pressure5:57 · Stable
Fast expansion4:09 · Town Center
Early market / Heroic prep10:54 · Market
Early armory / Heroic prep7:54 · Armory
Fortress tech path14:31 · Fortress
Farm transition13:24–13:40 · 7 farms clustered
Market economy signal700 total resource volume
Large army production88 military units
Belisarius · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Belisarius · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Belisarius · Early MilitaryMeaningful trained combat units were produced during the early opening.
Belisarius · Late ClassicalClassical completed after 5:00 on a standard land opening.
Rawkey Jr · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Rawkey Jr · Early MilitaryMeaningful trained combat units were produced during the early opening.
Rawkey Jr · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1300 total volume

Belisarius

Bought

Food300

Sold

Wood300
Total player market volume600

Rawkey Jr

Bought

Food500

Sold

Wood200
Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Belisarius

Army

Throwing Axeman51
Hirdman30
Hersir25
Raiding Cavalry18
Frost Giant5
Valkyrie4
Jarl3
Huskarl1
Buildings11 types
Farm41
Wall24
House18
Longhouse7
Ox Cart Building7
Town Center3
Great Hall2
Temple2
Dwarven Armory1
Hill Fort1
Market1
God powers2 invoked
Forest Fire1
Frost1

Rawkey Jr

Army

Toxotes37
Hippeus26
Prodromos17
Hydra4
Jason2
Heracles1
Odysseus1
Buildings13 types
Farm31
House18
Storehouse11
Archery Range6
Granary6
Stable5
Wall5
Armory2
Fortress2
Market1
Military Academy1
Temple1
Town Center1
God powers3 invoked
Bolt1
Bronze1
Cease Fire1