Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

JoaoVitor vs ChasingTheSun

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:49
Alfheim map preview
Map Alfheim
Defeated
JoaoVitorGaia
Pre-match Elo1796
Win probability32.6%
12:49 Match length ChasingTheSun favored
Winner
ChasingTheSunTsukuyomi
Pre-match Elo1922
Win probability67.4%

Match at a glance

JoaoVitor vs ChasingTheSun

WinnerChasingTheSun
MapAlfheim
QueueRanked 1v1 Supremacy
Duration12:49
Started
Ended
Elo favorite67.4%ChasingTheSun
Fastest Classical3:20*ChasingTheSun
First pressure3:56JoaoVitor · Counter Barracks
Market timing10:33ChasingTheSun · Market
First extra TC4:27ChasingTheSun · Town Center
Most military units65JoaoVitor
Highest EAPM75.0ChasingTheSun
Market volume800ChasingTheSun

JoaoVitor

Gaia

Defeat
Elo1796-11
EAPM51.8
Military units65
First pressure3:56Counter Barracks
First expansion
Market volume0
Total score 16,077
Military score 8,205
Economic score 7,688
Kills score 184
Units killed 7
Units lost 21
Buildings razed 6
Largest army 65
Favorite unit Murmillo 22 fielded
Classical 3:45* Research start 2:45
Heroic Not reached
Mythic Not reached

ChasingTheSun

Tsukuyomi

Victory
Elo1922+11
EAPM75.0
Military units61
First pressure9:54Stable Japanese
First expansion4:27
Market volume800
Total score 19,080
Military score 8,588
Economic score 9,979
Kills score 585
Units killed 22
Units lost 7
Buildings razed 0
Largest army 61
Favorite unit Naginata Rider 35 fielded
Classical 3:20* Research start 2:35
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Inari Okami
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

JoaoVitorGaia
Match time
ChasingTheSunTsukuyomi
God powerGaia Forest
Automaton8 training queues
First military pressureCounter Barracks
God powerSpider Lair
Turma2 training queues
Oracle2 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Oracle3 training queues
Key technologyHand Axe
Automaton3 training queues
God powerSpider Lair
Murmillo22 training queues
Key technologyMedium Infantry
Cheiroballista14 training queues
Key technologyBow Saw
Automaton10 training queues
ArmoryArmory
God powerSpider Lair
Key technologyMedium Archers
God powerSpider Lair
DefeatMatch result
Town CenterAdditional center
Farm transition4 farms clustered
Key technologyPlow
Key technologyHusbandry
God powerNew Moon
Onna Musha3 training queues
Key technologyHusbandry
ArmoryArmory
Key technologyHusbandry
Onna Musha13 training queues
First military pressureStable Japanese
Key technologyCrenellations
MarketMarket
Naginata Rider35 training queues
Key technologyCopper Shields
Samurai10 training queues
God powerSwampland
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.4%ChasingTheSun
Fastest Classical3:20*ChasingTheSun
First pressure3:56JoaoVitor · Counter Barracks
First extra TC4:27ChasingTheSun · Town Center
Market timing10:33ChasingTheSun · Market
Armory timing8:34ChasingTheSun · Armory
Farm transition6:14–6:15ChasingTheSun · 4 farms clustered

Player highlights

Standout performances

Highest total score19,080ChasingTheSun
Highest military score8,588ChasingTheSun
Highest economy score9,979ChasingTheSun
Most kills585ChasingTheSun
Most units killed22ChasingTheSun
Most deaths21JoaoVitor
Most buildings razed6JoaoVitor
Largest army65JoaoVitor
Favorite unitNaginata RiderChasingTheSun · 35 fielded

JoaoVitor

Largest ArmyMost Deaths

ChasingTheSun

Highest ScoreMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

JoaoVitor

Fast Classical3:45 estimated completion
Early pressure3:56 · Counter Barracks
Early armory / Heroic prep10:50 · Armory

ChasingTheSun

Fast Classical3:20 estimated completion
Delayed pressure9:54 · Stable Japanese
Fast expansion4:27 · Town Center
Early market / Heroic prep10:33 · Market
Early armory / Heroic prep8:34 · Armory
Heavy walling signal9 wall build events
Farm transition6:14–6:15 · 4 farms clustered
Market economy signal800 total resource volume
JoaoVitor · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
JoaoVitor · Early MilitaryMeaningful trained combat units were produced during the early opening.
JoaoVitor · Fast ClassicalClassical completed before 4:00 on a standard land opening.
ChasingTheSun · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ChasingTheSun · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 800 total volume

JoaoVitor

Bought

No buys

Sold

No sells

Total player market volume0

ChasingTheSun

Bought

Food100

Sold

Wood700
Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

JoaoVitor

Army

Murmillo22
Automaton21
Cheiroballista14
Oracle5
Turma3
Buildings6 types
Manor7
Economic Guild5
Counter Barracks2
Military Barracks2
Temple2
Armory1
God powers2 invoked
Spider Lair4
Gaia Forest1

ChasingTheSun

Army

Naginata Rider35
Onna Musha16
Samurai10
Buildings12 types
Farm23
House15
Wall9
Watermill8
Stable Japanese4
Dojo3
Mining Camp Japanese2
Shrine Japanese2
Armory1
Market1
Temple1
Town Center1
God powers2 invoked
New Moon1
Swampland1